/* @Author Ronan * @Author Vcoc Name: Steward Map(s): Foyer Info: Commands Script: commands.js */ var status; var comm_lv6 = []; var desc_lv6 = []; var comm_lv5 = []; var desc_lv5 = []; var comm_lv4 = []; var desc_lv4 = []; var comm_lv3 = []; var desc_lv3 = []; var comm_lv2 = []; var desc_lv2 = []; var comm_lv1 = []; var desc_lv1 = []; var comm_lv0 = []; var desc_lv0 = []; var levels = ["Common", "Donator", "JrGM", "GM", "SuperGM", "Developer", "Admin"]; var comm_cursor, desc_cursor; function addCommand(comm, desc) { comm_cursor.push(comm); desc_cursor.push(desc); } function writeSolaxiaCommandsLv6() { //Admin comm_cursor = comm_lv6; desc_cursor = desc_lv6; addCommand("setgmlevel", ""); addCommand("warpworld", ""); addCommand("saveall", ""); addCommand("dcall", ""); addCommand("mapplayers", ""); addCommand("getacc", ""); addCommand("shutdown", ""); addCommand("shutdownnow", ""); addCommand("clearquestcache", ""); addCommand("clearquest", ""); } function writeSolaxiaCommandsLv5() { //Developer comm_cursor = comm_lv5; desc_cursor = desc_lv5; addCommand("debugmonster", ""); addCommand("debugpacket", ""); addCommand("debugportal", ""); addCommand("debugspawnpoint", ""); addCommand("debugpos", ""); addCommand("debugmap", ""); addCommand("debugmobsp", ""); addCommand("debugevent", ""); addCommand("debugareas", ""); addCommand("debugreactors", ""); addCommand("debugcoupons", ""); addCommand("debugplayercoupons", ""); addCommand("debugtimer", ""); } function writeSolaxiaCommandsLv4() { //SuperGM comm_cursor = comm_lv4; desc_cursor = desc_lv4; addCommand("servermessage", ""); addCommand("proitem", ""); addCommand("seteqstat", ""); addCommand("exprate", ""); addCommand("mesorate", ""); addCommand("droprate", ""); addCommand("bossdroprate", ""); addCommand("itemvac", ""); addCommand("forcevac", ""); addCommand("zakum", ""); addCommand("horntail", ""); addCommand("pinkbean", ""); addCommand("pap", ""); addCommand("pianus", ""); addCommand("cake", ""); //addCommand("playernpc", ""); } function writeSolaxiaCommandsLv3() { //GM comm_cursor = comm_lv3; desc_cursor = desc_lv3; addCommand("fly", ""); addCommand("spawn", ""); addCommand("mutemap", ""); addCommand("checkdmg", ""); addCommand("inmap", ""); addCommand("reloadevents", ""); addCommand("reloaddrops", ""); addCommand("reloadportals", ""); addCommand("reloadmap", ""); addCommand("hpmp", ""); addCommand("music", ""); addCommand("monitor", ""); addCommand("monitors", ""); addCommand("ignore", ""); addCommand("ignored", ""); addCommand("pos", ""); addCommand("togglecoupon", ""); addCommand("chat", ""); addCommand("fame", ""); addCommand("givenx", ""); addCommand("givevp", ""); addCommand("givems", ""); addCommand("id", ""); addCommand("expeds", ""); addCommand("kill", ""); addCommand("seed", ""); addCommand("maxenergy", ""); addCommand("killall", ""); addCommand("notice", ""); addCommand("rip", ""); addCommand("openportal", ""); addCommand("closeportal", ""); addCommand("pe", ""); addCommand("startevent", ""); addCommand("endevent", ""); addCommand("online2", ""); addCommand("warpsnowball", ""); addCommand("ban", ""); addCommand("unban", ""); addCommand("healmap", ""); addCommand("healperson", ""); addCommand("hurt", ""); addCommand("killmap", ""); addCommand("night", ""); addCommand("npc", ""); addCommand("face", ""); addCommand("hair", ""); } function writeSolaxiaCommandsLv2() { //JrGM comm_cursor = comm_lv2; desc_cursor = desc_lv2; addCommand("hide", ""); addCommand("unhide", ""); addCommand("sp", ""); addCommand("ap", ""); addCommand("empowerme", ""); addCommand("buffmap", ""); addCommand("buff", ""); addCommand("bomb", ""); addCommand("dc", ""); addCommand("cleardrops", ""); addCommand("clearslot", ""); addCommand("warp", ""); addCommand("warpto", ""); addCommand("warphere", ""); addCommand("gmshop", ""); addCommand("heal", ""); addCommand("item", ""); addCommand("level", ""); addCommand("levelpro", ""); addCommand("setstat", ""); addCommand("maxstat", ""); addCommand("maxskill", ""); addCommand("mesos", ""); addCommand("search", ""); addCommand("jail", ""); addCommand("unjail", ""); addCommand("job", ""); addCommand("unbug", ""); } function writeSolaxiaCommandsLv1() { //Donator comm_cursor = comm_lv1; desc_cursor = desc_lv1; addCommand("buffme", ""); addCommand("goto", ""); addCommand("recharge", ""); addCommand("whereami", ""); } function writeSolaxiaCommandsLv0() { //Common comm_cursor = comm_lv0; desc_cursor = desc_lv0; addCommand("commands", ""); addCommand("time", ""); addCommand("staff", ""); addCommand("uptime", ""); addCommand("gacha", ""); addCommand("whatdropsfrom", ""); addCommand("whodrops", ""); addCommand("dispose", ""); addCommand("equiplv", ""); addCommand("showrates", ""); addCommand("rates", ""); addCommand("online", ""); addCommand("gm", ""); addCommand("bug", ""); //addCommand("points", ""); addCommand("joinevent", ""); addCommand("leaveevent", ""); addCommand("bosshp", ""); addCommand("ranks", ""); } function writeSolaxiaCommands() { writeSolaxiaCommandsLv0(); //Common writeSolaxiaCommandsLv1(); //Donator writeSolaxiaCommandsLv2(); //JrGM writeSolaxiaCommandsLv3(); //GM writeSolaxiaCommandsLv4(); //Developer writeSolaxiaCommandsLv5(); //SuperGM writeSolaxiaCommandsLv6(); //Admin } function start() { status = -1; writeSolaxiaCommands(); action(1, 0, 0); } function action(mode, type, selection) { if (mode == -1) { cm.dispose(); } else { if (mode == 0 && type > 0) { cm.dispose(); return; } if (mode == 1) status++; else status--; if (status == 0) { var sendStr = "There are all available commands for you:\r\n\r\n#b"; for(var i = 0; i <= cm.getPlayer().gmLevel(); i++) { sendStr += "#L" + i + "#" + levels[i] + "#l\r\n"; } cm.sendSimple(sendStr); } else if(status == 1) { var lvComm, lvDesc; if(selection == 0) { lvComm = comm_lv0; lvDesc = desc_lv0; } else if(selection == 1) { lvComm = comm_lv1; lvDesc = desc_lv1; } else if(selection == 2) { lvComm = comm_lv2; lvDesc = desc_lv2; } else if(selection == 3) { lvComm = comm_lv3; lvDesc = desc_lv3; } else if(selection == 4) { lvComm = comm_lv4; lvDesc = desc_lv4; } else if(selection == 5) { lvComm = comm_lv5; lvDesc = desc_lv5; } else { lvComm = comm_lv6; lvDesc = desc_lv6; } var sendStr = "The following commands are available for #b" + levels[selection] + "#k:\r\n\r\n"; for(var i = 0; i < lvComm.length; i++) { sendStr += " #L" + i + "# " + lvComm[i] + " - " + lvDesc[i]; sendStr += "#l\r\n"; } cm.sendPrev(sendStr); } else { cm.dispose(); } } }