Added pet flags recognition, such as the "pet speed same as owner" mechanic.
Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones.
Refactored character object's check slots method, now using the same algorithm from the API class.
Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety.
Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements.
Improved dialog of NPCs for "permission to attempt Zakum expeds".
Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally.
Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob.
Revised IoSession closing mechanics in several login classes.
Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login.
Improved the server-side check for teleport rocks.
Fixed removeAfter from mobs being procced after they were disposed.
Reviewed EIM start references on several scripts, minding the latest EIM setup implementations.
Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants.
Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place.
Padronized a few skillbook names.
Reviewed player puppets not gaining priority properly on the recent aggro system.
Improved "item sold" message of merchants, now displaying also quantity left of an item on store.
Fixed a bug with itemid limits of weapons on server.
Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory.
Implemented PNPC and PMOB commands.
Solved an issue with some events finishing abruptly when players quit a party.
Added missing mandatory script functions to the event scripts.
Solved an interaction issue with Wheel of Destiny activation in event instances.
Added interaction with NPC Mom & Dad in the Engagement prequest.
Solved an issue with event maps being disposed while reactor's spray items activity is still in effect.
Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot.
Added a server flag for avoiding compulsory consuming by pet autopot.
Added a cache for fetching mob names.
Implemented boss drop rate.
Smart protected commands system against command requests in burst by the same user.
Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects.
Botched login handler sessions now properly gets closed.
Added "8-slot SETUP expand" item on the CashShop.
Solved a concurrency issue on the fameGainByQuest method.
Refactored many resource freeing modules throughout the source code.
Implemented dynamic deployment of worlds and channels on the server system. Only creation of channels and worlds are available on this feature.
Added a dedicated worker for schedules requested on EventManager.
Fixed a potential cause for deadlocks on the channel schedulers' system.
Refactored many schedules used by the EventManager and Channel, futher improving overall scheduling performance on the server.