/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package net.server.channel.handlers; import server.MapleInventoryManipulator; import server.MapleItemInformationProvider; import server.MapleStatEffect; import tools.MaplePacketCreator; import tools.Randomizer; import tools.data.input.SeekableLittleEndianAccessor; import client.MapleBuffStat; import client.MapleCharacter; import client.MapleClient; import client.Skill; import client.SkillFactory; import client.inventory.Item; import client.inventory.MapleInventory; import client.inventory.MapleInventoryType; import client.inventory.MapleWeaponType; import constants.ItemConstants; import constants.ServerConstants; import constants.skills.Aran; import constants.skills.Buccaneer; import constants.skills.NightLord; import constants.skills.NightWalker; import constants.skills.Shadower; import constants.skills.ThunderBreaker; import constants.skills.WindArcher; public final class RangedAttackHandler extends AbstractDealDamageHandler { @Override public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) { MapleCharacter chr = c.getPlayer(); chr.setPetLootCd(System.currentTimeMillis()); /*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8); if(timeElapsed < 300) { AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed); } chr.getAutobanManager().spam(8);*/ AttackInfo attack = parseDamage(slea, chr, true, false); if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) { if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) { // How are they attacking when the client won't let them? chr.getClient().disconnect(false, false); return; } } if (chr.getMap().isDojoMap() && attack.numAttacked > 0) { chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK); c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy())); } if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) { chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false); applyAttack(attack, chr, 1); } else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_FENRIR || attack.skill == Aran.COMBO_TEMPEST) { chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false); if (attack.skill == Aran.COMBO_SMASH && chr.getCombo() >= 30) { chr.setCombo((short) 0); applyAttack(attack, chr, 1); } else if (attack.skill == Aran.COMBO_FENRIR && chr.getCombo() >= 100) { chr.setCombo((short) 0); applyAttack(attack, chr, 2); } else if (attack.skill == Aran.COMBO_TEMPEST && chr.getCombo() >= 200) { chr.setCombo((short) 0); applyAttack(attack, chr, 4); } } else { Item weapon = chr.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11); MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId()); if (type == MapleWeaponType.NOT_A_WEAPON) { return; } short slot = -1; int projectile = 0; byte bulletCount = 1; MapleStatEffect effect = null; if (attack.skill != 0) { effect = attack.getAttackEffect(chr, null); bulletCount = effect.getBulletCount(); if (effect.getCooldown() > 0) { c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect.getCooldown())); } } boolean hasShadowPartner = chr.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null; if (hasShadowPartner) { bulletCount *= 2; } MapleInventory inv = chr.getInventory(MapleInventoryType.USE); for (short i = 1; i <= inv.getSlotLimit(); i++) { Item item = inv.getItem(i); if (item != null) { int id = item.getItemId(); slot = item.getPosition(); boolean bow = ItemConstants.isArrowForBow(id); boolean cbow = ItemConstants.isArrowForCrossBow(id); if (item.getQuantity() >= bulletCount) { //Fixes the bug where you can't use your last arrow. if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) { if (((id == 2070007 || id == 2070018) && chr.getLevel() < 70) || (id == 2070016 && chr.getLevel() < 50)) { } else { projectile = id; break; } } else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) { if (id == 2331000 && id == 2332000) { if (chr.getLevel() > 69) { projectile = id; break; } } else if (chr.getLevel() > (id % 10) * 20 + 9) { projectile = id; break; } } else if ((type == MapleWeaponType.BOW && bow) || (type == MapleWeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) { projectile = id; break; } } } } boolean soulArrow = chr.getBuffedValue(MapleBuffStat.SOULARROW) != null; boolean shadowClaw = chr.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null; if (projectile != 0) { if (!soulArrow && !shadowClaw && attack.skill != 11101004 && attack.skill != 15111007 && attack.skill != 14101006) { byte bulletConsume = bulletCount; if (effect != null && effect.getBulletConsume() != 0) { bulletConsume = (byte) (effect.getBulletConsume() * (hasShadowPartner ? 2 : 1)); } if(slot < 0) System.out.println(" Projectile to use was unable to be found."); else MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, bulletConsume, false, true); } } if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) { int visProjectile = projectile; //visible projectile sent to players if (ItemConstants.isThrowingStar(projectile)) { MapleInventory cash = chr.getInventory(MapleInventoryType.CASH); for (int i = 1; i <= cash.getSlotLimit(); i++) { // impose order... Item item = cash.getItem((short) i); if (item != null) { if (item.getItemId() / 1000 == 5021) { visProjectile = item.getItemId(); break; } } } } else //bow, crossbow if (soulArrow || attack.skill == 3111004 || attack.skill == 3211004 || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) { visProjectile = 0; } byte[] packet; switch (attack.skill) { case 3121004: // Hurricane case 3221001: // Pierce case 5221004: // Rapid Fire case 13111002: // KoC Hurricane packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display); break; default: packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display); break; } chr.getMap().broadcastMessage(chr, packet, false, true); if (effect != null) { int money = effect.getMoneyCon(); if (money != 0) { int moneyMod = money / 2; money += Randomizer.nextInt(moneyMod); if (money > chr.getMeso()) { money = chr.getMeso(); } chr.gainMeso(-money, false); } } if (attack.skill != 0) { Skill skill = SkillFactory.getSkill(attack.skill); MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill)); if (effect_.getCooldown() > 0) { if (chr.skillIsCooling(attack.skill)) { return; } else { c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown())); chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000); } } } if (chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) { chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT); chr.cancelBuffStats(MapleBuffStat.DARKSIGHT); } else if(chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null && attack.numAttacked > 0) { chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK); chr.cancelBuffStats(MapleBuffStat.WIND_WALK); } applyAttack(attack, chr, bulletCount); } } } }