========== MapleSolaxiaV2 ========== Credits: Ronan - Freelance Developer Vcoc - Freelance Developer --------------------------- DISCLAIMER: --------------------------- This is NOT intended to be a PURE v83 MapleStory server emulator (acting under the clean WZ files, provided by Nexon/Wizet). There has been provided a whole array of edited WZ on the Drive to be used for this server. Although normal WZs will load properly, there is no guarantee in-game bugs and issues may arise because of some incompatibilities with the clean files. --------------------------- Feature list: --------------------------- PQs: * HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ 100%. * CWKPQ as Expedition-based event 100%. * Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean 100%. * GuildPQ 100% + Guild queue with multi-lobby systems available. * Brand-new PQs: BossRushPQ, CafePQ 100%. * Mu Lung Dojo 100%. * BalrogPQ semi-functional. * Capt. Latanica remade as an event (parties can now fight the boss). Quests: * Doll house quest 100%. * Quests can now reward properly items when matching a reward item with the player's job. * Loads of quests have been patched. * Quest rewards according to jobs works properly. * Enchanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots. Player Social Network: * Guild and Alliance system fully functional. Cash & Items: * EXP/DROP/Cosmetic Coupons 100%. * EXP/DROP coupons now appears as a buff effect when on active time. * Great deal of cash items functional. * New scroll: antibanish. For use only in cases where bosses send a player back to town. PQ potentials: * Lobby system - Multiple PQ instances on same channel. * Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive). * Guild queue system - Guilds can register themselves on a queue for the GPQ. * EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts. Server potentials: * Multi-worlds 100%. * Adventurer Mount quests 100%. * All Equipment levels up. * Player level rates. * Gain fame by quests. * Every monsterbook card is now droppable by overworld mobs. * Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature. * Mastery book announcer displays droppers of needed books of a player, by reading underlying DB. * Every skill/mastery book is now droppable by mobs. * Inventory auto-gather and auto-sorting feature. * Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold. * Enhanced buff system: smartly checks for the best available buff effects to be active on the player. * Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute. * Added Boss HP Bar for dozens of bosses (needs provided custom wz). * If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player. * Custom jail system (needs provided custom wz). * Delete Character 100% (requires ENABLE_PIC activated). * Boats, elevator and other travelling mechanics fully working. * Enabled Hired Merchant being able to be used anywhere but FM Entrance and other few places. * Vega's spell. * Owl of Minerva. * Pet item ignore. * Autosaver (periodically saves on DB current state of every player in-game). Admin/GM commands: * Server commands layered by GM levels. * New commands. * Spawn Zakum/Horntail/Pinkbean 100%. Project: * Organized project code. * Highly configurable server (see all server flags at ServerConstants). * Fixed/added some missing packets for MoveEnvironment, summons and others. * Reviewed many Java object aspects that needed concurrency protection. ---------------------------