var minPlayers = 1; var timeLimit = 5; //5 minutes var eventTimer = 1000 * 60 * timeLimit; var exitMap = 240040610; var eventMap = 240040611; var minMapId = 240040611; var maxMapId = 240040611; function init(){} function setup(difficulty, lobbyId){ var eim = em.newInstance("NineSpirit_" +lobbyId); eim.getInstanceMap(eventMap).resetFully(); eim.getInstanceMap(eventMap).allowSummonState(false); respawn(eim); eim.startEventTimer(eventTimer); return eim; } function afterSetup(eim){} function respawn(eim){} function playerEntry(eim, player){ var nest = eim.getMapInstance(eventMap); if (!player.haveItem(4001094)) { eim.spawnNpc(2081008, nest.getReactorById(2406000).getPosition(), nest); } player.changeMap(nest, 1); } function scheduledTimeout(eim){ var party = eim.getPlayers(); for(var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } function playerRevive(eim, player){ player.respawn(eim, exitMap); return false; } function playerDead(eim, player){} function playerDisconnected(eim, player){ var party = eim.getPlayers(); for(var i = 0; i < party.size(); i++){ if(party.get(i).equals(player)) removePlayer(eim, player); else playerExit(eim, party.get(i)); } eim.dispose(); } function monsterValue(eim, mobId){ return -1; } function leftParty(eim, player){} function disbandParty(eim){} function playerUnregistered(eim, player){} function playerExit(eim, player){ eim.unregisterPlayer(player); player.changeMap(exitMap); } function changedMap(eim, chr, mapid){ if(mapid < minMapId || mapid > maxMapId){ removePlayer(eim, chr); eim.stopEventTimer(); eim.setEventCleared(); eim.dispose(); } } function removePlayer(eim, player){ eim.unregisterPlayer(player); player.getMap().removePlayer(player); player.setMap(exitMap); } function cancelSchedule(){} function dispose(){} function clearPQ(eim){} function monsterKilled(mob, eim){} function allMonstersDead(eim){} // ---------- FILLER FUNCTIONS ---------- function changedLeader(eim, leader) {}