/* * This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /* * @Author Lerk * * Zakum Party Quest */ var exitMap; var instanceId; function init() { instanceId = 1; em.setProperty("shuffleReactors","true"); } function monsterValue(eim, mobId) { return 1; } function setup() { exitMap = em.getChannelServer().getMapFactory().getMap(280090000); //room of tragedy var instanceName = "ZakumPQ" + instanceId; //ZPQ maps, center area then 1-1 through 16-6 increasing gradually //var instanceMaps = new Array(280010000, 280010010, 280010011, 280010020, 280010030, 280010031, 280010040, 280010041, 280010050, 280010060, // 280010070, 280010071, 280010080, 280010081, 280010090, 280010091, 280010100, 280010101, 280010110, 280010120, 280010130, 280010140, // 280010150, 280011000, 280011001, 280011002, 280011003, 280011004, 280011005, 280011006); var eim = em.newInstance(instanceName); var mf = eim.getMapFactory(); instanceId++; var map = mf.getMap(280010000); map.shuffleReactors(); //no time limit yet until clock can be visible in all maps //em.schedule("timeOut", 30 * 60000); return eim; } function playerEntry(eim, player) { var map = eim.getMapInstance(280010000); player.changeMap(map, map.getPortal(0)); //TODO: hold time across map changes //player.getClient().getSession().write(tools.MaplePacketCreator.getClock(1800)); } function playerRevive(eim, player) { if (eim.isLeader(player)) { //check for party leader //boot whole party and end var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } else { //boot dead player playerExit(eim, player); } return false; // don't execute the standard reviving code } function playerDead(eim, player) { } function playerDisconnected(eim, player) { if (eim.isLeader(player)) { //check for party leader //boot whole party and end var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { if (party.get(i).equals(player)) { removePlayer(eim, player); } else { playerExit(eim, party.get(i)); } } eim.dispose(); } else { //boot d/ced player removePlayer(eim, player); } } function leftParty(eim, player) { playerExit(eim, player); } function disbandParty(eim) { //boot whole party and end var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, exitMap.getPortal(0)); } //for offline players function removePlayer(eim, player) { eim.unregisterPlayer(player); player.getMap().removePlayer(player); player.setMap(exitMap); } function clearPQ(eim) { //ZPQ does nothing special with winners var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() { } function timeOut() { var iter = em.getInstances().iterator(); while (iter.hasNext()) { var eim = iter.next(); if (eim.getPlayerCount() > 0) { var pIter = eim.getPlayers().iterator(); while (pIter.hasNext()) { playerExit(eim, pIter.next()); } } eim.dispose(); } }