var isPq = true; var minPlayers = 1, maxPlayers = 6; var minLevel = 1, maxLevel = 200; var entryMap = 925100000; var exitMap = 925100700; var recruitMap = 251010404; var clearMap = 925100600; function init() { em.setProperty("state", "0"); em.setProperty("leader", "true"); } function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event var eligible = []; var hasLeader = false; if(party.size() > 0) { var partyList = party.toArray(); for(var i = 0; i < party.size(); i++) { var ch = partyList[i]; if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) { if(ch.isLeader()) hasLeader = true; eligible.push(ch); } } } if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = []; return eligible; } function setup(level, leaderid) { em.setProperty("state", "1"); em.setProperty("leader", "true"); var eim = em.newInstance("Pirate" + leaderid); eim.setProperty("level", level); em.setProperty("stage2", "0"); em.setProperty("stage2a", "0"); em.setProperty("stage3a", "0"); em.setProperty("stage2b", "0"); em.setProperty("stage3b", "0"); em.setProperty("stage4", "0"); em.setProperty("stage5", "0"); em.setProperty("openedChests", "0"); eim.setInstanceMap(925100000).resetPQ(level); eim.setInstanceMap(925100000).shuffleReactors(); eim.setInstanceMap(925100100).resetPQ(level); var map = eim.setInstanceMap(925100200); map.resetPQ(level); map.shuffleReactors(); for (var i = 0; i < 5; i++) { var mob = em.getMonster(9300124); var mob2 = em.getMonster(9300125); var mob3 = em.getMonster(9300124); var mob4 = em.getMonster(9300125); eim.registerMonster(mob); eim.registerMonster(mob2); eim.registerMonster(mob3); eim.registerMonster(mob4); mob.changeDifficulty(level,isPq); mob2.changeDifficulty(level,isPq); mob3.changeDifficulty(level,isPq); mob4.changeDifficulty(level,isPq); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75)); map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238)); map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238)); } map = eim.setInstanceMap(925100201); map.resetPQ(level); for (var i = 0; i < 10; i++) { var mob = em.getMonster(9300112); var mob2 = em.getMonster(9300113); eim.registerMonster(mob); eim.registerMonster(mob2); mob.changeDifficulty(level,isPq); mob2.changeDifficulty(level,isPq); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238)); } eim.setInstanceMap(925100202).resetPQ(level); map = eim.setInstanceMap(925100300); map.resetPQ(level); map.shuffleReactors(); for (var i = 0; i < 5; i++) { var mob = em.getMonster(9300124); var mob2 = em.getMonster(9300125); var mob3 = em.getMonster(9300124); var mob4 = em.getMonster(9300125); eim.registerMonster(mob); eim.registerMonster(mob2); eim.registerMonster(mob3); eim.registerMonster(mob4); mob.changeDifficulty(level,isPq); mob2.changeDifficulty(level,isPq); mob3.changeDifficulty(level,isPq); mob4.changeDifficulty(level,isPq); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75)); map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238)); map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238)); } map = eim.setInstanceMap(925100301); map.resetPQ(level); for (var i = 0; i < 10; i++) { var mob = em.getMonster(9300112); var mob2 = em.getMonster(9300113); eim.registerMonster(mob); eim.registerMonster(mob2); mob.changeDifficulty(level,isPq); mob2.changeDifficulty(level,isPq); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238)); } eim.setInstanceMap(925100302).resetPQ(level); eim.setInstanceMap(925100400).resetPQ(level); eim.setInstanceMap(925100500).resetPQ(level); respawnStg4(eim); eim.startEventTimer(20 * 60000); //20 mins return eim; } function respawnStg4(eim) { eim.getMapInstance(925100400).instanceMapRespawn(); eim.schedule("respawnStg4", 10 * 1000); } function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { end(eim); } function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function changedMap(eim, player, mapid) { if (mapid < 925100000 || mapid > 925100500) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } } function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) end(eim); else playerExit(eim, player); } function leftParty(eim, player) { if (eim.isEventTeamLackingNow(false, minPlayers, player)) end(eim); else playerExit(eim, player); } function disbandParty(eim) { end(eim); } function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ. } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); eim.warpEventTeam(toMap); em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ. } function reopenEvent() { em.setProperty("state", "0"); em.setProperty("leader", "true"); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}