Fixed Abdula not showing book info for Arans.
Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore.
Implemented HolidayPQ.
Added a custom item sandbox system, to be used with items generated by the "drop" command.
Added the whole-map buff when using the Happy Birthday item.
Fixed several battleship issues:
- Battleship now shows HP properly at the buff icon.
- Cleared some inconsistencies on battleship when interacting with the enhanced buff system.
- Battleship now hands out defensive buffs properly.
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
Rebalanced CafePQ rewards.
Rebalanced drop chance of some equipments and HT drops with high rates.
Fixed an weird issue where a "Targa hat" would appear as a debuff effect.
Added visual effect to be displayed to other players when the custom "Chair Mastery" skill is being used.
Slow disease is now visible to other players.
Poison damage now displays the correct damage amount to other players.
Disease status are now visible for other players when changing maps.
Fixed recharging price being accounted incorrectly.
Fixed zero-quantity rechargeables not being able to sell at NPC shops.
Rebalanced the low level section of the equipment level up system.
Fixed EQUIP_EXP_RATE not acting as expected to be.
Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE.
Optimized PlayerStorage, now using a proper name map when searching for a character name.
Tweaked some aspects of the BalrogPQ.
Improved the channel capacity bar and world server capacity checks throughout the source.
Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
Normalized the Ninja Ambush skill, now applying a more sane DOT amount.
Added "mobhp" and "resetskill" commands.
Fixed a glitch with donators on the GM map, being able to interact with those NPCs as if they were GM's.
Added scripts for the Dyle questline.
Fixed diseases becoming unexpirable after trying to change channels or entering the Cash Shop.
Fixed Holy Symbol acting oddly in solo scenario.
Adjusted Summon Sack lv. 9, that would try to spawn mobs with inexistent id on the field.
Fixed spawn effect not working properly after the HT spawn sequence patch.
Fixed autoassigner not distributing AP properly for brawlers.
More than one of the same equipment can now be dropped by mobs. Feature uses the minimum/maximum quantity fields from the drop data to determine how many of the same will be dropped each instance.
Improved the Horntail spawn sequence to better fit the end of the animation with the HT parts assembly. Thanks to Arnah and Zenns.
Improved the usage of visual space by the "hint banners" throughout the source.
Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager.
New feature: job level cap, limits EXP gain until job advancement is done.
New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken".
Fixed players skipping maps when trying to access portals while under a poor Internet connection.
Fixed storage not disposing players properly in cases where the players does not meet the storage conditions.
Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized.
Fixed Aran introductory questline stucking players when certain conditions were met.
Added drop data for some mob versions of Fairy, Yeti and Pepe.
Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
Fixed Roaring Tiger messenger effect sticking on the client after the end on the animation. Fixed an issue with party EXP handing to low-level players leech EXP. Fixed party EXP system giving players way too much EXP in some cases. Added Owl item search ranking feature, items most searched can be displayed by the Owl instead of the hard-coded counterpart.
Changed minimum level required to gain EXP of mob from -5 to -20 the mob level (players below that level sees a red-colored font when displaying higher-leveled mob HPbar). Thanks to DietStory dev team, fixed some quests for KoC.
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
Fixed some oddities with other player clients when dealing with summons
(spawning, taking damage or attacking). Fixed damage dealt to player not
apearing if the player is a GM on hiding and other players in the area
are GMs as well.
Fixed performance drop on the server when trying to level up equipments
which has high stats points. Added a flag enabling massive damages with
Three Snails skill.
Now Horntail can be spawned properly by a command. Fixed a rase case
where an extremely high value of EXP gain would cause integer overflow,
potentially crashing one's client.
Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.