/* * This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /* * @Author Raz * * Ludi Maze PQ */ var exitMap; var instanceId; var finishMap; function init() { instanceId = 1; em.setProperty("shuffleReactors", "true"); } function monsterValue(eim, mobId) { return 1; } function setup() { exitMap = em.getChannelServer().getMapFactory().getMap(809050017); finishMap = em.getChannelServer().getMapFactory().getMap(809050016); var instanceName = "LudiMazePQ" + instanceId; var eim = em.newInstance(instanceName); var mf = eim.getMapFactory(); instanceId++; var eventTime = 15 * (1000 * 60); em.schedule("timeOut", eim, eventTime); eim.startEventTimer(eventTime); return eim; } function playerEntry(eim, player) { var random = Math.floor((Math.random() * 16)); var map = eim.getMapInstance(809050000 + random); player.changeMap(map, map.getPortal(0)); } function playerDead(eim, player) { if (player.isAlive()) { //don't trigger on death, trigger on manual revive if (eim.isLeader(player)) { //check for party leader var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } else playerExit(eim, player); } } function playerDisconnected(eim, player) { if (eim.isLeader(player)) { //check for party leader //boot whole party and end var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) if (party.get(i).equals(player)) removePlayer(eim, player); else playerExit(eim, party.get(i)); eim.dispose(); } else removePlayer(eim, player); } function leftParty(eim, player) { playerExit(eim, player); } function disbandParty(eim) { //boot whole party and end var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, exitMap.getPortal(0)); } function playerFinish(eim, player) { eim.unregisterPlayer(player); player.changeMap(finishMap, finishMap.getPortal(0)); } //for offline players function removePlayer(eim, player) { eim.unregisterPlayer(player); player.getMap().removePlayer(player); player.setMap(exitMap); } function clearPQ(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerFinish(eim, party.get(i)); } eim.dispose(); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {} function timeOut(eim) { if (eim != null) { if (eim.getPlayerCount() > 0) { var pIter = eim.getPlayers().iterator(); while (pIter.hasNext()) playerExit(eim, pIter.next()); } eim.dispose(); } } function playerRevive(eim, player) { }