/** * @author: Ronan * @event: Chapel Wedding */ var entryMap = 680000100; var exitMap = 680000500; var recruitMap = 680000000; var clearMap = 680000500; var minMapId = 680000100; var maxMapId = 680000401; var startMsgTime = 4; var blessMsgTime = 5; var eventTime = 10; // 10 minutes gathering var ceremonyTime = 20; // 20 minutes ceremony var blessingsTime = 15;// blessings are held until the 15th minute from the ceremony start var partyTime = 45; // 45 minutes party var forceHideMsgTime = 20; // unfortunately, EIM weddings don't send wedding talk packets to the server... this will need to suffice var eventBoss = true; // spawns a Cake boss at the hunting ground var isCathedral = false; var lobbyRange = [0, 0]; function init() {} function setLobbyRange() { return lobbyRange; } function setEventExclusives(eim) { var itemSet = [4031217, 4000313]; // golden key, golden maple leaf eim.setExclusiveItems(itemSet); } function setEventRewards(eim) { var itemSet, itemQty, evLevel, expStages; evLevel = 1; //Rewards at clear PQ itemSet = []; itemQty = []; eim.setEventRewards(evLevel, itemSet, itemQty); expStages = []; //bonus exp given on CLEAR stage signal eim.setEventClearStageExp(expStages); } function spawnCakeBoss(eim) { var mapObj = eim.getMapInstance(680000400); var mobObj = Packages.server.life.MapleLifeFactory.getMonster(9400606); mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(777, -177)); } function setup(level, lobbyid) { var eim = em.newInstance("Wedding" + lobbyid); eim.setProperty("weddingId", "0"); eim.setProperty("weddingStage", "0"); // 0: gathering time, 1: wedding time, 2: ready to fulfill the wedding, 3: just married eim.setProperty("guestBlessings", "0"); eim.setProperty("isPremium", "1"); eim.setProperty("canJoin", "1"); eim.setProperty("groomId", "0"); eim.setProperty("brideId", "0"); eim.setProperty("confirmedVows", "-1"); eim.getInstanceMap(680000400).resetPQ(level); if(eventBoss) spawnCakeBoss(eim); respawnStages(eim); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function afterSetup(eim) {} function respawnStages(eim) { eim.getMapInstance(680000400).instanceMapRespawn(); eim.schedule("respawnStages", 15 * 1000); } function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.getClient().getAbstractPlayerInteraction().gainItem(4000313, 1); player.changeMap(map, map.getPortal(0)); } function stopBlessings(eim) { var mapobj = eim.getMapInstance(entryMap + 10); mapobj.dropMessage(6, "Wedding Assistant: Alright people, our couple are preparing their vows to each other right now."); eim.setIntProperty("weddingStage", 2); } function sendWeddingAction(eim, type) { var chr = eim.getLeader(); if(chr.getGender() == 0) { chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("groomId"), eim.getIntProperty("brideId"), type + 1)); } else { chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("brideId"), eim.getIntProperty("groomId"), type + 1)); } } function hidePriestMsg(eim) { sendWeddingAction(eim, 2); } function showStartMsg(eim) { eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 0)); eim.schedule("hidePriestMsg", forceHideMsgTime * 1000); } function showBlessMsg(eim) { eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 1)); eim.setIntProperty("guestBlessings", 1); eim.schedule("hidePriestMsg", forceHideMsgTime * 1000); } function showMarriedMsg(eim) { sendWeddingAction(eim, 1); eim.schedule("hidePriestMsg", 10 * 1000); eim.restartEventTimer(partyTime * 60000); } function scheduledTimeout(eim) { if(eim.getIntProperty("canJoin") == 1) { em.getChannelServer().closeOngoingWedding(isCathedral); eim.setIntProperty("canJoin", 0); var mapobj = eim.getMapInstance(entryMap); var chr = mapobj.getCharacterById(eim.getIntProperty("groomId")); if(chr != null) { chr.changeMap(entryMap + 10, "we00"); } chr = mapobj.getCharacterById(eim.getIntProperty("brideId")); if(chr != null) { chr.changeMap(entryMap + 10, "we00"); } mapobj.dropMessage(6, "Wedding Assistant: The couple are heading to the altar, hurry hurry talk to me to arrange your seat."); eim.setIntProperty("weddingStage", 1); eim.schedule("showStartMsg", startMsgTime * 60 * 1000); eim.schedule("showBlessMsg", blessMsgTime * 60 * 1000); eim.schedule("stopBlessings", blessingsTime * 60 * 1000); eim.startEventTimer(ceremonyTime * 60000); } else { end(eim); } } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function playerLeft(eim, player) { if(!eim.isEventCleared()) { playerExit(eim, player); } } function isMarrying(eim, player) { var playerid = player.getId(); return playerid == eim.getIntProperty("groomId") || playerid == eim.getIntProperty("brideId"); } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (isMarrying(eim, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } } function changedLeader(eim, leader) {} function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (isMarrying(eim, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function playerDisconnected(eim, player) { if (isMarrying(eim, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function leftParty(eim, player) {} function disbandParty(eim) {} function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function giveRandomEventReward(eim, player) { eim.giveEventReward(player); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); } function isCakeBoss(mob) { return mob.getId() == 9400606; } function monsterKilled(mob, eim) { if(isCakeBoss(mob)) { eim.showClearEffect(); eim.clearPQ(); } } function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}