P0nk
1b945bca10
Rename and clean up MapleInventory
2021-09-09 08:34:01 +02:00
P0nk
1532f66bdf
Remove "Maple" prefix from packet handler names
2021-09-06 20:50:35 +02:00
P0nk
faf993cae6
Remove LittleEndianAccessor class hierarchy
2021-08-23 22:11:58 +02:00
P0nk
da2d8abc56
Handlers read from InPacket instead of SeekableLittleEndianAccessor
2021-08-22 22:10:19 +02:00
P0nk
b3d422a6c5
Remove remaining uses of MaplePacketLittleEndianWriter
2021-08-22 21:03:51 +02:00
P0nk
8f6860d7d7
All packet creating methods now create Packet instead of byte[]
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This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
2021-08-21 01:36:51 +02:00
P0nk
b5cd6887ae
Let PacketCreator create Packet - initial test
2021-08-20 16:12:56 +02:00
P0nk
e184f25184
Remove "Maple" prefix from MaplePacketCreator name
2021-08-19 21:31:57 +02:00
Ponk
579e3c639f
Merge pull request #23 from RubenD96/master
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Complete rework of WhisperHandler including proper chase functionality
2021-08-19 11:57:49 +02:00
P0nk
8c4d3092a7
Remove "Maple" prefix from MapleSessionCoordinator name
2021-08-18 15:47:01 +02:00
P0nk
a8c6ef8934
Fix remote host not clearing after login
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This would cause the client to disconnect whenever exiting the game
or returning to the login screen if the multiclient deterrent was enabled.
2021-08-18 11:58:52 +02:00
RubenD96
b1aeedb815
Fix spelling mistake in WhisperFlag and removed unused function causing problems
2021-07-20 18:51:36 +02:00
P0nk
6e6fbf3be7
Consistently use Hwid domain object, fix login bypass
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Login bypass (skip pin/pic) was broken due to an
inconsistency in hwid format.
2021-07-15 23:51:01 +02:00
P0nk
cce85ea663
Use Hwid for login bypass
2021-07-15 22:08:19 +02:00
P0nk
94e1125eca
Move some remaining bits and pieces to netty implementation, start cleaning up
2021-07-13 21:54:07 +02:00
P0nk
5a7d8e6b1f
Use MapleClient for session management
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First working version of the Netty implementation,
but there's a lot remaining to be done.
2021-07-11 18:56:45 +02:00
P0nk
86224f5152
Merge branch 'master' into netty
2021-07-11 15:20:00 +02:00
P0nk
b8781ee209
Merge branch 'master' into fix-tools
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# Conflicts:
# pom.xml
2021-07-11 14:53:11 +02:00
P0nk
14a405adb2
Consistent handling of wz files and their paths
2021-07-10 17:49:04 +02:00
P0nk
fcb43af8e3
Minor refactors
2021-07-10 13:52:19 +02:00
P0nk
0e98abff41
Minor renaming and refactoring
2021-06-29 20:27:32 +02:00
P0nk
828c3c5345
Add Hwid class for "nibble hwid" part of "remote host"
2021-06-29 20:26:14 +02:00
P0nk
d34798649b
Add dedicated host hwid cache, further refactor session coordinator
2021-06-29 08:35:21 +02:00
P0nk
671313ab57
Encapsulate hwid validation
2021-06-29 08:29:29 +02:00
P0nk
50e2b909f1
Use Instant instead of long for time measurement
2021-06-28 12:29:19 +02:00
P0nk
5bc2f47883
Move session init management to new class
2021-06-28 12:00:09 +02:00
P0nk
69a4dd8c6d
Factor out duplicated code that adds remote host to pool
2021-06-28 11:02:06 +02:00
P0nk
b35c4d3de8
Handle hwid assocation expiry in dedicated class
2021-06-28 10:37:06 +02:00
P0nk
2c18f7a4a8
Move the remaining session database logic
2021-06-27 21:35:43 +02:00
P0nk
8041ccd6bd
Move some session database logic to dedicated class
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I need to clean up this class before attempting
to migrate away from IoSession for session handling.
2021-06-27 09:44:55 +02:00
P0nk
b19f65f7ee
Encapsulate ip address logic in new class
2021-06-26 23:40:59 +02:00
P0nk
80cacd609a
Disconnect client if idle
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Thanks SharpAceX for Guida,
which I used as a reference.
2021-06-24 22:09:21 +02:00
P0nk
9638d5c417
Initial Netty implementation for networking
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Split into 1 LoginServer and 1 ChannelServer per channel.
There is still a lot of cleanup and refactoring to be done.
Currently, the reliance on IoSession holding client state
is the most pressing issue to be addressed.
2021-06-23 18:20:08 +02:00
James McDowell
e967294eb9
Add back in NPC conversation names
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The names of the npc conversations were useful for context. Added them back in.
2021-05-26 19:41:27 +10:00
James McDowell
9128329d37
Swapped from list to set to prevent duplicates
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Use a set instead, clone instead of adding directly to the list.
2021-05-20 19:16:22 +10:00
James McDowell
cff3d3df56
Added the ability to specify a custom rebirth npc id, which is automatically added to the list of scriptable npcs for overriding. Changed scriptable npcs to use config instead of a constants file, so that users can easily modify them without digging into the code and requiring a rebuild.
2021-05-16 14:46:38 +10:00
James McDowell
45ca7009c8
Updated to allow a generic rebirth npc id to be passed through and used for rebirthing if it's enabled.
2021-05-16 10:32:51 +10:00
RubenD96
ed8e6775df
WhisperHandler reformatting the case of target == null
2021-04-23 15:11:53 +02:00
RubenD96
ade50bad5e
Chase functionality (/c name) to warp to the exact location of the target
2021-04-22 22:03:59 +02:00
RubenD96
f6452b2320
Reformat ChangeMapHandler before editing
2021-04-22 21:55:49 +02:00
RubenD96
215abb3198
Small bugfix for WhisperHandler after testing
2021-04-22 21:55:32 +02:00
RubenD96
24cfbcce40
Untested rework of WhisperHandler
2021-04-20 17:25:52 +02:00
P0nk
5a5110d905
Use existing connection for loading new year + family
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Move async tasks earlier for lower chance of having to wait
2021-04-16 20:41:17 +02:00
P0nk
8335e77f2e
Load developer room async on startup
2021-04-13 22:44:20 +02:00
P0nk
dd7c2a697a
Load skillbook source information async on startup
2021-04-13 08:14:11 +02:00
P0nk
055ee01ae9
Load quests async on startup
2021-04-12 22:05:57 +02:00
P0nk
a59b55db57
Load cash items async on startup
2021-04-12 21:44:47 +02:00
P0nk
415376ce08
Load skills async on startup
2021-04-12 21:06:05 +02:00
P0nk
ab56d18bd3
Log startup time
2021-04-11 14:02:25 +02:00
P0nk
68239bc0b5
Make database operations during startup consistent
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Use the same Connection. and log things in a similar fashion
2021-04-11 13:52:35 +02:00