/** * @author: Ronan * @event: Horntail Battle */ importPackage(Packages.server.life); var isPq = true; var minPlayers = 6, maxPlayers = 30; var minLevel = 100, maxLevel = 255; var entryMap = 240060000; var exitMap = 240050600; var recruitMap = 240050400; var clearMap = 240050600; var minMapId = 240060000; var maxMapId = 240060200; var eventTime = 15; // 15 minutes var lobbyRange = [0, 0]; function init() { setEventRequirements(); } function setLobbyRange() { return lobbyRange; } function setEventRequirements() { var reqStr = ""; reqStr += "\r\n Number of players: "; if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers; else reqStr += minPlayers; reqStr += "\r\n Level range: "; if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel; else reqStr += minLevel; reqStr += "\r\n Time limit: "; reqStr += eventTime + " minutes"; em.setProperty("party", reqStr); } function setEventExclusives(eim) { var itemSet = []; eim.setExclusiveItems(itemSet); } function setEventRewards(eim) { var itemSet, itemQty, evLevel, expStages, mesoStages; evLevel = 1; //Rewards at clear PQ itemSet = []; itemQty = []; eim.setEventRewards(evLevel, itemSet, itemQty); expStages = []; //bonus exp given on CLEAR stage signal eim.setEventClearStageExp(expStages); mesoStages = []; //bonus meso given on CLEAR stage signal eim.setEventClearStageMeso(mesoStages); } function afterSetup(eim) {} function setup(channel) { var eim = em.newInstance("Scarga" + channel); eim.setProperty("canJoin", 1); eim.setProperty("defeatedBoss", 0); eim.setProperty("defeatedHead", 0); var level = 1; eim.getInstanceMap(240060000).resetPQ(level); eim.getInstanceMap(240060100).resetPQ(level); eim.getInstanceMap(240060200).resetPQ(level); var map, mob; map = eim.getInstanceMap(240060000); mob = MapleLifeFactory.getMonster(8810000); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(960, 120)); map = eim.getInstanceMap(240060100); mob = MapleLifeFactory.getMonster(8810001); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(-420, 120)); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function playerEntry(eim, player) { eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map."); var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { end(eim); } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it."); eim.unregisterPlayer(player); end(eim); } else { eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event."); eim.unregisterPlayer(player); } } } function changedLeader(eim, leader) {} function playerDead(eim, player) {} function playerRevive(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it."); end(eim); } else { eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event."); eim.unregisterPlayer(player); } } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it."); eim.unregisterPlayer(player); end(eim); } else { eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event."); eim.unregisterPlayer(player); } } function leftParty (eim, player) {} function disbandParty (eim) {} function monsterValue(eim, mobId) { return 1; } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function giveRandomEventReward(eim, player) { eim.giveEventReward(player); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); } function isHorntailHead(mob) { var mobid = mob.getId(); return (mobid == 8810000 || mobid == 8810001); } function isHorntail(mob) { var mobid = mob.getId(); return (mobid == 8810018); } function monsterKilled(mob, eim) { if(isHorntail(mob)) { eim.setIntProperty("defeatedBoss", 1); eim.showClearEffect(mob.getMap().getId()); eim.clearPQ(); mob.getMap().broadcastHorntailVictory(); } else if(isHorntailHead(mob)) { var killed = eim.getIntProperty("defeatedHead"); eim.setIntProperty("defeatedHead", killed + 1); eim.showClearEffect(mob.getMap().getId()); } } function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}