Patched account storages not getting cached properly at login time.
Reviewed item acquisition at the Cash Shop happening before point transaction.
EXP toggle flag now also works on equipment gains.
Factored several skills (Energy Charge, Wind Walk, Dash) not updating properly other players when changing maps.
Refactored stat pool system, which wasn't working properly on limit scenarios.
Fixed "untradeable at wear"equipments losing flags upon equipping.
Reviewed Inventory Sort, now sorting projectiles at descending order on damage.
Implemented support for visibility of effects on weapons imbued with Charge skill (e.g. Paladin's Holy Charge) for other players.
* Update Say.img.xml
* Update Act.img.xml
* Update Check.img.xml
* Cleanup of descriptions for consumable items
- Fixed broken line returns.
- Made minor adjustments to some item descriptions to make them more GMS-like.
- Fixed various typos, spelling errors, grammar problems, etc.
- Changed description of Sunrise Dew to indicate 4050 MP recovery (was 4000).
- Added description of item effects in tooltips for Heartstopper and Smore.
- Tweaked scroll and mastery book descriptions to follow a consistent format.
* Catchup updates + small fixes
- Small fixes to text here and there.
- Say.img.xml and QuestInfo.img.xml should include updates that were made from the previous HeavenMS commit.
Fixed Seal skill not working for Blaze Wizard.
Added a check against Seal skill on bosses.
Reviewed improper usage of "random spawn point arrival" at several warps on scripts.
Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC.
Added door objects as a visible map object for the player server-side view component.
Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status.
Fixed scenario where a player wouldn't receive disease informations from other players after changing maps.
Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob.
Added check for whether a given quest is scripted before trying to find the script.
Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc).
Fixed "Improved MaxHP" skill gains not working for Thunderbreakers.
Refactored pet autopot to also apply on HP/MP consumption by items/skills.
Added portal sound effect on Mystic Doors.
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
Added pet flags recognition, such as the "pet speed same as owner" mechanic.
Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones.
Refactored character object's check slots method, now using the same algorithm from the API class.
Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety.
Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements.
Improved dialog of NPCs for "permission to attempt Zakum expeds".
Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally.
Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob.
Revised IoSession closing mechanics in several login classes.
Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login.
Improved the server-side check for teleport rocks.
Fixed removeAfter from mobs being procced after they were disposed.
Reviewed EIM start references on several scripts, minding the latest EIM setup implementations.
Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants.
Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place.
Padronized a few skillbook names.
Reviewed player puppets not gaining priority properly on the recent aggro system.
Improved "item sold" message of merchants, now displaying also quantity left of an item on store.
Fixed a bug with itemid limits of weapons on server.
Fixed Music command not playing soundtracks at all.
Fixed stylish scripts stucking player NPC interactions in certain cases.
Reviewed client mistimed view on items, quest expirations, BBS threads, etc.
Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps.
Solved DB leak cases with removing pets from inventory.
Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities.
Fixed a bug that would occur when trying to reaccess Horntail expedition.
Fixed erroneous clean slate scroll block on equipments having certain properties.
Implemented a log for bought cash items from Cash Shop.
Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest).
Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents.
Thoroughly revised String.wz names having missing item content throughout the WZ files.
Revised missing name info for several faces throughout the WZ files.
Solved a possible deadlock case related with a player vision's spawn object method.
Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs.
Happy Holidays and Great New Year everyone!!!
Fixed several RNG pool issues within several handler classes.
Fixed an overflow issue with mesos, that would cause players to lose all amount on inventory.
Changed the code coupon SQL structure. Now nxcode_items.quantity is to be specified for both nx values and item quantities alike, instead of the use of "quantity" only when items are being provided.
Bob Snail now appears each 4 hours, instead of any time.
Removed duplicate command Warpto. Warpto merged with Reach command.
Fixed solo expeditions being disposed for "lack of personnel" after changing maps (normal limitations should not apply when USE_ENABLE_SOLO_EXPEDITIONS is enabled).
Fixed mobskills "Weapon/Magic Reflect" taking too long to show the active status over the mob's head.
Fixed a case with clean slate scroll not working as expected.
Improved reward contents for the GPQ.
Fixed loot manager not acting properly when verifying one-of-a-kind contents.
Implemented quest item requirement checkups to start quests. Items required to start a quest now should appear if the player did not start it yet, e.g.: SOS letter.
Fixed an issue with server message/boss HPbar switch interaction that would not work the moment after a player changed channels/entered Cash Shop.
Improved Victoria Island worldmap design, at the Kerning subway area.
Implemented missing scripts for Aerial Strike, Hypnotize and Time Leap skill questlines.
Fixed an deadlock issue within player's inventory and status.
Fixed skill spam detection disconnecting players when legitimatelly spamming Flash Jump or Heal.
Fixed party members map location not being properly updated after changing maps.
Rehauled MoveLife handler. Improved packet read of attack and skill elements, properly reflecting incoming actions to other player on the map.
Reviewed an issue with equipments MaxHP/MaxMP getting unsynced with player's MaxHP/MaxMP, resulting in differences within server-client view of a player's pool.
Fixed mobs not being spawned by dojo bosses after enough spawn actions were instanced.
Implemented proper Mob.wz linked mob data support.
Fixed /find not identifying a player's channel properly.
Fixed Echo of Hero not affecting other player in the map.
Fixed commands warp and goto not taking player off events/expeditions properly.
Fixed storage expansion not being registered on DB when buying the cash item.
Fixed party leadership being reassigned after changing channels.
Implemented suggested level range limit between party members on the EXP share system. Players whose level range from the attacker exceeds the estipulated threshold will not receive any EXP from the action.
Happy Thanksgiving Day everyone!!!
Server source now uses Java ThreadPool, recycling used thread resources for next uses.
Added Grenade visual effect for other players.
Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map.
Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision.
Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs.
Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment.
New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it.
Skill Storm Break no longer uses up arrows.
Added a server flag to allow access for all Aran job skills from the beginning.
Implemented Battleship and Super Transformation questline scripts.
Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin.
Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content.
Refactored some pet response packets, improving some of their behaviors.
Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check.
Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics.
Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances.
Fixed MP Recovery instant killing players when they run out of HP to use.
Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery.
Fixed Puppets sticking to maps in certain scenarios.
Cached data and added concurrency protection for EXP gain on equipments.
Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool.
Fixed several deadlock issues revolving rate coupons and character inventory.
Improved overall autopot handler performance.
Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand.
Fixed alliances not saving rank names on DB at creation time.
Fixed alliances retaining disbanded guild info on DB.
Added Mystic Door support for the Mushroom Castle area.
Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin.
Implemented a player-activity backed best-sellers system for the Cash Shop.
Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item.
Implemented a server flag for everlasting buffs.
Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players.
Fixed change job not properly showing effects for other players.
Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action.
Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP.
Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
Completely overhauled commands layout, each command splitted in Java classes.
Optimized "ranks" command, no more calling the DB to get ranking info.
Implemented a mechanic where mobs only spawns loots that are visible/collectable by the player's party.
Implemented a server flag which sets whether explorers, cygnus and legends are allowed to share the cash shop inventory or not.
Implemented support for dynamic server rates at bootup. Rates can now be assigned at the configuration.ini file.
Devised the anti-multiclient login coordinator feature. Besides multiclient attempts by the same machine, it also prevents unauthorized login attempts into an account.
Fixed PQ instances being forcefully closed even when party leader reassignment upon logout is available.
Fixed mob statis not concurrently protected.
Reviewed Mystic Doors.
Fixed several issues showing up on Duey in uncommon scenarios.
Fixed a concurrency issue with XMLDomMapleData.
Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks).
Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events.
Implemented a mutually exclusive approach for server message - Boss HPbar.
Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90.
Removed the possibility to buy cosmetic coupons with mesos through the NPCs.
Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly.
Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City.
Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.
Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
Refactored login system, caching account data, merging some queries and using way less DB queries on login.
Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries.
Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls.
Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map.
Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore.
Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map.
Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation).
Fixed a critical deadlock issue on the new channel scheduler system.
Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update.
Improved slightly skill/movement synergy on the MoveLifeHandler responses.
GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level.
Fixed monsterValue script method being triggered multiple times for party members.
Fixed pinkbean not dropping items inside expedition.
Moved "recharge" command from Donator to JrGM.
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
Player Trade is now enabled inside PQ & events.
Refactored minigame code, now using enums rather than strings for logistics.
Fixed Transformations not applying stat buffs properly.
Warrior's Crash skills now acts accordingly with their description (rather than applying all combined debuffs).
Added a server flag for Crash skills, to apply mob immunity debuffs as well.
Fixed Shark Wave not stacking charges.
Dragon Roar now properly stuns the mobs (stun effect won't show up, though).
Refactored empty method on MapleCharacter, now freeing more resources.
[EXPERIMENTAL] Upon lifetime's end of the object, empty function will be called alongside MapleClient's clear, should issues arise from that, it's TBD.
Added a server flag to allow solo expeditions.
Added a server flag that allows short-lengthened cooldown on Hero's Will skill.
Added recipes for Advanced Mob Crystal 2 and 3 (level 120 and 130) within Etc Maker.
Fixed Heaven's Hammer and Combo Tempest not displaying damage dealt value.
Fixed some minor PE exploits with players being allowed to create minirooms while dead or inside an event.
Adjusted item dropped from mobs to now allow visible quest items appear before not-visible ones, thus showing no "empty spaces" when the mob has multiple quest drops.
Fixed Horntail not attributing quest progress for "The Last Hour of Horntail" quest. Attribution only happens inside the expedition.
Removed unnecessary skill books from the drop data, since quests for them were recently implemented.
Fixed Abdula not showing book info for Arans.
Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore.
Implemented HolidayPQ.
Added a custom item sandbox system, to be used with items generated by the "drop" command.
Added the whole-map buff when using the Happy Birthday item.
Fixed several battleship issues:
- Battleship now shows HP properly at the buff icon.
- Cleared some inconsistencies on battleship when interacting with the enhanced buff system.
- Battleship now hands out defensive buffs properly.
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
Added portal crossing sound effect on several scripted portals which were missing it.
Added a few more scrolls on Spindle.
Added several skill/mastery book drops, making "4th job skill questing" somewhat more viable.
Fixed items such as Red Bean Porridge and Air Bubble from acting outside of their scopes (now Air Bubble acts only under water, for instance).
Fixed an exploit with expirable quests when accessing the cash shop, that would make them "unexpirable".
Tweaked storages, now showing up popup warnings to players under level 15 instead of using the chat text area.
Removed "One-of-a-kind" tag from Lilin's Ring (caused conflicts with the Agent E custom script).
Added a few more scrolls to Spindle's shop.
Implemented several minor drop data adjustments.
Fixed a critical bug that would sometimes default the written mount data on the DB, causing data loss.
Removed all invalid itemids from the drop data.
Added quest rates. Instead of using the player's rates, quest rates stacks up with the server's exp and drop rates when giving quest rewards, making the values the same for all.
Adjusted map boundings to better suit the item drop positions inside the field.
New tool: MapleInvalidItemIdFetcher. It reads all existing itemids from the wz and reports inexistent itemids on the DB's drop data.
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager.
New feature: job level cap, limits EXP gain until job advancement is done.
New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
Added meso drop data for many mobs that were missing mesos.
Enhanced arrow drop data, now dropping bundles instead of unitary items.
Fixed issues with several Aran change jobs crashing the player shortly after changing jobs.
Improved concurrency in MapleGuild, MapleAlliance and MaplePlayerShop.
New tools: MapleArrowFetcher and MapleMesoFetcher, that were used to compile the updated drop data info.
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken".
Fixed players skipping maps when trying to access portals while under a poor Internet connection.
Fixed storage not disposing players properly in cases where the players does not meet the storage conditions.
Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized.
Fixed Aran introductory questline stucking players when certain conditions were met.
Added drop data for some mob versions of Fairy, Yeti and Pepe.
Changed map chair bonus healing mechanic to be a player skill, instead of promptly available for all players (healing buff takes place only if the player has the skill). Hired Merchant now properly checks for a space on the inventory before permitting a player to buy an item/bundle. Minor fix with concurrency on MapleStorage.
Completely rearranged buff system (system can smartly check for the best
statup to take effect for it's duration, or the server can be flagged to
act as usual). Refactored scheduling system for buffs expiration and
cooldowns to use one single thread per player rather than one per
instance.
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
As Suggested by Alex-0000, migrated from DBCP to HikariCP (uses less
external JARs and got a cleaner code overall). Fixed some issues
regarding pets, such as evolving or hatching from egg. Added dojo skills
and fixed energy bar. Added missing upgrade books on drop data.
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve
concorrent access to DB. Added door portals on Kerning Square. Fixed
equipments getting stat overflow when upgrading stats. Fixed expiring
pets crashing the client in some cases.
Fixed player receiving DOT even if protected on Orbis Tower <B2>, added
HPbar on Rombot, fixed keybinding issue with clashing skill-item id's,
fixed some mischeckings on NPC crafters, fixed "travelling events"
sending players to random spawnpoints when arriving, fixed hair&face
commands, fixed dispel effect not showing to others, updated drop data
on mobbook.
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.