package client; public enum FamilyEntitlement { FAMILY_REUINION(1, 300, "Family Reunion", "[Target] Me\\n[Effect] Teleport directly to the Family member of your choice."), SUMMON_FAMILY(1, 500, "Summon Family", "[Target] 1 Family member\\n[Effect] Summon a Family member of choice to the map you're in."), SELF_DROP_1_5(1, 700, "My Drop Rate 1.5x (15 min)", "[Target] Me\\n[Time] 15 min.\\n[Effect] Monster drop rate will be increased #c1.5x#.\\n* If the Drop Rate event is in progress, this will be nullified."), SELF_EXP_1_5(1, 800, "My EXP 1.5x (15 min)", "[Target] Me\\n[Time] 15 min.\\n[Effect] EXP earned from hunting will be increased #c1.5x#.\\n* If the EXP event is in progress, this will be nullified."), FAMILY_BONDING(1, 1000, "Family Bonding (30 min)", "[Target] At least 6 Family members online that are below me in the Pedigree\\n[Time] 30 min.\\n[Effect] Monster drop rate and EXP earned will be increased #c2x#. \\n* If the EXP event is in progress, this will be nullified."), SELF_DROP_2(1, 1200, "My Drop Rate 2x (15 min)", "[Target] Me\\n[Time] 15 min.\\n[Effect] Monster drop rate will be increased #c2x#.\\n* If the Drop Rate event is in progress, this will be nullified."), SELF_EXP_2(1, 1500, "My EXP 2x (15 min)", "[Target] Me\\n[Time] 15 min.\\n[Effect] EXP earned from hunting will be increased #c2x#.\\n* If the EXP event is in progress, this will be nullified."), SELF_DROP_2_30MIN(1, 2000, "My Drop Rate 2x (30 min)", "[Target] Me\\n[Time] 30 min.\\n[Effect] Monster drop rate will be increased #c2x#.\\n* If the Drop Rate event is in progress, this will be nullified."), SELF_EXP_2_30MIN(1, 2500, "My EXP 2x (30 min)", "[Target] Me\\n[Time] 30 min.\\n[Effect] EXP earned from hunting will be increased #c2x#. \\n* If the EXP event is in progress, this will be nullified."), PARTY_DROP_2_30MIN(1, 4000, "My Party Drop Rate 2x (30 min)", "[Target] My party\\n[Time] 30 min.\\n[Effect] Monster drop rate will be increased #c2x#.\\n* If the Drop Rate event is in progress, this will be nullified."), PARTY_EXP_2_30MIN(1, 5000, "My Party EXP 2x (30 min)", "[Target] My party\\n[Time] 30 min.\\n[Effect] EXP earned from hunting will be increased #c2x#.\\n* If the EXP event is in progress, this will be nullified."); private final int usageLimit, repCost; private final String name, description; FamilyEntitlement(int usageLimit, int repCost, String name, String description) { this.usageLimit = usageLimit; this.repCost = repCost; this.name = name; this.description = description; } public int getUsageLimit() { return usageLimit; } public int getRepCost() { return repCost; } public String getName() { return name; } public String getDescription() { return description; } }