/** * @author: Ronan * @event: Amoria PQ */ var isPq = true; var minPlayers = 6, maxPlayers = 6; var minLevel = 40, maxLevel = 255; var entryMap = 670010200; var exitMap = 670011000; var recruitMap = 670010100; var clearMap = 670010800; var minMapId = 670010200; var maxMapId = 670010800; var eventTime = 75; // 75 minutes var lobbyRange = [0, 0]; function init() { setEventRequirements(); } function setLobbyRange() { return lobbyRange; } function setEventRequirements() { var reqStr = ""; reqStr += "\r\n Number of players: "; if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers; else reqStr += minPlayers; reqStr += "\r\n Level range: "; if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel; else reqStr += minLevel; reqStr += "\r\n At least 1 of both genders"; reqStr += "\r\n Time limit: "; reqStr += eventTime + " minutes"; em.setProperty("party", reqStr); } function setEventExclusives(eim) { var itemSet = [4031594, 4031595, 4031596, 4031597]; eim.setExclusiveItems(itemSet); } function setEventRewards(eim) { var itemSet, itemQty, evLevel, expStages; evLevel = 1; //Rewards at clear PQ itemSet = []; itemQty = []; eim.setEventRewards(evLevel, itemSet, itemQty); expStages = [2000, 4000, 6000, 8000, 9000, 11000]; //bonus exp given on CLEAR stage signal eim.setEventClearStageExp(expStages); } function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event var eligible = []; var hasLeader = false; var mask = 0; if(party.size() > 0) { var partyList = party.toArray(); for(var i = 0; i < party.size(); i++) { var ch = partyList[i]; if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) { if(ch.isLeader()) hasLeader = true; eligible.push(ch); mask |= (1 << ch.getPlayer().getGender()); } } } if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers && mask == 3)) eligible = []; return eligible; } function setup(level, lobbyid) { var eim = em.newInstance("Amoria" + lobbyid); eim.setProperty("level", level); eim.setProperty("marriedGroup", 0); eim.setProperty("missCount", 0); eim.setProperty("statusStg1", -1); eim.setProperty("statusStg2", -1); eim.setProperty("statusStg3", -1); eim.setProperty("statusStg4", -1); eim.setProperty("statusStg5", -1); eim.setProperty("statusStg6", -1); eim.setProperty("statusStgBonus", 0); eim.getInstanceMap(670010200).resetPQ(level); eim.getInstanceMap(670010300).resetPQ(level); eim.getInstanceMap(670010301).resetPQ(level); eim.getInstanceMap(670010302).resetPQ(level); eim.getInstanceMap(670010400).resetPQ(level); eim.getInstanceMap(670010500).resetPQ(level); eim.getInstanceMap(670010600).resetPQ(level); eim.getInstanceMap(670010700).resetPQ(level); eim.getInstanceMap(670010750).resetPQ(level); eim.getInstanceMap(670010800).resetPQ(level); eim.getInstanceMap(670010200).toggleDrops(); eim.getInstanceMap(670010300).toggleDrops(); eim.getInstanceMap(670010301).toggleDrops(); eim.getInstanceMap(670010302).toggleDrops(); eim.getInstanceMap(670010200).instanceMapForceRespawn(); eim.getInstanceMap(670010500).instanceMapForceRespawn(); eim.getInstanceMap(670010750).shuffleReactors(); eim.getInstanceMap(670010800).shuffleReactors(); var mapObj = eim.getInstanceMap(670010700); var mobObj = Packages.server.life.MapleLifeFactory.getMonster(9400536); mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(942, 478)); respawnStages(eim); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function isTeamAllCouple(eim) { // all players married each other, not implemented return false; } function afterSetup(eim) { if(isTeamAllCouple(eim)) { eim.setIntProperty("marriedGroup", 1); } } function respawnStages(eim) {} function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { if(eim.getIntProperty("statusStg6") == 1) { eim.warpEventTeam(exitMap); } else { end(eim); } } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function playerLeft(eim, player) { if(!eim.isEventCleared()) { playerExit(eim, player); } } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } } function changedLeader(eim, leader) { var mapid = leader.getMapId(); if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) { end(eim); } } function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function leftParty(eim, player) { if (eim.isEventTeamLackingNow(false, minPlayers, player)) { end(eim); } else playerLeft(eim, player); } function disbandParty(eim) { if (!eim.isEventCleared()) { end(eim); } } function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function giveRandomEventReward(eim, player) { eim.giveEventReward(player); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}