Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.
Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
Changed map chair bonus healing mechanic to be a player skill, instead of promptly available for all players (healing buff takes place only if the player has the skill). Hired Merchant now properly checks for a space on the inventory before permitting a player to buy an item/bundle. Minor fix with concurrency on MapleStorage.
Completely rearranged buff system (system can smartly check for the best
statup to take effect for it's duration, or the server can be flagged to
act as usual). Refactored scheduling system for buffs expiration and
cooldowns to use one single thread per player rather than one per
instance.
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.