Refactored login system, caching account data, merging some queries and using way less DB queries on login.
Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries.
Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls.
Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map.
Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore.
Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map.
Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation).
Fixed a critical deadlock issue on the new channel scheduler system.
Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update.
Improved slightly skill/movement synergy on the MoveLifeHandler responses.
GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level.
Fixed monsterValue script method being triggered multiple times for party members.
Fixed pinkbean not dropping items inside expedition.
Moved "recharge" command from Donator to JrGM.
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
Player Trade is now enabled inside PQ & events.
Refactored minigame code, now using enums rather than strings for logistics.
Fixed Transformations not applying stat buffs properly.
Warrior's Crash skills now acts accordingly with their description (rather than applying all combined debuffs).
Added a server flag for Crash skills, to apply mob immunity debuffs as well.
Fixed Shark Wave not stacking charges.
Dragon Roar now properly stuns the mobs (stun effect won't show up, though).
Refactored empty method on MapleCharacter, now freeing more resources.
[EXPERIMENTAL] Upon lifetime's end of the object, empty function will be called alongside MapleClient's clear, should issues arise from that, it's TBD.
Added a server flag to allow solo expeditions.
Added a server flag that allows short-lengthened cooldown on Hero's Will skill.
Added recipes for Advanced Mob Crystal 2 and 3 (level 120 and 130) within Etc Maker.
Fixed Heaven's Hammer and Combo Tempest not displaying damage dealt value.
Fixed some minor PE exploits with players being allowed to create minirooms while dead or inside an event.
Adjusted item dropped from mobs to now allow visible quest items appear before not-visible ones, thus showing no "empty spaces" when the mob has multiple quest drops.
Fixed Horntail not attributing quest progress for "The Last Hour of Horntail" quest. Attribution only happens inside the expedition.
Removed unnecessary skill books from the drop data, since quests for them were recently implemented.
Fixed Abdula not showing book info for Arans.
Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore.
Implemented HolidayPQ.
Added a custom item sandbox system, to be used with items generated by the "drop" command.
Added the whole-map buff when using the Happy Birthday item.
Fixed several battleship issues:
- Battleship now shows HP properly at the buff icon.
- Cleared some inconsistencies on battleship when interacting with the enhanced buff system.
- Battleship now hands out defensive buffs properly.
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.