/* * This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /* INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300001,4001007,5); INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300000,4001008,1); INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300002,4001008,1); INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300003,4001008,1); */ importPackage(Packages.world); var exitMap; var minPlayers = 3; function init() { // Initial loading. exitMap = em.getChannelServer().getMapFactory().getMap(103000890); em.setProperty("KPQOpen", "true"); // allows entrance. em.setProperty("shuffleReactors", "true"); instanceId = 1; } function monsterValue(eim, mobId) { // Killed monster. return 1; // returns an amount to add onto kill count. } function setup() { // Invoked from "EventManager.startInstance()" var eim = em.newInstance("KerningPQ"); // adds a new instance and returns EventInstanceManager. var eventTime = 30 * (1000 * 60); // 30 mins. var firstPortal = eim.getMapInstance(103000800).getPortal("next00"); respawn(eim); firstPortal.setScriptName("kpq0"); em.schedule("timeOut", eim, eventTime); // invokes "timeOut" in how ever many seconds. eim.startEventTimer(eventTime); // Sends a clock packet and tags a timer to the players. return eim; // returns the new instance. } function playerEntry(eim, player) { // this gets looped for every player in the party. var map = eim.getMapInstance(103000800); player.changeMap(map, map.getPortal(0)); // We're now in KPQ :D } function playerDead(eim, player) { } function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } else playerExit(eim, player); } function respawn(eim) { var map = eim.getMapInstance(103000800); var map2 = eim.getMapInstance(103000805); if (map.getSummonState()) { //Map spawns are set to true by default map.instanceMapRespawn(); } if(map2.getSummonState()) { map2.instanceMapRespawn(); } eim.schedule("respawn", 10000); } function playerDisconnected(eim, player) { var party = eim.getPlayers(); if (eim.isLeader(player) || party.size() < minPlayers) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) if (party.get(i).equals(player)) removePlayer(eim, player); else playerExit(eim, party.get(i)); eim.dispose(); } else removePlayer(eim, player); } function leftParty(eim, player) { var party = eim.getPlayers(); if (party.size() < minPlayers) { for (var i = 0; i < party.size(); i++) playerExit(eim,party.get(i)); eim.dispose(); } else playerExit(eim, player); } function disbandParty(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, exitMap.getPortal(0)); } function removePlayer(eim, player) { eim.unregisterPlayer(player); player.getMap().removePlayer(player); player.setMap(exitMap); } function clearPQ(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } function allMonstersDead(eim) { } function cancelSchedule() { } function dispose(eim) { em.cancelSchedule(); em.schedule("OpenKPQ", 10000); // 10 seconds ? } function OpenKPQ() { em.setProperty("KPQOpen", "true"); } function timeOut(eim) { if (eim != null) { if (eim.getPlayerCount() > 0) { var pIter = eim.getPlayers().iterator(); while (pIter.hasNext()) playerExit(eim, pIter.next()); } eim.dispose(); } }