Commit Graph

15 Commits

Author SHA1 Message Date
ronancpl
b47dd03a3e Client Timestamp update + Cosmetic NPCs & H Beacon patch + Log rework
Fixed Music command not playing soundtracks at all.
Fixed stylish scripts stucking player NPC interactions in certain cases.
Reviewed client mistimed view on items, quest expirations, BBS threads, etc.
Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps.
Solved DB leak cases with removing pets from inventory.
Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities.
Fixed a bug that would occur when trying to reaccess Horntail expedition.
2019-01-07 12:10:41 -02:00
ronancpl
5ee0cd1c98 Using Java ThreadPool + Mob Skills & Event Instance patch + Eqp Merge
Server source now uses Java ThreadPool, recycling used thread resources for next uses.
Added Grenade visual effect for other players.
Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map.
Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision.
Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs.
Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment.
New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it.
Skill Storm Break no longer uses up arrows.
Added a server flag to allow access for all Aran job skills from the beginning.
Implemented Battleship and Super Transformation questline scripts.
Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin.
Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content.
Refactored some pet response packets, improving some of their behaviors.
Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
2018-11-10 17:48:35 -02:00
ronancpl
2b44b4baa2 Code Coupons + Worldmap update + Mini-games + Player Interaction wrap
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
2018-10-09 22:39:36 -03:00
ronancpl
4c25c07e28 Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors.
Fixed several issues showing up on Duey in uncommon scenarios.
Fixed a concurrency issue with XMLDomMapleData.
Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks).
Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events.
Implemented a mutually exclusive approach for server message - Boss HPbar.
Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90.
Removed the possibility to buy cosmetic coupons with mesos through the NPCs.
Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly.
Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City.
Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
2018-08-07 23:37:24 -03:00
ronancpl
bee8b5259b Heal GMS + Improved chnl workers & Pshop tooltip + Equips on party HP
Slightly improved channel and disease announce workers performance.
Completion of repeatable quests no longer generates fame to players.
Equipment drop rates of Leprechaun were slightly decreased.
Fixed Pet Item Ignore not checking certain exploit cases correctly.
Optimized Pet Item Ignore server handler performance.
Fixed some exploits and improved performance on PetLootHandler.
Improved concurrency protection on MapleInventoryManipulator.
Heal skill effect on players now works GMS-intended, as description says. Also removed the delayed Heal cast effect to others.
Fixed party player HPBar not accounting the player's HP stat gained on equips towards the effective MaxHP.
The duration of mists generated by mobs has been rescaled to 10x longer than what has been displayed until now (wz duration property is supposed to actually be in 100ms).
Optimized timer management for mob skill cooldown and elemental effectiveness.
Implemented an additional inventory check system, to be used in cases where it's expected to remove a set group for items (with quantity) to then add a new group of items.
Fixed Player Shop/Hired Merchant "vacancy" tooltip, now properly showing whether the store has a visitor room or is already full at that time.
Fixed Player Shops only using the standard stand type.
Fixed cash pet food ignoring certain pet itemids when reading data from WZ.
2018-07-21 14:40:46 -03:00
ronancpl
6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00
ronancpl
1fead59c57 Slot Max & Wind Walk fix + reviewed scripted portals
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
2017-11-03 17:06:48 -02:00
ronancpl
64af2cfa00 Updated Meso & Arrow drops + Aran change jobs fix + improved concurrency
Added meso drop data for many mobs that were missing mesos.
Enhanced arrow drop data, now dropping bundles instead of unitary items.
Fixed issues with several Aran change jobs crashing the player shortly after changing jobs.
Improved concurrency in MapleGuild, MapleAlliance and MaplePlayerShop.
New tools: MapleArrowFetcher and MapleMesoFetcher, that were used to compile the updated drop data info.
2017-11-01 13:34:26 -02:00
ronancpl
74b4ca4132 Reworked Autoassigner & Hero's Will & Trade + Visual NX + New commands
Reworked autoassigner (improved limits between required secondary and
surplus primary stats). Hero's will removes most of diseases, tonic
removes slow. Added visual info for collected NX cards. Added commands
cake (cake boss with customizable HP) and setgmlevel. Reworked Trade
system now checking for slots smartly (instead of just checking for
empty slots).
2017-09-01 01:20:01 -03:00
ronancpl
001125ccdb Using HikariCP + Pet issues + Dojo skills
As Suggested by Alex-0000, migrated from DBCP to HikariCP (uses less
external JARs and got a cleaner code overall). Fixed some issues
regarding pets, such as evolving or hatching from egg. Added dojo skills
and fixed energy bar. Added missing upgrade books on drop data.
2017-08-25 21:20:19 -03:00
ronancpl
6628e3db54 Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve
concorrent access to DB. Added door portals on Kerning Square. Fixed
equipments getting stat overflow when upgrading stats. Fixed expiring
pets crashing the client in some cases.
2017-08-23 18:01:17 -03:00
ronancpl
66a19d6fa6 Fixed inventory full now properly shown + loading GM with pet issue
Fixed issues related to "inventory full" messages not popping when
failing to pick-up items and when loading GM pets giving out exceptions.
2017-05-18 14:45:46 -03:00
ronancpl
d736d00964 Fixed Pet Name Tag + quest 3927
Fixed some issues related to Pet Name Tag item and quest 3927.
2017-05-17 19:27:44 -03:00
ronancpl
03ab8be97d Cash Pet Food issue + BRPQ minor patch
As issued by vcoc, some pet items not working properly has been patches.
New BRPQ reward announcer NPC. More minor patches.
2017-05-01 13:46:48 -03:00
ronancpl
972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00