var minPlayers = 1; var timeLimit = 15; //15 minutes var eventTimer = 1000 * 60 * timeLimit; var exitMap = 240070000; var eventMap = 240070010; function init(){} function setup(difficulty, lobbyId){ var eim = em.newInstance("Nex_" + lobbyId); eim.setIntProperty("nex", lobbyId); eim.getInstanceMap(eventMap + 10 * lobbyId).resetFully(); eim.getInstanceMap(eventMap + 10 * lobbyId).allowSummonState(false); respawn(eim); eim.startEventTimer(eventTimer); return eim; } function afterSetup(eim){} function respawn(eim){} function playerEntry(eim, player){ var cave = eim.getMapInstance(eventMap + 10 * eim.getIntProperty("nex")); player.changeMap(cave); } function scheduledTimeout(eim){ var party = eim.getPlayers(); for(var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } function playerRevive(eim, player){ player.setHp(50); player.setStance(0); eim.unregisterPlayer(player); player.changeMap(exitMap); return false; } function playerDead(eim, player){} function playerDisconnected(eim, player){ var party = eim.getPlayers(); for(var i = 0; i < party.size(); i++){ if(party.get(i).equals(player)) removePlayer(eim, player); else playerExit(eim, party.get(i)); } eim.dispose(); } function monsterValue(eim, mobId){ return -1; } function leftParty(eim, player){} function disbandParty(eim){} function playerUnregistered(eim, player){} function playerExit(eim, player){ eim.unregisterPlayer(player); player.changeMap(exitMap); } function changedMap(eim, player, mapId){ if(mapId != (eventMap + 10 * eim.getIntProperty("nex"))){ removePlayer(eim, player); eim.stopEventTimer(); eim.setEventCleared(); eim.dispose(); } } function removePlayer(eim, player){ eim.unregisterPlayer(player); player.getMap().removePlayer(player); player.setMap(exitMap); } function cancelSchedule(){} function dispose(){} function clearPQ(eim){} function monsterKilled(mob, eim){} function allMonstersDead(eim){}