/** * @author: Ronan * @event: Ludibrium Maze PQ */ var isPq = true; var minPlayers = 3, maxPlayers = 6; var minLevel = 51, maxLevel = 70; var entryMap = 809050000; var exitMap = 809050017; var recruitMap = 220000000; var clearMap = 809050016; var minMapId = 809050000; var maxMapId = 809050016; var eventTime = 15; // 15 minutes var lobbyRange = [0, 0]; function init() { setEventRequirements(); } function setLobbyRange() { return lobbyRange; } function setEventRequirements() { var reqStr = ""; reqStr += "\r\n Number of players: "; if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers; else reqStr += minPlayers; reqStr += "\r\n Level range: "; if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel; else reqStr += minLevel; reqStr += "\r\n Time limit: "; reqStr += eventTime + " minutes"; em.setProperty("party", reqStr); } function setEventExclusives(eim) { var itemSet = [4001106]; eim.setExclusiveItems(itemSet); } function setEventRewards(eim) { var itemSet, itemQty, evLevel, expStages; evLevel = 1; //Rewards at clear PQ itemSet = [1442017, 1322025, 1032013, 1302016, 1072263, 1032043, 2000005, 2000004, 2001001, 2001002, 2020008, 2020010, 2030008, 2030010, 2030009, 2022000, 2001000, 2022019, 2020007, 2020006, 2020009, 2000006, 2040601, 2040605, 2040602, 2041027, 2041028, 2041004, 2041029, 2041017, 2041020, 2040008, 2040001, 2040009, 2040002, 2040504, 2040511, 2040505, 2040501, 2040904, 2040901, 2040905, 2040902, 2040404, 2040401, 2040405, 2040402]; itemQty = [1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 20, 20, 20, 20, 20, 50, 50, 50, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; eim.setEventRewards(evLevel, itemSet, itemQty); expStages = []; //bonus exp given on CLEAR stage signal eim.setEventClearStageExp(expStages); } function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event var eligible = []; var hasLeader = false; if(party.size() > 0) { var partyList = party.toArray(); for(var i = 0; i < party.size(); i++) { var ch = partyList[i]; if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) { if(ch.isLeader()) hasLeader = true; eligible.push(ch); } } } if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = []; return eligible; } function setup(level, lobbyid) { var eim = em.newInstance("LudiMaze" + lobbyid); eim.setProperty("level", level); for(var i = 809050000; i <= 809050016; i++) { eim.getInstanceMap(i).resetPQ(level); eim.getInstanceMap(i).shuffleReactors(); } respawnStages(eim); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function respawnStages(eim) {} function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); } function scheduledTimeout(eim) { end(eim); } function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } } function changedLeader(eim, leader) { var mapid = leader.getMapId(); if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) { end(eim); } } function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function leftParty(eim, player) { if (eim.isEventTeamLackingNow(false, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function disbandParty(eim) { end(eim); } function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function giveRandomEventReward(eim, player) { eim.giveEventReward(player); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); eim.warpEventTeam(809050016); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}