P0nk
fa666c98e6
Rename loginattempt
2024-09-29 14:24:56 +02:00
P0nk
4e1aa1eb1a
Rename NOT_LOGGED_IN -> LOGGED_OUT
2024-09-29 09:15:01 +02:00
P0nk
da4a467453
Set in transition on log in, now able to enter the game
...
The state is not set properly on logout though, so once you log out you can't log back in
2024-09-29 08:22:26 +02:00
P0nk
0bb14e415e
Log in through AccountService on player login
2024-09-29 07:52:42 +02:00
P0nk
0a8591aa08
Merge "serverTransition" and "inTransition" fields
...
They serve the same purpose, no point in separating
2024-09-29 07:43:47 +02:00
P0nk
5595f5763b
Log in through AccountService
2024-09-28 18:30:41 +02:00
P0nk
55c9d4abbb
Log out through AccountService
2024-09-28 18:26:23 +02:00
P0nk
93bbe868cb
Use LoginState everywhere
2024-09-28 07:02:05 +02:00
P0nk
ec39f0fa06
Avoid additional db query to get login state during login
2024-09-28 06:55:45 +02:00
P0nk
439280947c
Save gender to PG
2024-09-27 23:20:02 +02:00
P0nk
5abae50be5
Rework login, get account from PG
2024-09-27 22:52:12 +02:00
P0nk
082e0c0486
Save chr slots to PG
2024-09-27 17:59:26 +02:00
P0nk
2044166967
Save pic to PG
2024-09-27 17:34:36 +02:00
P0nk
f33d4fbc1c
Save pin to PG
2024-09-27 06:50:07 +02:00
P0nk
0f2ef341ce
Save accepted ToS to PG
2024-09-26 21:14:52 +02:00
P0nk
1d5c26e67c
Remove SHA-512 password migration
2024-09-26 06:48:13 +02:00
P0nk
f8726640c3
Remove configurable language feature
2024-09-14 15:34:01 +02:00
P0nk
f41268cdde
Handle disconnect solely in TransitionService
2024-09-13 22:59:55 +02:00
P0nk
719b079cbc
Refactor unnecessary wrapper boolean
2024-09-13 21:47:52 +02:00
P0nk
559fe2d550
Merge branch 'refs/heads/master' into feat/postgresql-database
...
# Conflicts:
# config.yaml
# docker-compose.yml
# pom.xml
# src/main/java/client/Character.java
# src/main/java/client/Client.java
# src/main/java/client/MonsterBook.java
# src/main/java/client/command/commands/gm0/BuyBackCommand.java
# src/main/java/client/processor/stat/AssignAPProcessor.java
# src/main/java/config/ServerConfig.java
# src/main/java/net/server/channel/Channel.java
# src/main/java/net/server/channel/handlers/AbstractDealDamageHandler.java
# src/main/java/net/server/channel/handlers/BuddylistModifyHandler.java
# src/main/java/net/server/channel/handlers/CloseRangeDamageHandler.java
# src/main/java/net/server/channel/handlers/EnterMTSHandler.java
# src/main/java/net/server/channel/handlers/NPCTalkHandler.java
# src/main/java/net/server/channel/handlers/RangedAttackHandler.java
# src/main/java/net/server/channel/handlers/SummonDamageHandler.java
# src/main/java/net/server/channel/handlers/UseCashItemHandler.java
# src/main/java/net/server/handlers/login/CreateCharHandler.java
# src/main/java/net/server/world/World.java
# src/main/java/scripting/npc/NPCConversationManager.java
# src/main/java/server/ItemInformationProvider.java
# src/main/java/server/life/Monster.java
# src/main/java/server/life/MonsterInformationProvider.java
# src/main/java/server/maps/MapleMap.java
# src/main/java/tools/PacketCreator.java
# src/test/java/service/NoteServiceTest.java
# src/test/java/testutil/Any.java
2024-09-02 20:43:55 +02:00
P0nk
402163c33d
Remove "banishable town scroll" feature
2024-07-17 17:45:38 +02:00
P0nk
4e743128e9
Remove all wildcard imports
2024-05-22 08:33:44 +02:00
P0nk
392a350eab
Merge branch 'master' into feat/postgresql-database
...
# Conflicts:
# docker-compose.yml
2023-08-20 18:30:52 +02:00
Arnah
7adb25888f
Stop masking ip address when connecting locally
2023-08-16 00:53:40 -06:00
P0nk
f33df59f49
Move some Client#forceDisconnect calls to TransitionService
2023-08-11 22:00:33 +02:00
P0nk
d5682a5f65
Add client disconnection logic to TransitionService
...
Problem: disconnecting requires access to CharacterSaver,
which is not available in Client.
Having it in a service like this solves that problem.
Next step is to migrate all calls to Client#disconnect and Client#forceDisconnect
to their TransitionService counterparts.
2023-08-08 21:51:12 +02:00
P0nk
f6d06ba82a
Extract "char list" from Client to handler
2023-08-06 21:14:32 +02:00
P0nk
bbee8d7caa
Merge chr name + id wrappers into new CharacterIdentity record
2023-08-06 20:35:26 +02:00
P0nk
5b5888cf65
Remove unused stuff in Client
2023-08-06 20:11:32 +02:00
P0nk
48d9aaa871
Clean up Client - visibleWorlds & canRequestCharlist
...
canRequestCharlist is a relic from the past when "View all char"
functionality was hacked together with wrong packets.
visibleWorlds I'm less sure about. I suppose it's useful if you add world
(via command) while someone is still on the login screen.
But the functionality of adding/removing worlds live is a recipe for disaster
and will eventually (likely) be removed.
2023-08-06 20:02:39 +02:00
P0nk
f44083aeba
Refactor Client#finishLogin
2023-08-06 17:26:34 +02:00
P0nk
449ab01bc2
Remove "vote points" feature
2023-08-06 16:55:34 +02:00
P0nk
2686b2b02d
Disconnect client by throwing exception in handler
...
This makes it easier to add checks in handlers, which should improve security over time.
I think this approach is more readable and testable than calling Client#disconnect straight up,
while it also decentralizes the handling.
2023-08-06 15:48:49 +02:00
P0nk
e9819fac87
Save cooldowns and diseases as part of normal flow
2023-08-04 16:34:59 +02:00
P0nk
05b7ec77c8
Add ChannelService to handle cc'ing
2023-08-04 15:01:49 +02:00
P0nk
4fb632ecdb
Remove monitored locks (fair), use basic version
2022-08-11 14:45:48 +02:00
ronancpl7
905a0260a6
Wrap around hpDec schedules ( #75 )
...
* Wrap around hpDec schedules
Merges hpDec schedules at character into a world schedule.
* Patch hpDec timer reset on changing maps
Patch timer reset on changing maps with hpDec.
* Update Character.java
* Update Client.java
* Update World.java
Co-authored-by: Ronan Lana <rcpl2010@gmail.com >
2022-08-03 07:42:15 +02:00
P0nk
084e7b22fa
Consolidate HexTool methods and add more tests
2022-02-14 19:48:21 +01:00
P0nk
0c60606b4e
Migrate another batch of FilePrinter users to slf4j.Logger
...
Another FilePrinter method removed.
2022-02-08 21:08:59 +01:00
P0nk
53465bba25
Migrate some users of FilePrinter to slf4j.Logger
...
At least we got rid of one printError method
2022-01-19 18:36:19 +01:00
P0nk
78f6ae7e6a
Refactor maple leaf logging
...
Not even sure anyone is using this system. Keeping it around just in case.
2022-01-03 19:12:04 +01:00
P0nk
6c1a9465c0
Use log4j for monitored chr logger. Log all monitored to a dedicated file.
2021-12-21 21:43:50 +01:00
P0nk
b15a7e61d4
Turn map id magic numbers into constants
2021-11-07 14:26:34 +01:00
P0nk
cdc17ef3dd
Use TimeUnit for time calculations
2021-09-10 19:08:58 +02:00
P0nk
9bf1b68924
Reformat and clean up "client" package
2021-09-09 23:22:44 +02:00
P0nk
b62ee8c8e2
Rename and clean up MapleMiniDungeonInfo
2021-09-09 22:33:09 +02:00
P0nk
02786eab63
Rename and clean up MapleMonster
2021-09-09 22:06:11 +02:00
P0nk
63a2aeee10
Rename and clean up MaplePartyCharacter
2021-09-09 21:45:27 +02:00
P0nk
714df342d9
Rename and clean up MapleParty
2021-09-09 21:44:09 +02:00
P0nk
5aa0368090
Rename and clean up MapleMessengerCharacter
2021-09-09 21:37:42 +02:00