/** * @author: Ronan * @event: Ludibrium PQ */ var isPq = true; var minPlayers = 5, maxPlayers = 6; var minLevel = 35, maxLevel = 50; var entryMap = 922010100; var exitMap = 922010000; var recruitMap = 221024500; var clearMap = 922011000; var minMapId = 922010100; var maxMapId = 922011100; var eventTime = 45; // 45 minutes var lobbyRange = [0, 0]; function init() { setEventRequirements(); } function setLobbyRange() { return lobbyRange; } function setEventRequirements() { var reqStr = ""; reqStr += "\r\n Number of players: "; if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers; else reqStr += minPlayers; reqStr += "\r\n Level range: "; if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel; else reqStr += minLevel; reqStr += "\r\n Time limit: "; reqStr += eventTime + " minutes"; em.setProperty("party", reqStr); } function setEventExclusives(eim) { var itemSet = [4001022, 4001023]; eim.setExclusiveItems(itemSet); } function setEventRewards(eim) { var itemSet, itemQty, evLevel, expStages; evLevel = 1; //Rewards at clear PQ itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102003, 1102004, 1102000, 1102002, 1102001, 1102011, 1102012, 1102013, 1102014, 1032011, 1032012, 1032013, 1032002, 1032008, 1032011, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006]; itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 85, 85, 10, 60, 2, 20, 15, 15, 20, 15, 10, 5, 35, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 6, 10, 10, 10, 10, 10, 10, 4, 4, 10, 10, 10, 10, 10]; eim.setEventRewards(evLevel, itemSet, itemQty); expStages = [210, 2520, 2940, 3360, 3770, 0, 4620, 5040, 5950]; //bonus exp given on CLEAR stage signal eim.setEventClearStageExp(expStages); } function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event var eligible = []; var hasLeader = false; if(party.size() > 0) { var partyList = party.toArray(); for(var i = 0; i < party.size(); i++) { var ch = partyList[i]; if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) { if(ch.isLeader()) hasLeader = true; eligible.push(ch); } } } if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = []; return eligible; } function setup(level, lobbyid) { var eim = em.newInstance("Ludi" + lobbyid); eim.setProperty("level", level); eim.setProperty("statusStg1", -1); eim.setProperty("statusStg2", -1); eim.setProperty("statusStg3", -1); eim.setProperty("statusStg4", -1); eim.setProperty("statusStg5", -1); eim.setProperty("statusStg6", -1); eim.setProperty("statusStg7", -1); eim.setProperty("statusStg8", -1); eim.setProperty("statusStg9", -1); eim.getInstanceMap(922010100).resetPQ(level); eim.getInstanceMap(922010200).resetPQ(level); eim.getInstanceMap(922010201).resetPQ(level); eim.getInstanceMap(922010300).resetPQ(level); eim.getInstanceMap(922010400).resetPQ(level); eim.getInstanceMap(922010401).resetPQ(level); eim.getInstanceMap(922010402).resetPQ(level); eim.getInstanceMap(922010403).resetPQ(level); eim.getInstanceMap(922010404).resetPQ(level); eim.getInstanceMap(922010405).resetPQ(level); eim.getInstanceMap(922010500).resetPQ(level); eim.getInstanceMap(922010500).resetPQ(level); eim.getInstanceMap(922010501).resetPQ(level); eim.getInstanceMap(922010502).resetPQ(level); eim.getInstanceMap(922010503).resetPQ(level); eim.getInstanceMap(922010504).resetPQ(level); eim.getInstanceMap(922010505).resetPQ(level); eim.getInstanceMap(922010506).resetPQ(level); eim.getInstanceMap(922010600).resetPQ(level); eim.getInstanceMap(922010700).resetPQ(level); eim.getInstanceMap(922010800).resetPQ(level); eim.getInstanceMap(922010900).resetPQ(level); eim.getInstanceMap(922011000).resetPQ(level); eim.getInstanceMap(922011100).resetPQ(level); respawnStages(eim); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function afterSetup(eim) {} function respawnStages(eim) {} function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { if(eim.getProperty("9stageclear") != null) { var curStage = 922011000, toStage = 922011100; eim.warpEventTeam(curStage, toStage); } else { end(eim); } } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function playerLeft(eim, player) { if(!eim.isEventCleared()) { playerExit(eim, player); } } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } } function changedLeader(eim, leader) { var mapid = leader.getMapId(); if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) { end(eim); } } function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function leftParty(eim, player) { if (eim.isEventTeamLackingNow(false, minPlayers, player)) { end(eim); } else playerLeft(eim, player); } function disbandParty(eim) { if (!eim.isEventCleared()) { end(eim); } } function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function giveRandomEventReward(eim, player) { eim.giveEventReward(player); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); eim.startEventTimer(1 * 60000); eim.warpEventTeam(922011000); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}