/* Coco Refining NPC: * Chaos scroll SYNTHETIZER (rofl) * * @author RonanLana */ var status = 0; var selectedType = -1; var selectedItem = -1; var item; var mats; var matQty; var cost; var qty; var equip; var last_use; //last item is a use item function start() { cm.getPlayer().setCS(true); status = -1; action(1, 0, 0); } function action(mode, type, selection) { if (mode == 1) status++; else { cm.sendOk("Oh, ok... Talk back to us when you want to make business."); cm.dispose(); return; } if (status == 0) { var selStr = "Hey traveler! Come, come closer... We offer a #bhuge opportunity of business#k to you. If you want to know what it is, keep listening..."; cm.sendNext(selStr); } else if (status == 1) { var selStr = "We've got here the knowledge to synthetize the mighty #b#t2049100##k! Of course, making one is not an easy task... But worry not! Just gather some material to me and a fee of #b1,200,000 mesos#k for our services to #bobtain it#k. You still want to do it?"; cm.sendYesNo(selStr); } else if (status == 2) { //selectedItem = selection; selectedItem = 0; var itemSet = new Array(2049100, 7777777); var matSet = new Array(new Array(4031203,4001356,4000136,4000082,4001126,4080100,4000021,4003005)); var matQtySet = new Array(new Array(100,60,40,80,10,8,200,120)); var costSet = new Array(1200000, 7777777); item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; var prompt = "So, you want us to make some #t" + item + "#? In that case, how many do you want us to make?"; cm.sendGetNumber(prompt,1,1,100) } else if (status == 3) { qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1); last_use = false; var prompt = "You want us to make "; if (qty == 1) prompt += "a #t" + item + "#?"; else prompt += qty + " #t" + item + "#?"; prompt += " In that case, we're going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b"; if (mats instanceof Array){ for (var i = 0; i < mats.length; i++) { prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#"; } } else { prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#"; } if (cost > 0) { prompt += "\r\n#i4031138# " + cost * qty + " meso"; } cm.sendYesNo(prompt); } else if (status == 4) { var complete = true; if (cm.getMeso() < cost * qty) { cm.sendOk("Come on! We're not here doing you a favor! We all need money to live properly, so bring the cash so we make deal and start the synthesis."); } else if(!cm.canHold(item, qty)) { cm.sendOk("You didn't check if you got a slot to spare on your inventory before our business, no?"); } else { if (mats instanceof Array) { for (var i = 0; complete && i < mats.length; i++) { if (matQty[i] * qty == 1) { complete = cm.haveItem(mats[i]); } else { complete = cm.haveItem(mats[i], matQty[i] * qty); } } } else { complete = cm.haveItem(mats, matQty * qty); } if (!complete) cm.sendOk("You kidding, right? We won't be able to start the process without all the ingredients at hands. Go get all of them and then talk to us!"); else { if (mats instanceof Array) { for (var i = 0; i < mats.length; i++){ cm.gainItem(mats[i], -matQty[i] * qty); } } else { cm.gainItem(mats, -matQty * qty); } cm.gainMeso(-cost * qty); cm.gainItem(item, qty); cm.sendOk("Wow... can't believe it worked! To think for a moment that it could f... Ahem. Of course it worked, all work of ours are very efficient! Nice doing business with you."); } } cm.dispose(); } }