function enter(pi) { var eim = pi.getEventInstance(); var area = eim.getIntProperty("statusStg5"); var reg = 1; if((area >> reg) % 2 == 0) { area |= (1 << reg); eim.setIntProperty("statusStg5", area); pi.warp(926100301 + reg, 0); //next return(true); } else { pi.playerMessage(5, "This room is already being explored."); return(false); } }