Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken". Fixed players skipping maps when trying to access portals while under a poor Internet connection. Fixed storage not disposing players properly in cases where the players does not meet the storage conditions. Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized. Fixed Aran introductory questline stucking players when certain conditions were met. Added drop data for some mob versions of Fairy, Yeti and Pepe.
11 lines
278 B
JavaScript
11 lines
278 B
JavaScript
var status = 0;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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cm.sendOk("I hope for this travel to be a safe one, and that we get to live on a more peaceful place there... Hey, darling, let's go.");
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cm.dispose();
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} |