function enter(pi) { var mapobj = pi.getWarpMap(104000004); if(pi.isQuestActive(21733) && pi.getQuestProgress(21733, 9300345) == 0 && mapobj.countMonsters() == 0) { mapobj.spawnMonsterOnGroundBelow(Packages.server.life.MapleLifeFactory.getMonster(9300345), new java.awt.Point(0, 0)); } pi.playPortalSound(); pi.warp(104000004, 1); return true; }