var minPlayers = 1; function init() { em.setProperty("state", "0"); em.setProperty("leader", "true"); } function setup(level, leaderid) { em.setProperty("state", "1"); em.setProperty("leader", "true"); var eim = em.newInstance("Pirate" + leaderid); em.setProperty("stage2", "0"); em.setProperty("stage2a", "0"); em.setProperty("stage3a", "0"); em.setProperty("stage4", "0"); em.setProperty("stage5", "0"); eim.setInstanceMap(925100000).resetPQ(level); eim.setInstanceMap(925100100).resetPQ(level); var map = eim.setInstanceMap(925100200); map.resetPQ(level); for (var i = 0; i < 5; i++) { var mob = em.getMonster(9300124); var mob2 = em.getMonster(9300125); var mob3 = em.getMonster(9300124); var mob4 = em.getMonster(9300125); eim.registerMonster(mob); eim.registerMonster(mob2); eim.registerMonster(mob3); eim.registerMonster(mob4); mob.changeLevel(level); mob2.changeLevel(level); mob3.changeLevel(level); mob4.changeLevel(level); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75)); map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238)); map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238)); } map = eim.setInstanceMap(925100201); map.resetPQ(level); for (var i = 0; i < 10; i++) { var mob = em.getMonster(9300112); var mob2 = em.getMonster(9300113); eim.registerMonster(mob); eim.registerMonster(mob2); mob.changeLevel(level); mob2.changeLevel(level); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238)); } eim.setInstanceMap(925100202).resetPQ(level); map = eim.setInstanceMap(925100300); map.resetPQ(level); for (var i = 0; i < 5; i++) { var mob = em.getMonster(9300124); var mob2 = em.getMonster(9300125); var mob3 = em.getMonster(9300124); var mob4 = em.getMonster(9300125); eim.registerMonster(mob); eim.registerMonster(mob2); eim.registerMonster(mob3); eim.registerMonster(mob4); mob.changeLevel(level); mob2.changeLevel(level); mob3.changeLevel(level); mob4.changeLevel(level); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75)); map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238)); map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238)); } map = eim.setInstanceMap(925100301); map.resetPQ(level); for (var i = 0; i < 10; i++) { var mob = em.getMonster(9300112); var mob2 = em.getMonster(9300113); eim.registerMonster(mob); eim.registerMonster(mob2); mob.changeLevel(level); mob2.changeLevel(level); map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238)); map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238)); } eim.setInstanceMap(925100302).resetPQ(level); eim.setInstanceMap(925100400).resetPQ(level); eim.setInstanceMap(925100500).resetPQ(level); eim.startEventTimer(1200000); //20 mins return eim; } function playerEntry(eim, player) { var map = eim.getMapInstance(0); player.changeMap(map, map.getPortal(0)); player.tryPartyQuest(1204); } function playerRevive(eim, player) { } function scheduledTimeout(eim) { end(eim); } function changedMap(eim, player, mapid) { if (mapid < 925100000 || mapid > 925100500) { eim.unregisterPlayer(player); if (eim.disposeIfPlayerBelow(0, 0)) { em.setProperty("state", "0"); em.setProperty("leader", "true"); } } } function playerDisconnected(eim, player) { return 0; } function monsterValue(eim, mobId) { return 1; } function playerExit(eim, player) { eim.unregisterPlayer(player); if (eim.disposeIfPlayerBelow(0, 0)) { em.setProperty("state", "0"); em.setProperty("leader", "true"); } } function end(eim) { eim.disposeIfPlayerBelow(100, 925100700); em.setProperty("state", "0"); em.setProperty("leader", "true"); } function clearPQ(eim) { end(eim); } function allMonstersDead(eim) { } function leftParty (eim, player) { // If only 2 players are left, uncompletable: end(eim); } function disbandParty (eim) { end(eim); } function playerDead(eim, player) {} function cancelSchedule() {}