/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package client; import constants.game.GameConstants; public enum Disease { NULL(0x0), SLOW(0x1, 126), SEDUCE(0x80, 128), FISHABLE(0x100), ZOMBIFY(0x4000), CONFUSE(0x80000, 132), STUN(0x2000000000000L, 123), POISON(0x4000000000000L, 125), SEAL(0x8000000000000L, 120), DARKNESS(0x10000000000000L, 121), WEAKEN(0x4000000000000000L, 122), CURSE(0x8000000000000000L, 124); private final long i; private final boolean first; private final int mobskill; Disease(long i) { this(i, false, 0); } Disease(long i, int skill) { this(i, false, skill); } Disease(long i, boolean first, int skill) { this.i = i; this.first = first; this.mobskill = skill; } public long getValue() { return i; } public boolean isFirst() { return first; } public int getDisease() { return mobskill; } public static Disease ordinal(int ord) { try { return Disease.values()[ord]; } catch (IndexOutOfBoundsException io) { return NULL; } } public static final Disease getRandom() { Disease[] diseases = GameConstants.CPQ_DISEASES; return diseases[(int) (Math.random() * diseases.length)]; } public static final Disease getBySkill(final int skill) { for (Disease d : Disease.values()) { if (d.getDisease() == skill && d.getDisease() != 0) { return d; } } return null; } }