/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package client; public enum MapleBuffStat { //SLOW(0x1), MORPH(0x2), RECOVERY(0x4), MAPLE_WARRIOR(0x8), STANCE(0x10), SHARP_EYES(0x20), MANA_REFLECTION(0x40), //ALWAYS_RIGHT(0X80), //------ bgn EDITED SLOT (was unused before) -------- MAP_PROTECTION(0x100000000000000L), //------ end EDITED SLOT ---------------------------- SHADOW_CLAW(0x100), INFINITY(0x200), HOLY_SHIELD(0x400), HAMSTRING(0x800), BLIND(0x1000), CONCENTRATE(0x2000), //4000 ECHO_OF_HERO(0x8000), //10000 GHOST_MORPH(0x20000), AURA(0x40000), CONFUSE(0x80000), //100000 //200000 //400000 //800000 //1000000 //2000000 //4000000 BERSERK_FURY(0x8000000), DIVINE_BODY(0x10000000), SPARK(0x20000000L), //40000000 FINALATTACK(0x80000000L), BATTLESHIP(0xA00000040L), // weird one WATK(0x100000000L), WDEF(0x200000000L), MATK(0x400000000L), MDEF(0x800000000L), ACC(0x1000000000L), AVOID(0x2000000000L), HANDS(0x4000000000L), SHOWDASH(0x4000000000L), SPEED(0x8000000000L), JUMP(0x10000000000L), MAGIC_GUARD(0x20000000000L), DARKSIGHT(0x40000000000L), BOOSTER(0x80000000000L), POWERGUARD(0x100000000000L), HYPERBODYHP(0x200000000000L), HYPERBODYMP(0x400000000000L), INVINCIBLE(0x800000000000L), SOULARROW(0x1000000000000L), STUN(0x2000000000000L), POISON(0x4000000000000L), SEAL(0x8000000000000L), DARKNESS(0x10000000000000L), COMBO(0x20000000000000L), SUMMON(0x20000000000000L), WK_CHARGE(0x40000000000000L), DRAGONBLOOD(0x80000000000000L), HOLY_SYMBOL(0x100000000000000L), MESOUP(0x200000000000000L), SHADOWPARTNER(0x400000000000000L), PICKPOCKET(0x800000000000000L), PUPPET(0x800000000000000L), MESOGUARD(0x1000000000000000L), //0x2000000000000000L WEAKEN(0x4000000000000000L), //THAT GAP //all incorrect buffstats SLOW(0x200000000L, true), ELEMENTAL_RESET(0x200000000L, true), MAGIC_SHIELD(0x400000000L, true), MAGIC_RESISTANCE(0x800000000L, true), // needs Soul Stone //end incorrect buffstats ARAN_COMBO(0x1000000000L, true), COMBO_DRAIN(0x2000000000L, true), COMBO_BARRIER(0x4000000000L, true), BODY_PRESSURE(0x8000000000L, true), SMART_KNOCKBACK(0x10000000000L, true), PYRAMID_PQ(0x20000000000L, true), ENERGY_CHARGE(0x4000000000000L, true), DASH2(0x8000000000000L, true), // correct (speed) DASH(0x10000000000000L, true), // correct (jump) MONSTER_RIDING(0x20000000000000L, true), SPEED_INFUSION(0x40000000000000L, true), HOMING_BEACON(0x80000000000000L, true); private final long i; private final boolean isFirst; private MapleBuffStat(long i, boolean isFirst) { this.i = i; this.isFirst = isFirst; } private MapleBuffStat(long i) { this.i = i; this.isFirst = false; } public long getValue() { return i; } public boolean isFirst() { return isFirst; } }