/* This file is part of the HeavenMS MapleStory Server Copyleft (L) 2016 - 2018 RonanLana This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /** * @author: Ronan * @event: Holiday PQ */ // GMS-like event string data thanks to iHealForLove importPackage(Packages.client.inventory); importPackage(Packages.server.life); var isPq = true; var minPlayers = 3, maxPlayers = 6; var minLevel = 41, maxLevel = 50; var entryMap = 889100021; var exitMap = 889100022; var recruitMap = 889100020; var clearMap = 889100022; var minMapId = 889100021; var maxMapId = 889100021; var eventTime = 25; // 25 minutes var lobbyRange = [0, 0]; function init() { setEventRequirements(); } function setLobbyRange() { return lobbyRange; } function setEventRequirements() { var reqStr = ""; reqStr += "\r\n Number of players: "; if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers; else reqStr += minPlayers; reqStr += "\r\n Level range: "; if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel; else reqStr += minLevel; reqStr += "\r\n Time limit: "; reqStr += eventTime + " minutes"; em.setProperty("party", reqStr); } function setEventExclusives(eim) { var itemSet = [4032094, 4032095]; eim.setExclusiveItems(itemSet); } function setEventRewards(eim) { var itemSet, itemQty, evLevel, expStages; evLevel = 3; //Rewards at Hard difficulty itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002]; itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1]; eim.setEventRewards(evLevel, itemSet, itemQty); evLevel = 2; //Rewards at Normal difficulty itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007]; itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3]; eim.setEventRewards(evLevel, itemSet, itemQty); evLevel = 1; //Rewards at Easy difficulty itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006]; itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2]; eim.setEventRewards(evLevel, itemSet, itemQty); expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal eim.setEventClearStageExp(expStages); } function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event var eligible = []; var hasLeader = false; if(party.size() > 0) { var partyList = party.toArray(); for(var i = 0; i < party.size(); i++) { var ch = partyList[i]; if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) { if(ch.isLeader()) hasLeader = true; eligible.push(ch); } } } if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = []; return eligible; } function setup(level, lobbyid) { var eim = em.newInstance("Holiday3_" + lobbyid); eim.setProperty("level", level); eim.setProperty("stage", "0"); eim.setProperty("statusStg1", "-1"); eim.setProperty("missingDrops", "0"); eim.setProperty("snowmanLevel", "0"); eim.setProperty("snowmanStep", "0"); eim.setProperty("spawnedBoss", "0"); var mapobj = eim.getInstanceMap(entryMap); mapobj.resetPQ(level); mapobj.allowSummonState(false); respawnStages(eim); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function afterSetup(eim) {} function respawnStages(eim) { eim.getInstanceMap(entryMap).instanceMapRespawn(); eim.schedule("respawnStages", 10 * 1000); } function snowmanHeal(eim) { var difficulty = eim.getIntProperty("level"); var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5); snowman.heal(200 + 200 * difficulty, 0); eim.schedule("snowmanHeal", 10 * 1000); } function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { end(eim); } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function playerLeft(eim, player) { if(!eim.isEventCleared()) { playerExit(eim, player); } } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } } function changedLeader(eim, leader) { var mapid = leader.getMapId(); if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) { end(eim); } } function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function leftParty(eim, player) { if (eim.isEventTeamLackingNow(false, minPlayers, player)) { end(eim); } else playerLeft(eim, player); } function disbandParty(eim) { if (!eim.isEventCleared()) { end(eim); } } function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function giveRandomEventReward(eim, player) { eim.giveEventReward(player); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); eim.applyEventPlayersItemBuff(2022438); } function isScrooge(mob) { var mobid = mob.getId(); return mobid >= 9400319 && mobid <= 9400321; } function monsterKilled(mob, eim) { try { if(eim.isEventCleared()) return; else if(isScrooge(mob)) { eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level")); eim.showClearEffect(); eim.clearPQ(); return; } var rnd = Math.random(); var forceDrop = false; if(rnd >= 0.42) { // 42% chance of dropping token var miss = eim.getIntProperty("missingDrops"); if(miss < 5) { eim.setIntProperty("missingDrops", miss + 1); return; } forceDrop = true; } var mapObj = mob.getMap(); var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake var dropper = eim.getPlayers().get(0); mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false); eim.setIntProperty("missingDrops", 0); } catch(err) {} // PQ not started yet } function allMonstersDead(eim) {} function friendlyKilled(mob, eim) { eim.setIntProperty("snowmanStep", 0); var snowmanLevel = eim.getIntProperty("snowmanLevel"); if(snowmanLevel <= 1) { end(eim); } else { eim.setIntProperty("snowmanLevel", snowmanLevel - 1); } } function snowmanEvolve(eim, curLevel) { var mapobj = eim.getInstanceMap(entryMap); var difficulty = eim.getIntProperty("level"); var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1)); eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled mapobj.killMonster(snowman, null, false, 2); var snowman = MapleLifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel); mapobj.spawnMonsterOnGroundBelow(snowman, new java.awt.Point(-180, 15)); if(curLevel >= 4) { mapobj.allowSummonState(false); mapobj.killAllMonstersNotFriendly(); mapobj.setReactorState(); eim.giveEventPlayersStageReward(2 * difficulty - 1); eim.showClearEffect(); } } function snowmanSnack(eim) { if(eim.getIntProperty("snowmanLevel") >= 5) return; var step = eim.getIntProperty("snowmanStep"); var snowmanLevel = eim.getIntProperty("snowmanLevel"); if(step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) { step = 0; snowmanEvolve(eim, snowmanLevel); } else { var mapobj = eim.getInstanceMap(entryMap); var difficulty = eim.getIntProperty("level"); var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel); snowman.heal(200 + (200 * snowmanLevel), 0); step += 1; } eim.setIntProperty("snowmanStep", step); } function snowmanSnackFake(eim) { if(eim.getIntProperty("snowmanLevel") >= 5) return; var step = eim.getIntProperty("snowmanStep"); if(step > 0) { eim.setIntProperty("snowmanStep", step - 1); } eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!"); } function cancelSchedule() {} function dispose(eim) {}