Commit Graph

97 Commits

Author SHA1 Message Date
P0nk
38c700ca48 Rename and clean up MapleLifeFactory 2021-09-09 22:04:57 +02:00
P0nk
d35ead558f Rename and clean up MapleStat 2021-09-09 21:25:35 +02:00
P0nk
46bd0570d7 Rename and clean up MapleBuffStat 2021-09-09 21:02:22 +02:00
P0nk
e184f25184 Remove "Maple" prefix from MaplePacketCreator name 2021-08-19 21:31:57 +02:00
P0nk
fcd879f97c Convert remaining scripts to Graal
Mainly missed scripts that use Nashorn's "Packages"
2021-04-17 21:59:15 +02:00
P0nk
984adc7885 Convert portal scripts to Graal 2021-04-17 21:57:27 +02:00
ronancpl
959d990ab8 Merging credits_update branch
Updated year timestamp on copyleft headers.
Updated aliases on credits, on where they may have been missing.
2019-12-13 02:52:36 -03:00
ronancpl
bb586a7c0b Storybook announce + AOE Mobskills & Autopot & Inventory check Patch
Implemented storybook detection for the skillbook announcer.
Fixed an issue with AOE mob skills not locating players properly in certain situations.
Reviewed interaction of players within same remote network on multiclient system.
Patched messages when leaving the expedition area showing up for leaving players.
Patched some skill questline item chances unexpectedly too low.
Reviewed Rush questline-exclusive area not allowing multiple players in the room.
Fixed meso capacity check on shop owner happening after item transaction.
Patched server-side autopot settings, now using threshold cooling method to determine a player's updated settings.
Reviewed locking flow regarding world/channel deployment on main class.
Fixed a scenario where items collectable by party members would not show up in case those were the only items to be dropped and none needed by the last-hitter.
Patched an issue in the inventory space checking algorithm that would allow a transaction for multiple of the same equipments.
Refactored Dojo entry/exit modules.
Patched a check on Maker skill.
Fixed Cygnus FA buff getting reapplied each time the skill procs.
2019-11-26 01:13:15 -03:00
ronancpl
2045852e9c Merge branch 'master' of https://github.com/ronancpl/HeavenMS into credits_update 2019-11-14 22:35:43 -03:00
ronancpl
d9f87f18a1 Script references patch
Cleared issue in a few scripts which would be trying to access Java Math library methods with unexpected parameter types.
Fixed EllinPQ rewarder NPC handing out an unexpected itemid to the player.
Cleared SQL foreign key constraint statement no longer supposed to be used.
2019-10-30 23:31:15 -03:00
ronancpl
7d8d4691da Services unrestrained to channels + Event scripts placeholder
Fixed an inconsistent scenario where player data would remain in world player storage even though they were no longer online.
Implemented missing functionality for "Safety Charm" which allows 30% MaxHP/MP heal on return.
Improved services facility, no longer tightly related to channels.
Implemented a world service for "save players" (services acts as a monitor).
Reviewed the event script initialization approach. Players no longer are retained from logging in on a channel whilst the events don't finish loadup.
Fixed certain quest items not showing up, which would happen due to them not being quest requisites.
Fixed NPC Pi crashing players when trying to craft arrows.
Fixed pet re-evolution quest not working on Robos.
Fixed boss HPBar not disappearing in certain situations.
Revised gathered mob info on linked mobs, no longer marshaling stats.
Fixed two possible deadlock scenarios within the cancel effect method.
Added lock auditing support for read-write locks.
Implemented code support for Cygnus intro clip.
Reviewed updateBuffEffect, now properly checking for pirate buffs in order to send the expected packet.
Reviewed unnecessary load of field objects, which would be doing so just for fetching the predicted map names.
Fixed mob buff tooltips not showing on "fake" mobs in the event of them turning into "real".
Reviewed usage of "unique" constraint on petid within the inventoryitems table.
Fixed portal in Ariant unexpectedly leading players who completed the "secret passageway" of Sleepywood into it.
Fixed a loop case in quest scripts from Magatia's broker having ore request.
2019-10-29 01:48:58 -03:00
ronancpl
80cd240ab8 Channel Services + Mob Movement patch + Portal map scripts
Refactored several schedulers within the channel class, now running within their own service modules.
Fixed a case where mob movements would get mistakably processed for other than the target mob during a map transition, leading to weird movements on the mob in the entered area.
Added usage of foreign key for petid's.
Implemented functionality for "Hair Membership" coupons.
Fixed skill Body Pressure not applying the chance to neutralise on touch.
Fixed quest related to NPC Shaman Rock not completing due to unmatched progress.
Fixed an issue with updating title progress "Touch the Sky".
2019-10-12 17:13:03 -03:00
ronancpl
7ee947b404 Quest progress overview + Raise UI scripting + Shelved events loadout
Performed a syllabus over quest progress tracking. Quests that were supposed to show up as startable/completable upon achieved progress should be able to do so. Reviewed progress tracking on scripts to adequate to this scenario.
Fixed some scenarios on where quest dialog popups would appear when updating a quest progress.
Fixed some scripts not using updated package addresses after the recent package refactor.
Reviewed Raise UI, no longer rendering players unable to access CS/MTS in certain scenarios.
Fixed a check of available space in inventory, when trying to obtain items from quests, not informing the player it happened due to a one-of-a-kind item already present.
Fixed quest dialog (feature present in many quests) not showing to players when completing it.
Fixed several issues with the Cygnus 1st job advancement quests.
Added scripting within Raise UI open action. Mimiana egg uses this to keep track of player's EXP progress.
Fixed pets not getting despawned as expiration takes place.
Fixed hidden players being able to control mobs when either entering map or hidden state.
Fixed estimated HP/MP alert not taking bonuses (such as from buffs or equipments) into account.
Fixed Energy Charge refreshing buff time upon touching mobs, skewing the  uptime of the skill's stat buffs.
Switched SnakeYaml for YamlBeans, which makes up for a single JAR artifact.
Refactored a channel's event scripts loadout, now taking place after the server bootup phase.
2019-10-03 20:01:09 -03:00
ronancpl
e169971384 Knights' Seal & I. MaxHP + Adherent mob status + Script point-warps
Fixed Seal skill not working for Blaze Wizard.
Added a check against Seal skill on bosses.
Reviewed improper usage of "random spawn point arrival" at several warps on scripts.
Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC.
Added door objects as a visible map object for the player server-side view component.
Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status.
Fixed scenario where a player wouldn't receive disease informations from other players after changing maps.
Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob.
Added check for whether a given quest is scripted before trying to find the script.
Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc).
Fixed "Improved MaxHP" skill gains not working for Thunderbreakers.
Refactored pet autopot to also apply on HP/MP consumption by items/skills.
Added portal sound effect on Mystic Doors.
2019-09-13 03:04:44 -03:00
ronancpl
f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00
ronancpl
fba27fb3b1 Boss Daily Entry + Maker enable actions + Duey Quick Delivery
Fixed Legendary Spirit UI getting stuck when trying to apply scrolls in equipments without upgrade slots available.
Revised map leasing. Players no longer lose ownership when changing maps. Players are allowed to lease one map each time.
Revised expeditions warping players out as soon as the leader leaves the event or the number of players inside gets to be less than the minimum required to enter.
Fixed start/complete quest commands not acting properly for some quests.
Refactored quest loadouts unnecessarily reloading MapleData.
Implemented support for daily boss limit entry, usable on expeditions.
Revised potential exploit cases within chair, face expression, quest action, summon damage and mob damage mob handlers.
Adjusted displayed date in Duey. Value displayed now should be consistent with the expected expiration time.
Refactored damage for friendly mobs getting handled inside packet structure.
Implemented support for Quick Delivery from Duey.
Fixed Horntail specifically not dropping loots after recent updates.
Refactored commands system. All commands are instanced at boot time instead of at every call.
Fixed usage of Maker skill not sending MAKER_RESULT packet to players. This automatically reenables the actions button (such as create) in Maker UI.
Adjusted minidungeons, now using time limits specified in their respective recipes.
Reviewed the "timeLimit" property utilized by maps, which was poised to work on 2 different concepts altogether.
Fixed Gaga space event, should be functional now.
Added RPS minigame, resources implemented by Arnah.
Fixed damage taken from mob auto-destruction not working properly.
2019-06-27 20:34:39 -03:00
ronancpl
78c660d5c0 Even more normalize credit comments 2019-06-17 22:55:02 -03:00
ronancpl
7be66bb39d Merge branch 'master' into credits_update 2019-06-15 15:56:15 -03:00
ronancpl
a39a210c1f Conditional Buffs & M. Magnet & Loot Patch + Exp Split + Duey Rework
Fixed Monster Magnet skill when used on bosses disconnecting the caster.
Improved conditional buff system, no longer updating buffs that are not supposed to toggle.
Added party hunting in the conditional buffs system.
Refactored usage of DB by Duey. Registered Duey items now make use of the same table as the other inventory items.
Fixed non-encapsulated unlocking in reactor class.
Fixed stylish NPCs disconnecting players when trying to display empty styles list.
Fixed a deadlock case within recently implemented update buff effects (conditional buffs mechanic).
Fixed AOE mobskills not behaving well for fixed mobs (those shouldn't take into account attribute "facingLeft").
Fixed non-flipping mobs having attribute "facingLeft" updated according to controller position.
Revised aggro system no longer having bosses expire player chase.
Fixed chalkboard being depleted upon use.
Refactored MapleMapFactory, looking for normalization of the Factory design pattern the class was intended to make use at its conception.
Added MP replenishing system for mobs, gains based on its level.
Fixed indisponibility of one-of-a-kind loots due to the killer's team already having one sample each.
Reworked the EXP split system within the source. New behavior is expected to be GMS-like.
Adjusted interaction within the NPC Nein Spirit's Baby Dragon area. Only players who interacts with quests within can access the area now. One player at a time, with a timeout timer.
Fixed check of level requisites for expeditions.
2019-06-15 15:10:56 -03:00
ronancpl
edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00
ronancpl
a1fb28b481 Update current year 2019-05-26 15:43:43 -03:00
ronancpl
c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00
ronancpl
83266508af CPQ tidyup patch + Guild Creation matcher + Solution to Login Accid=0
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
2019-03-26 16:28:41 -03:00
ronancpl
3bdf8cb2be The great MCPQ Merge offensive
Fulfilled the lovely pull request #427 from @dragoso, which added in backing code content to HeavenMS.
Implemented structural changes for the Marriage wishlist, in order to receive, maintain and distribute gifts to spouses.
Added untradeable check on wishlist gift handler.
Adjusted CPQ drops to actually load from DB rathe than hard-coded.
Fixed CPQ "random disease to player/party" functionality not applying properly.
Adjusted how CPQ maps are generated. It directly loads a new area from WZ (this process should at least removes the player's spawned mobs) rather than reset the cache at every MCPQ creation.
2019-03-15 12:08:21 -03:00
Diego Armando de Freitas Matos
90ad58f17f CPQ 1 CPQ 2 CASAMENTO 2019-03-06 21:55:47 -03:00
ronancpl
46fec675f1 Added Puppets on Aggro + Guild/Alliance packet info patch + Pet flags
Added pet flags recognition, such as the "pet speed same as owner" mechanic.
Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones.
Refactored character object's check slots method, now using the same algorithm from the API class.
Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety.
Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements.
Improved dialog of NPCs for "permission to attempt Zakum expeds".
Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally.
Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob.
Revised IoSession closing mechanics in several login classes.
Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login.
Improved the server-side check for teleport rocks.
Fixed removeAfter from mobs being procced after they were disposed.
Reviewed EIM start references on several scripts, minding the latest EIM setup implementations.
Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants.
Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place.
Padronized a few skillbook names.
Reviewed player puppets not gaining priority properly on the recent aggro system.
Improved "item sold" message of merchants, now displaying also quantity left of an item on store.
Fixed a bug with itemid limits of weapons on server.
2019-02-17 16:08:53 -03:00
ronancpl
efc8884e19 Mob aggro overhaul + STR-DEX autoassign patch + Guild & Pl. Store fix
Reviewed Monster Magnet skill effect on mobs, now properly showing up to other players.
Reworked concurrency protection on login handler, now properly synchronizing requests for the same accountId.
Reviewed an expedition issue with attempting to send packets on loggedoff players. Expeditions no longer holds a character object list of its own, rather finding players through their id on the world storage.
Added stat requirement definition as first message on 1st job NPCs.
Fixed an issue with area triggered NPC conversations not getting properly disposed.
Reviewed "launch.bat", internally referencing Java7 engine. Assuming it has been installed in the default directory on the system, it's no longer necessary to set precedence on PATH for it.
Fixed need for "reapproval from the 3rd job instructors" to attempt Zakum once more.
Reviewed goto command. Non-GM's no longer has access to area maps, only towns.
Implemented a new server flag for enforcing base rates (server rate: 1x) on players level 10 or lower.
Fixed player guild tooltips not being properly marshalled to others on the map, at the event of several guild actions.
Reviewed event system allowing creation of same-name events, potentially leading to null EIM problems.
Refactored some locks on MapleCharacter, potentially solving a deadlock case within expiring/forfeiting quest methods.
Implemented a major overhaul on mob aggro system, now updating player aggro in real-time based on their latest DPS. Properly refactored and encapsulated aggro mechanics.
Fixed NPE on disposing events with alive mobs.
Added server-side birthday check handling when opening player shops or merchants having cash items in store.
Fixed player shop tooltip not finishing properly when shop owner closes store with visitors still in there.
Fixed forceChangeMap method not warping players to the designated event map (rather sending them to the starting event map).
Reviewed "summon" command, now using forceChangeMap, also changing channels if needed.
Reworked HeavenMS autoassigner: STR-based classes now ups a bit more DEX than before, since its a vital attribute for accuracy on their actions.
Added meso ceil check on player transactions. Trades now gets suspended if the max amount is reached.
Implemented server-side item limit check on player shops and merchants.
Fixed an exploit with merchants, on where players would be able to save the selling item on DB before taking from inventory.
2019-01-31 00:49:15 -02:00
MedicOP
7ebc99a6fc Fix Gaga Rescue (#350) 2019-01-20 22:31:52 -02:00
ronancpl
0910dc2428 Missing Pirate questlines + Find & MoveLife update + Party-Map patch
Implemented missing scripts for Aerial Strike, Hypnotize and Time Leap skill questlines.
Fixed an deadlock issue within player's inventory and status.
Fixed skill spam detection disconnecting players when legitimatelly spamming Flash Jump or Heal.
Fixed party members map location not being properly updated after changing maps.
Rehauled MoveLife handler. Improved packet read of attack and skill elements, properly reflecting incoming actions to other player on the map.
Reviewed an issue with equipments MaxHP/MaxMP getting unsynced with player's MaxHP/MaxMP, resulting in differences within server-client view of a player's pool.
Fixed mobs not being spawned by dojo bosses after enough spawn actions were instanced.
Implemented proper Mob.wz linked mob data support.
Fixed /find not identifying a player's channel properly.
Fixed Echo of Hero not affecting other player in the map.
Fixed commands warp and goto not taking player off events/expeditions properly.
Fixed storage expansion not being registered on DB when buying the cash item.
Fixed party leadership being reassigned after changing channels.
Implemented suggested level range limit between party members on the EXP share system. Players whose level range from the attacker exceeds the estipulated threshold will not receive any EXP from the action.

Happy Thanksgiving Day everyone!!!
2018-11-22 16:16:21 -02:00
ronancpl
5ee0cd1c98 Using Java ThreadPool + Mob Skills & Event Instance patch + Eqp Merge
Server source now uses Java ThreadPool, recycling used thread resources for next uses.
Added Grenade visual effect for other players.
Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map.
Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision.
Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs.
Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment.
New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it.
Skill Storm Break no longer uses up arrows.
Added a server flag to allow access for all Aran job skills from the beginning.
Implemented Battleship and Super Transformation questline scripts.
Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin.
Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content.
Refactored some pet response packets, improving some of their behaviors.
Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
2018-11-10 17:48:35 -02:00
ronancpl
8f8cd815aa PlayerNPC patch + Wedding ring effects + Bypassable PIN/PIC + SP cap
Fixed an issue with delayed item pickups.
Fixed ClearSlot command not removing rechargeables from inventory.
Fixed Resurrection and Hyper Body animation effect not working for other players.
Implemented bypassable PIN/PIC, applied on accounts after a successful authentication, remaining active while activity is detected for that account.
Fixed anti-multiclient system not properly registering players logged in via all-chars-view.
Fixed cases where players still could gain EXP from much higher-leveled mobs if they were on an event instance.
Optimized scroll result method performance.
Added a server flag for SP cap limit on the player's current job (missing amount are reobtained after changing jobs).
PlayerNPCs now have overridable scripts.
Fixed some mapobject issues with PlayerNPCs, potencially leading to disappearing from maps in certain circumstances.
Fixed SpawnAllPnpcs command not properly spawning all PlayersNPCs.
Added extra info on Abdula, now stating whether a book can be obtained from questline or not.
Fixed marriage ring effects.
Fixed some cases where marriage rings were being able to be sent out from the character owner.
Fixed Duey allowing send untradeable items.
New tool: MapleWorldmapChecker. It reads Map.wz XMLs, fetching mapids not properly referenced on the worldmap nodes.
2018-10-25 07:09:35 -03:00
ronancpl
0d47edf1a7 Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
2018-08-18 11:38:55 -03:00
ronancpl
3752ebbae5 Readme update
A readme update.
2018-07-18 18:24:06 -03:00
ronancpl
f439c158e2 Login Purification + Optimized currenttime calls + Standardized WZ
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.

Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
2018-07-18 13:00:53 -03:00
ronancpl
ad812de001 Improved login phase + C. scheduler & EXP share & MoveLifeHandler fix
Refactored login system, caching account data, merging some queries and using way less DB queries on login.
Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries.
Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls.
Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map.
Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore.
Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map.
Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation).
Fixed a critical deadlock issue on the new channel scheduler system.
Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update.
Improved slightly skill/movement synergy on the MoveLifeHandler responses.
GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level.
Fixed monsterValue script method being triggered multiple times for party members.
Fixed pinkbean not dropping items inside expedition.
Moved "recharge" command from Donator to JrGM.
2018-07-14 13:10:40 -03:00
ronancpl
5dc16d0cab Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood).
Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment.
Improved concurrent protection on MapleMonster listeners registry.
Improved resource deallocation when destroying a monster object.
Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case.
Fixed a critical deadlock case with MapleServerHandler.
Added the portal SFX for many scripted portals that still lacked the sound effect.
2018-07-08 18:25:48 -03:00
ronancpl
dddfdcf315 Enhanced map bounds + HolidayPQ + Battleship
Fixed Abdula not showing book info for Arans.
Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore.
Implemented HolidayPQ.
Added a custom item sandbox system, to be used with items generated by the "drop" command.
Added the whole-map buff when using the Happy Birthday item.
Fixed several battleship issues:
 - Battleship now shows HP properly at the buff icon.
 - Cleared some inconsistencies on battleship when interacting with the enhanced buff system.
 - Battleship now hands out defensive buffs properly.
2018-06-13 00:03:46 -03:00
ronancpl
6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00
ronancpl
fca7b2adaa Implemented Kites, PlayerNPCs and C. Shop Surprise & Tweaked login
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
2018-05-19 14:28:06 -03:00
ronancpl
80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00
ronancpl
61292f5c9b Medal quest system tweak + Proximity check on quests + DB leak fix
Rebalanced the EXTREMELY low level section of the equipment level up system.
Added support code for quests on Kerning Square and Mushroom Castle.
Added quest scripts for many missing scripted quests.
Refactored medal quests, now using a default script system for uncoded medal questid's.
Fixed a DB leak regarding quest status and medal maps tables.
Added proximity check for NPCs to start/complete quests that doesn't use the lightbulb system.
Added "debuff" command, that debuffs people nearby.
2018-04-27 11:14:45 -03:00
ronancpl
7d448cce4f Lower-bracket equip levelup & Channel/World capacity patch
Rebalanced the low level section of the equipment level up system.
Fixed EQUIP_EXP_RATE not acting as expected to be.
Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE.
Optimized PlayerStorage, now using a proper name map when searching for a character name.
Tweaked some aspects of the BalrogPQ.
Improved the channel capacity bar and world server capacity checks throughout the source.
2018-04-25 12:01:24 -03:00
ronancpl
97da2e2b5a Improved Mushroom Castle + Body Pressure patch
Improved the gameplay around the Mushroom Castle region.
Solved an issue with HP threshold on MoveLifeHandler.
Fixed Body Pressure being refreshed every time it hits a mob.
2018-03-20 10:59:18 -03:00
ronancpl
bbd2debc08 Reactor drops & Looting & Mob HP overhaul + TreasurePQ
Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
2018-03-05 21:23:50 -03:00
ronancpl
a4973b8254 Autopot & Steal patch + Friendly mob drops + Portal update fix
Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory.
Steal now uses the effective chance it is supposed to use.
Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items.
Reworked friendly mob drops to act on the same way common mobs drops items.
Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts.
Improved quality of the strings used on the Expedition scripts.
New command: reach. Warps the caller to the area where the targeted player is.
2018-02-20 18:37:32 -03:00
ronancpl
8f76e7be25 Event disposing patch + Papulatus rework + V. scroll exploit patch
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps).
Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party.
Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt.
Fixed a possible PE exploit with Vega's scroll.
2018-02-17 00:07:10 -02:00
ronancpl
278b5e8140 Portal sound effects + Improved skillbook drops
Added portal crossing sound effect on several scripted portals which were missing it.
Added a few more scrolls on Spindle.
Added several skill/mastery book drops, making "4th job skill questing" somewhat more viable.
2018-02-14 18:25:49 -02:00
ronancpl
10dc1f03e7 Pet Snail expiration + Scripted portal sound effects
Fixed pet Snail not expiring properly (being removed from inventory when the time's up).
Broadcasted code update for most of the missing portal sound effects for portal scripts. It is expected for all scripted portals now to play the sound effect when traversing it.
2018-02-11 21:19:30 -02:00
ronancpl
2d49c322e1 Map buff protection & Expirable quest patch + Storage notice
Fixed items such as Red Bean Porridge and Air Bubble from acting outside of their scopes (now Air Bubble acts only under water, for instance).
Fixed an exploit with expirable quests when accessing the cash shop, that would make them "unexpirable".
Tweaked storages, now showing up popup warnings to players under level 15 instead of using the chat text area.
Removed "One-of-a-kind" tag from Lilin's Ring (caused conflicts with the Agent E custom script).
Added a few more scrolls to Spindle's shop.
Implemented several minor drop data adjustments.
2018-02-09 23:25:21 -02:00
ronancpl
f74dfbb46a Alliances & Pet autopot improvement + Crafters patch
Improved Alliance invitations now using "invite popups" just like buddy, party and guild invites.
Pet autopot now properly uses up pots from the inventory, fetching from other inventory slots when one place has been completely used up but the "stop criteria" hasn't been fulfilled yet.
Pet autopot now properly detects pots with healing factor defined by the character's pool.
Fixed old exploit with mineral/jewel crafters.
Patched Doorway's questlines.
2018-01-16 15:34:52 -02:00