importPackage(Packages.client.inventory); importPackage(Packages.tools); var minPlayers = 2; var entryMap = 930000000; var exitMap = 930000800; function init() { em.setProperty("state", "0"); em.setProperty("leader", "true"); } function setup(level, leaderid) { em.setProperty("state", "1"); em.setProperty("leader", "true"); var eim = em.newInstance("Ellin" + leaderid); eim.setInstanceMap(930000000).resetPQ(level); eim.setInstanceMap(930000100).resetPQ(level); eim.setInstanceMap(930000200).resetPQ(level); eim.setInstanceMap(930000300).resetPQ(level); eim.setInstanceMap(930000400).resetPQ(level); var map = eim.setInstanceMap(930000500); map.resetPQ(level); map.shuffleReactors(); eim.setInstanceMap(930000600).resetPQ(level); eim.setInstanceMap(930000700).resetPQ(level); respawnStg2(eim); eim.startEventTimer(30 * 60000); //30 mins return eim; } function respawnStg2(eim) { if(!eim.getMapInstance(930000200).getAllPlayer().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn(); em.schedule("respawnStg2", eim, 4 * 1000); } function changedMap(eim, player, mapid) { if (mapid < 930000000 || mapid > 930000800) { eim.unregisterPlayer(player); if(eim.getPlayers().isEmpty()) end(eim); } } function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { end(eim); } function removePlayer(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } else playerExit(eim, player); } function playerDisconnected(eim, player) { var party = eim.getPlayers(); if (eim.isLeader(player) || party.size() < minPlayers) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) if (party.get(i).equals(player)) removePlayer(eim, player); else playerExit(eim, party.get(i)); eim.dispose(); } else removePlayer(eim, player); } function leftParty(eim, player) { var party = eim.getPlayers(); if (party.size() < minPlayers) { for (var i = 0; i < party.size(); i++) playerExit(eim,party.get(i)); eim.dispose(); } else playerExit(eim, player); } function disbandParty(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function clearPQ(eim) { end(eim); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) { em.cancelSchedule(); em.setProperty("state", "0"); em.setProperty("leader", "true"); }