Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
Rebalanced the EXTREMELY low level section of the equipment level up system.
Added support code for quests on Kerning Square and Mushroom Castle.
Added quest scripts for many missing scripted quests.
Refactored medal quests, now using a default script system for uncoded medal questid's.
Fixed a DB leak regarding quest status and medal maps tables.
Added proximity check for NPCs to start/complete quests that doesn't use the lightbulb system.
Added "debuff" command, that debuffs people nearby.
Fixed spawn effect not working properly after the HT spawn sequence patch.
Fixed autoassigner not distributing AP properly for brawlers.
More than one of the same equipment can now be dropped by mobs. Feature uses the minimum/maximum quantity fields from the drop data to determine how many of the same will be dropped each instance.
Fixed a critical bug that would sometimes default the written mount data on the DB, causing data loss.
Removed all invalid itemids from the drop data.
Added quest rates. Instead of using the player's rates, quest rates stacks up with the server's exp and drop rates when giving quest rewards, making the values the same for all.
Adjusted map boundings to better suit the item drop positions inside the field.
New tool: MapleInvalidItemIdFetcher. It reads all existing itemids from the wz and reports inexistent itemids on the DB's drop data.
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
Fixed player receiving DOT even if protected on Orbis Tower <B2>, added
HPbar on Rombot, fixed keybinding issue with clashing skill-item id's,
fixed some mischeckings on NPC crafters, fixed "travelling events"
sending players to random spawnpoints when arriving, fixed hair&face
commands, fixed dispel effect not showing to others, updated drop data
on mobbook.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
Reworked many aspects of the Malaysia/Singapore region (added DB data,
enabled Latanica & Scarga expedition, fixed maps). Fixed some issues
related with player warping.