var status = 0; var service = -1; // 0 = plastic surgery (face), 1 = eye color change var facePrice = 1000000; var eyePrice = 50000; /* ── PLASTIC SURGERY ─────────────────────────────────────────── */ var selectedCategory = -1; var facenew = Array(); /* FACE CATEGORIES classic (20xxx / 21xxx): original MapleStory male & female faces — 163 faces royal (23xxx / 24xxx): newer cash-shop faces — 131 faces modern (25xxx / 26xxx): most recent additions — 25 faces Only base (black) IDs are stored here. Players keep their chosen base face; color can be changed separately via the eye color option. */ var classicFaces = Array( 20000, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20009, 20010, 20011, 20012, 20013, 20014, 20015, 20016, 20017, 20018, 20019, 20020, 20021, 20022, 20023, 20024, 20025, 20026, 20027, 20028, 20029, 20030, 20031, 20032, 20035, 20036, 20037, 20038, 20040, 20043, 20044, 20045, 20046, 20047, 20048, 20049, 20050, 20052, 20053, 20054, 20055, 20056, 20057, 20058, 20059, 20060, 20061, 20062, 20063, 20064, 20065, 20066, 20067, 20068, 20069, 20070, 20073, 20074, 20075, 20076, 20077, 20078, 20080, 20081, 20082, 20083, 20084, 20085, 20086, 20087, 20088, 20091, 20092, 20093, 21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21015, 21016, 21017, 21018, 21019, 21020, 21021, 21022, 21023, 21024, 21025, 21026, 21027, 21028, 21029, 21030, 21031, 21033, 21034, 21035, 21036, 21037, 21038, 21041, 21042, 21043, 21044, 21045, 21046, 21047, 21048, 21049, 21052, 21053, 21054, 21055, 21056, 21057, 21058, 21059, 21060, 21061, 21062, 21063, 21064, 21065, 21068, 21069, 21070, 21071, 21072, 21073, 21074, 21075, 21076, 21077, 21078, 21080, 21081, 21082, 21083, 21084, 21085, 21087, 21088 ); var royalFaces = Array( 23006, 23008, 23009, 23010, 23011, 23012, 23013, 23014, 23016, 23017, 23019, 23020, 23023, 23024, 23025, 23028, 23029, 23030, 23031, 23032, 23033, 23034, 23035, 23038, 23039, 23040, 23041, 23042, 23043, 23053, 23055, 23056, 23057, 23059, 23060, 23061, 23065, 23066, 23068, 23069, 23070, 23072, 23073, 23074, 23075, 23076, 23079, 23081, 23084, 23085, 23086, 23087, 23088, 23089, 23090, 23092, 23094, 23095, 23096, 23097, 24001, 24002, 24003, 24004, 24005, 24006, 24007, 24008, 24009, 24010, 24011, 24012, 24015, 24016, 24018, 24019, 24020, 24022, 24024, 24025, 24026, 24027, 24028, 24029, 24031, 24032, 24035, 24036, 24037, 24038, 24039, 24040, 24041, 24050, 24052, 24053, 24054, 24055, 24057, 24058, 24060, 24063, 24064, 24067, 24068, 24069, 24071, 24072, 24073, 24074, 24075, 24077, 24078, 24079, 24082, 24083, 24084, 24085, 24087, 24090, 24091, 24092, 24093, 24094, 24095 ); var modernFaces = Array( 25001, 25003, 25006, 25007, 25009, 25010, 25011, 25012, 25013, 26000, 26001, 26002, 26003, 26004, 26005, 26006, 26007, 26009, 26010, 26011, 26012, 26013, 26014, 26015, 26016 ); var faceCategories = [ classicFaces, royalFaces, modernFaces ]; var categoryNames = [ "Old", "New", "Newest" ]; /* ── EYE COLOR ───────────────────────────────────────────────── */ var eyeColors = Array(); // Returns the base (black) face ID by zeroing the hundreds digit. // e.g. 23486 → 23086, works for any face ID range. function getBaseFace() { var face = cm.getPlayer().getFace(); return Math.floor(face / 1000) * 1000 + (face % 100); } function buildEyeColors() { var base = getBaseFace(); eyeColors = Array(); for (var i = 0; i < 9; i++) { eyeColors.push(base + 100 * i); } } /* ── ENTRY POINT ─────────────────────────────────────────────── */ function start() { status = -1; action(1, 0, 0); } /* ── MAIN FLOW ───────────────────────────────────────────────── */ function action(mode, type, selection) { if (mode < 1) { cm.dispose(); return; } status++; /* ── STATUS 0: top-level menu ── */ if (status == 0) { cm.sendSimple( "Hello~ I'm Ivy, Sweetgum's face princess. " + "What can I help you with today?\r\n\r\n" + "#L0#Change Face (#b" + facePrice + " Mesos#k)#l\r\n" + "#L1#Change Eye Color (#b" + eyePrice + " Mesos#k)#l" ); /* ── STATUS 1: branch on chosen service ── */ } else if (status == 1) { service = selection; if (service == 0) { // Plastic surgery — show face category menu var text = "Select a face category:\r\n\r\n"; for (var i = 0; i < categoryNames.length; i++) { text += "#L" + i + "#" + categoryNames[i] + "#l\r\n"; } cm.sendSimple(text); } else if (service == 1) { // Eye color — show the 9 color variants for the player's current face buildEyeColors(); cm.sendStyle( "Please choose the eye color you'd like~ (#b" + eyePrice + " Mesos#k)", eyeColors ); } /* ── STATUS 2 ── */ } else if (status == 2) { if (service == 0) { // Plastic surgery — player picked a category, now show face styles selectedCategory = selection; facenew = Array(); var selectedArray = faceCategories[selectedCategory]; for (var i = 0; i < selectedArray.length; i++) { facenew.push(selectedArray[i]); } cm.sendStyle("Please choose the face you'd like~", facenew); } else if (service == 1) { // Eye color — player picked a color, apply it if (cm.getMeso() < eyePrice) { cm.sendOk("You need " + eyePrice + " mesos to change your eye color."); cm.dispose(); return; } cm.gainMeso(-eyePrice); cm.setFace(eyeColors[selection]); cm.sendOk("Enjoy your new eye color~"); cm.dispose(); } /* ── STATUS 3: plastic surgery only — player picked a face, apply it ── */ } else if (status == 3) { if (cm.getMeso() < facePrice) { cm.sendOk("You need " + facePrice + " mesos to change your face."); cm.dispose(); return; } cm.gainMeso(-facePrice); cm.setFace(facenew[selection]); cm.sendOk("Enjoy your new and improved look! You will need to re-purchase your eye color after changing faces~"); cm.dispose(); } }