/* Chris Victoria Road : Kerning City Repair Shop (103000006) Refining NPC: * Minerals * Jewels * Special - Iron Hog's Metal Hoof x 100 into Steel Plate * Claws */ var status = 0; var selectedType = -1; var selectedItem = -1; var item; var mats; var matQty; var cost; var qty; var equip; var last_use; //last item is a use item function start() { cm.getPlayer().setCS(true); status = -1; action(1, 0, 0); } function action(mode, type, selection) { if (mode == -1) { cm.dispose(); } else { if (mode == 0 && type > 0) { // hope types 2 & 3 works as well, as 1 and 4 END CHAT cm.dispose(); return; } if (mode == 1) status++; else status--; if (status == 0) { var selStr = "Yes, I do own this forge. If you're willing to pay, I can offer you some of my services.#b" var options = new Array("Refine a mineral ore","Refine a jewel ore","I have Iron Hog's Metal Hoof...","Upgrade a claw"); for (var i = 0; i < options.length; i++){ selStr += "\r\n#L" + i + "# " + options[i] + "#l"; } cm.sendSimple(selStr); } else if (status == 1) { selectedType = selection; if (selectedType == 0){ //mineral refine var selStr = "So, what kind of mineral ore would you like to refine?#b"; var minerals = new Array ("Bronze","Steel","Mithril","Adamantium","Silver","Orihalcon","Gold"); for (var i = 0; i < minerals.length; i++){ selStr += "\r\n#L" + i + "# " + minerals[i] + "#l"; } equip = false; cm.sendSimple(selStr); } else if (selectedType == 1){ //jewel refine var selStr = "So, what kind of jewel ore would you like to refine?#b"; var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal"); for (var i = 0; i < jewels.length; i++){ selStr += "\r\n#L" + i + "# " + jewels[i] + "#l"; } equip = false; cm.sendSimple(selStr); } else if (selectedType == 2){ //foot refine var selStr = "You know about that? Not many people realize the potential in the Iron Hog's Metal Hoof... I can make this into something special, if you want me to."; equip = false; cm.sendYesNo(selStr); } else if (selectedType == 3){ //claw refine var selStr = "Ah, you wish to upgrade a claw? Then tell me, which one?#b"; var claws = new Array ("Blood Gigantic#k - Thief Lv. 60#b","Sapphire Gigantic#k - Thief Lv. 60#b","Dark Gigantic#k - Thief Lv. 60#b"); for (var i = 0; i < claws.length; i++){ selStr += "\r\n#L" + i + "# " + claws[i] + "#l"; } equip = true; cm.sendSimple(selStr); } if (equip) status++; } else if (status == 2 && mode == 1) { selectedItem = selection; if (selectedType == 0){ //mineral refine var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006); var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006); var matQtySet = new Array(10,10,10,10,10,10,10); var costSet = new Array(300,300,300,500,500,500,800); item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 1){ //jewel refine var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008); var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008); var matQtySet = new Array(10,10,10,10,10,10,10,10,10); var costSet = new Array (500,500,500,500,500,500,500,1000,3000); item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 2){ //special refine var itemSet = new Array(4011001,1); var matSet = new Array(4000039,1); var matQtySet = new Array (100,1); var costSet = new Array (1000,1) item = itemSet[0]; mats = matSet[0]; matQty = matQtySet[0]; cost = costSet[0]; } var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?"; cm.sendGetNumber(prompt,1,1,100) } else if (status == 3) { if (equip) { selectedItem = selection; qty = 1; } else qty = selection; last_use = false; if (selectedType == 3){ //claw refine var itemSet = new Array (1472023,1472024,1472025); var matSet = new Array(new Array (1472022,4011007,4021000,2012000),new Array (1472022,4011007,4021005,2012002),new Array (1472022,4011007,4021008,4000046)); var matQtySet = new Array (new Array (1,1,8,10),new Array (1,1,8,10),new Array (1,1,3,5)); var costSet = new Array (80000,80000,100000) item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; if (selectedItem != 2) last_use = true; } var prompt = "You want me to make "; if (qty == 1) prompt += "a #t" + item + "#?"; else prompt += qty + " #t" + item + "#?"; prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b"; if (mats instanceof Array){ for (var i = 0; i < mats.length; i++) { prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#"; } } else { prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#"; } if (cost > 0) { prompt += "\r\n#i4031138# " + cost * qty + " meso"; } cm.sendYesNo(prompt); } else if (status == 4) { var complete = true; if(!cm.canHold(item, qty)) { cm.sendOk("Check your inventory for a free slot first."); cm.dispose(); return; } else if (cm.getMeso() < cost * qty) { cm.sendOk("Cash only, no credit."); cm.dispose(); return; } else { if (mats instanceof Array) { for(var i = 0; complete && i < mats.length; i++) if (!cm.haveItem(mats[i], matQty[i] * qty)) complete = false; } else if (!cm.haveItem(mats, matQty * qty)) complete = false; } if (!complete) cm.sendOk("I cannot accept substitutes. If you don't have what I need, then I won't be able to help you."); else { if (mats instanceof Array) { for (var i = 0; i < mats.length; i++){ cm.gainItem(mats[i], -matQty[i] * qty); } } else { cm.gainItem(mats, -matQty * qty); } cm.gainMeso(-cost * qty); cm.gainItem(item, qty); cm.sendNext("Phew... I almost didn't think that would work for a second... Well, I hope you enjoy it, anyway."); } cm.dispose(); } } }