/** * @author: Ronan * @event: Ellin PQ */ var isPq = true; var minPlayers = 4, maxPlayers = 6; var minLevel = 44, maxLevel = 55; var entryMap = 930000000; var exitMap = 930000800; var recruitMap = 300030100; var clearMap = 930000800; var minMapId = 930000000; var maxMapId = 930000800; var eventTime = 30; // 30 minutes var lobbyRange = [0, 0]; function init() { setEventRequirements(); } function setLobbyRange() { return lobbyRange; } function setEventRequirements() { var reqStr = ""; reqStr += "\r\n Number of players: "; if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers; else reqStr += minPlayers; reqStr += "\r\n Level range: "; if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel; else reqStr += minLevel; reqStr += "\r\n For #radventurers only#k."; reqStr += "\r\n Time limit: "; reqStr += eventTime + " minutes"; em.setProperty("party", reqStr); } function setEventExclusives(eim) { var itemSet = [4001162, 4001163, 4001169, 2270004]; eim.setExclusiveItems(itemSet); } function setEventRewards(eim) {} function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event var eligible = []; var hasLeader = false; if(party.size() > 0) { var partyList = party.toArray(); for(var i = 0; i < party.size(); i++) { var ch = partyList[i]; if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && Math.floor(ch.getJob().getId() / 1000) == 0) { //only adventurers if(ch.isLeader()) hasLeader = true; eligible.push(ch); } } } if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = []; return eligible; } function setup(level, lobbyid) { var eim = em.newInstance("Ellin" + lobbyid); eim.setProperty("level", level); eim.setProperty("statusStg4", 0); eim.getInstanceMap(930000000).resetPQ(level); eim.getInstanceMap(930000100).resetPQ(level); eim.getInstanceMap(930000200).resetPQ(level); eim.getInstanceMap(930000300).resetPQ(level); eim.getInstanceMap(930000400).resetPQ(level); var map = eim.getInstanceMap(930000500); map.resetPQ(level); map.shuffleReactors(); eim.getInstanceMap(930000600).resetPQ(level); eim.getInstanceMap(930000700).resetPQ(level); respawnStg2(eim); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function afterSetup(eim) {} function respawnStg2(eim) { if(!eim.getMapInstance(930000200).getPlayers().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn(); eim.schedule("respawnStg2", 4 * 1000); } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } } function changedLeader(eim, leader) { var mapid = leader.getMapId(); if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) { end(eim); } } function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { end(eim); } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function playerLeft(eim, player) { if(!eim.isEventCleared()) { playerExit(eim, player); } } function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) end(eim); else playerExit(eim, player); } function leftParty(eim, player) { if (eim.isEventTeamLackingNow(false, minPlayers, player)) { end(eim); } else playerLeft(eim, player); } function disbandParty(eim) { if (!eim.isEventCleared()) { end(eim); } } function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); } function isPoisonGolem(mob) { var mobid = mob.getId(); return (mobid == 9300182); } function monsterKilled(mob, eim, hasKiller) { var map = mob.getMap(); if(isPoisonGolem(mob)) { eim.showClearEffect(map.getId()); eim.clearPQ(); } else if(map.countMonsters() == 0) { var stage = ((map.getId() % 1000) / 100); if(stage == 1 || (stage == 4 && !hasKiller)) { eim.showClearEffect(map.getId()); } } } function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}