var minPlayers = 1; var timeLimit = 20; //20 minutes var eventTimer = 1000 * 60 * timeLimit; var exitMap = 106021400; var eventMap = 106021500; function init(){} function setup(difficulty, lobbyId){ var eim = em.newInstance("KingPepe_" +lobbyId); eim.getInstanceMap(eventMap).resetFully(); eim.getInstanceMap(eventMap).allowSummonState(false); eim.startEventTimer(eventTimer); return eim; } function afterSetup(eim){} function playerEntry(eim, player){ var yetiMap = eim.getMapInstance(eventMap); player.changeMap(yetiMap, yetiMap.getPortal(1)); } function scheduledTimeout(eim){ var party = eim.getPlayers(); for(var i = 0; i < party.size(); i++) playerExit(eim, party.get(i)); eim.dispose(); } function playerDead(eim, player){} function playerDisconnected(eim, player){ if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else eim.unregisterPlayer(player); } function monsterValue(eim, mobId){ return -1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function leftParty(eim, player){} function disbandParty(eim){} function playerUnregistered(eim, player){} function playerExit(eim, player){ eim.unregisterPlayer(player); player.changeMap(exitMap, 2); } function changedMap(eim, chr, mapid) { if (mapid != eventMap) { if (eim.isEventTeamLackingNow(true, minPlayers, chr)) { eim.unregisterPlayer(chr); end(eim); } else eim.unregisterPlayer(chr); } } function cancelSchedule(){} function dispose(){} function clearPQ(eim){} function monsterKilled(mob, eim){} function allMonstersDead(eim){} // ---------- FILLER FUNCTIONS ---------- function changedLeader(eim, leader) {}