importPackage(Packages.client); importPackage(Packages.server.life); importPackage(Packages.tools); importPackage(Packages.client.inventory); function init() { } function monsterValue(eim, mobId) { return 1; } function setClassVars(player) { var returnMapId; var monsterId; var mapId; if (player.getJob().equals(MapleJob.FP_WIZARD) || player.getJob().equals(MapleJob.IL_WIZARD) || player.getJob().equals(MapleJob.CLERIC)) { mapId = 108010201; returnMapId = 100040106; monsterId = 9001001; } else if (player.getJob().equals(MapleJob.FIGHTER) || player.getJob().equals(MapleJob.PAGE) || player.getJob().equals(MapleJob.SPEARMAN)) { mapId = 108010301; returnMapId = 105070001; monsterId = 9001000; } else if (player.getJob().equals(MapleJob.ASSASSIN) || player.getJob().equals(MapleJob.BANDIT)) { mapId = 108010401; returnMapId = 107000402; monsterId = 9001003; } else if (player.getJob().equals(MapleJob.HUNTER) || player.getJob().equals(MapleJob.CROSSBOWMAN)) { mapId = 108010101; returnMapId = 105040305; monsterId = 9001002; } else if (player.getJob().equals(MapleJob.BRAWLER) || player.getJob().equals(MapleJob.GUNSLINGER)) { mapId = 108010501; returnMapId = 105040305; monsterId = 9001008; } return new Array(mapId, returnMapId, monsterId); } function playerEntry(eim, player) { var info = setClassVars(player); var mapId = info[0]; var returnMapId = info[1]; var monsterId = info[2]; var map = eim.getMapInstance(mapId); map.toggleDrops(); player.changeMap(map, map.getPortal(0)); var mob = map.getMonsterById(monsterId); eim.registerMonster(mob); eim.schedule("warpOut", 20 * 60 * 1000); map.addMapTimer(20 * 60); } function playerDead(eim, player) { var info = setClassVars(player); var mapId = info[0]; var returnMapId = info[1]; var monsterId = info[2]; player.setHp(1); var returnMap = em.getChannelServer().getMapFactory().getMap(returnMapId); player.changeMap(returnMap, returnMap.getPortal(0)); eim.unregisterPlayer(player); eim.dispose(); } function playerDisconnected(eim, player) { var info = setClassVars(player); var mapId = info[0]; var returnMapId = info[1]; var monsterId = info[2]; eim.unregisterPlayer(player); player.getMap().removePlayer(player); var returnMap = em.getChannelServer().getMapFactory().getMap(returnMapId); player.setMap(returnMap); eim.dispose(); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) { var winner = eim.getPlayers().get(0); var info = setClassVars(winner); var mapId = info[0]; var returnMapId = info[1]; var monsterId = info[2]; var map = eim.getMapFactory().getMap(mapId); map.spawnItemDrop(winner, winner, new Item(4031059, 0, 1), winner.getPosition(), true, false); eim.schedule("warpOut", 12 * 60 * 1000); map.addMapTimer(12 * 60); } function cancelSchedule(eim) { } function warpOut(eim) { var iter = eim.getPlayers().iterator(); while (iter.hasNext()) { var player = iter.next(); var info = setClassVars(player); var mapId = info[0]; var returnMapId = info[1]; var monsterId = info[2]; var returnMap = em.getChannelServer().getMapFactory().getMap(returnMapId); player.changeMap(returnMap, returnMap.getPortal(0)); eim.unregisterPlayer(player); } eim.dispose(); } function leftParty(eim, player) { } function disbandParty(eim, player) { } function dispose() { } function cancelSchedule(eim) { }