var windowTime = 10 * 1000; function enter(pi) { var em = pi.getEventManager("PiratePQ"); var level = em.getProperty("level"); if(em.getProperty("stage2b") == "0") { pi.getMap(925100202).spawnAllMonstersFromMapSpawnList(level, true); em.setProperty("stage2b", "1"); } pi.warp(925100202,0); return(true); }