Commit Graph

96 Commits

Author SHA1 Message Date
P0nk
8c4d3092a7 Remove "Maple" prefix from MapleSessionCoordinator name 2021-08-18 15:47:01 +02:00
P0nk
a8c6ef8934 Fix remote host not clearing after login
This would cause the client to disconnect whenever exiting the game
or returning to the login screen if the multiclient deterrent was enabled.
2021-08-18 11:58:52 +02:00
P0nk
435cafd381 Refactor MapleClient constructor, fix issue with multiclient check 2021-07-18 16:27:41 +02:00
P0nk
850d44d549 Minor cleanup - pom and encryption package 2021-07-18 16:05:34 +02:00
P0nk
5f149f0a27 Configure logging to be less verbose
Packet logging to the console is especially concise
2021-07-18 15:40:43 +02:00
P0nk
9e3f3cc036 Restructure "net" packages 2021-07-18 14:26:23 +02:00
P0nk
11e83522d6 Log packets in dedicated handlers instead of in encoder/decoder 2021-07-18 14:09:39 +02:00
P0nk
ab03dd3109 Minor cleanup 2021-07-17 11:24:11 +02:00
P0nk
6e6fbf3be7 Consistently use Hwid domain object, fix login bypass
Login bypass (skip pin/pic) was broken due to an
inconsistency in hwid format.
2021-07-15 23:51:01 +02:00
P0nk
cce85ea663 Use Hwid for login bypass 2021-07-15 22:08:19 +02:00
P0nk
81393392ab Clean up Apache Mina, goodbye! 2021-07-13 22:10:01 +02:00
P0nk
94e1125eca Move some remaining bits and pieces to netty implementation, start cleaning up 2021-07-13 21:54:07 +02:00
P0nk
fc694f1b0f Able to log incoming and outgoing packets 2021-07-13 21:50:19 +02:00
P0nk
3de827553e Fix idle state disconnecting regardless of received pong 2021-07-12 19:52:55 +02:00
P0nk
5a7d8e6b1f Use MapleClient for session management
First working version of the Netty implementation,
but there's a lot remaining to be done.
2021-07-11 18:56:45 +02:00
P0nk
86224f5152 Merge branch 'master' into netty 2021-07-11 15:20:00 +02:00
P0nk
b8781ee209 Merge branch 'master' into fix-tools
# Conflicts:
#	pom.xml
2021-07-11 14:53:11 +02:00
P0nk
14a405adb2 Consistent handling of wz files and their paths 2021-07-10 17:49:04 +02:00
P0nk
fcb43af8e3 Minor refactors 2021-07-10 13:52:19 +02:00
P0nk
0e98abff41 Minor renaming and refactoring 2021-06-29 20:27:32 +02:00
P0nk
828c3c5345 Add Hwid class for "nibble hwid" part of "remote host" 2021-06-29 20:26:14 +02:00
P0nk
d34798649b Add dedicated host hwid cache, further refactor session coordinator 2021-06-29 08:35:21 +02:00
P0nk
671313ab57 Encapsulate hwid validation 2021-06-29 08:29:29 +02:00
P0nk
50e2b909f1 Use Instant instead of long for time measurement 2021-06-28 12:29:19 +02:00
P0nk
5bc2f47883 Move session init management to new class 2021-06-28 12:00:09 +02:00
P0nk
69a4dd8c6d Factor out duplicated code that adds remote host to pool 2021-06-28 11:02:06 +02:00
P0nk
b35c4d3de8 Handle hwid assocation expiry in dedicated class 2021-06-28 10:37:06 +02:00
P0nk
2c18f7a4a8 Move the remaining session database logic 2021-06-27 21:35:43 +02:00
P0nk
8041ccd6bd Move some session database logic to dedicated class
I need to clean up this class before attempting
to migrate away from IoSession for session handling.
2021-06-27 09:44:55 +02:00
P0nk
b19f65f7ee Encapsulate ip address logic in new class 2021-06-26 23:40:59 +02:00
P0nk
f6aca2018e Packet sending during Netty migration 2021-06-25 14:43:05 +02:00
P0nk
80cacd609a Disconnect client if idle
Thanks SharpAceX for Guida,
which I used as a reference.
2021-06-24 22:09:21 +02:00
P0nk
5651bee2b5 Move client transition state and hostAddress to fields 2021-06-23 19:03:54 +02:00
P0nk
9638d5c417 Initial Netty implementation for networking
Split into 1 LoginServer and 1 ChannelServer per channel.

There is still a lot of cleanup and refactoring to be done.
Currently, the reliance on IoSession holding client state
is the most pressing issue to be addressed.
2021-06-23 18:20:08 +02:00
P0nk
0fa6ad0e24 Refactor PacketProcessor, split into more methods 2021-06-23 16:09:43 +02:00
P0nk
5431150362 Set up packet codec and channel initialization 2021-06-22 20:32:51 +02:00
P0nk
171215e653 Clean up old In/OutPacket 2021-06-22 17:15:19 +02:00
P0nk
442684d852 Merge branch 'master' into netty
# Conflicts:
#	pom.xml
2021-06-21 22:15:00 +02:00
P0nk
72ff8d563b Refactor packet string charset 2021-06-21 22:03:20 +02:00
P0nk
4fd64884f2 Simplify getBytes and add tests for it 2021-06-21 21:45:06 +02:00
P0nk
aaf4b558f3 Finish InPacket & OutPacket implementations 2021-06-20 21:27:50 +02:00
P0nk
f3faee2e16 Add OutPacket interface and ByteBuf implementation
Replacement for LittleEndianWriter, GenericLittleEndianWriter,
and MaplePacketLittleEndianWriter.
2021-06-20 21:20:39 +02:00
P0nk
00abbb4acd Add InPacket interface and ByteBuf implementation
Replacement for LittleEndianAccessor, SeekableLittleEndianAccessor,
GenericLittleEndianAccessor, and GenericSeekableLittleEndianAccessor.
2021-06-20 21:20:38 +02:00
P0nk
23bad12f8c Netty WIP
Implementing ByteBuf backed In/OutPacket first in a separate branch
2021-06-15 22:12:40 +02:00
James McDowell
e967294eb9 Add back in NPC conversation names
The names of the npc conversations were useful for context. Added them  back in.
2021-05-26 19:41:27 +10:00
James McDowell
9128329d37 Swapped from list to set to prevent duplicates
Use a set instead, clone instead of adding directly to the list.
2021-05-20 19:16:22 +10:00
James McDowell
cff3d3df56 Added the ability to specify a custom rebirth npc id, which is automatically added to the list of scriptable npcs for overriding. Changed scriptable npcs to use config instead of a constants file, so that users can easily modify them without digging into the code and requiring a rebuild. 2021-05-16 14:46:38 +10:00
James McDowell
45ca7009c8 Updated to allow a generic rebirth npc id to be passed through and used for rebirthing if it's enabled. 2021-05-16 10:32:51 +10:00
P0nk
5a5110d905 Use existing connection for loading new year + family
Move async tasks earlier for lower chance of having to wait
2021-04-16 20:41:17 +02:00
P0nk
8335e77f2e Load developer room async on startup 2021-04-13 22:44:20 +02:00