P0nk
10945927c1
Fix writeString not fully respecting charset
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The string would be cut short for charsets
with characters more than 1 byte.
2023-03-02 18:11:41 +01:00
P0nk
503740542d
Fix issue with packet bytes reuse
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Big oversight that caused broadcasted (packet sent to multiple clients)
packets to only be correct for the first receiver, for example when
3 players were in the same map.
2021-11-17 22:00:21 +01:00
P0nk
c841e9952b
Respect charset when loading scripts
2021-09-08 18:46:16 +02:00
P0nk
41cb6749c8
Make packet charset configurable
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Better support for different language clients such as Thai or Korean
2021-09-08 08:26:34 +02:00
P0nk
8f6860d7d7
All packet creating methods now create Packet instead of byte[]
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This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
2021-08-21 01:36:51 +02:00
P0nk
d8b0929975
Tweak OutPacket
2021-08-20 13:11:46 +02:00
P0nk
f6aca2018e
Packet sending during Netty migration
2021-06-25 14:43:05 +02:00
P0nk
4fd64884f2
Simplify getBytes and add tests for it
2021-06-21 21:45:06 +02:00
P0nk
aaf4b558f3
Finish InPacket & OutPacket implementations
2021-06-20 21:27:50 +02:00
P0nk
f3faee2e16
Add OutPacket interface and ByteBuf implementation
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Replacement for LittleEndianWriter, GenericLittleEndianWriter,
and MaplePacketLittleEndianWriter.
2021-06-20 21:20:39 +02:00
P0nk
00abbb4acd
Add InPacket interface and ByteBuf implementation
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Replacement for LittleEndianAccessor, SeekableLittleEndianAccessor,
GenericLittleEndianAccessor, and GenericSeekableLittleEndianAccessor.
2021-06-20 21:20:38 +02:00