"function hit()" has triggered on each reactor hit, while "function act()" is only triggered once it's destroyed or reached an end state
31 lines
1.1 KiB
JavaScript
31 lines
1.1 KiB
JavaScript
/*
|
|
This file is part of the HeavenMS MapleStory Server
|
|
Copyleft (L) 2016 - 2019 RonanLana
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* @Author Ronan
|
|
*
|
|
* 2008007.js: OrbisPQ jail obstacle trigger
|
|
*/
|
|
|
|
function hit() {
|
|
var map = rm.getMap();
|
|
map.moveEnvironment("trap" + rm.getReactor().getName()[5], 1);
|
|
}
|
|
|
|
function act() {} |