As reported by J0k3r613, patched guild system not recognizing properly
the guild leader just after creation. Patched many more issues related
to guilds and alliances.
Implemented Guild PQ. Fixed a problem introduced earlier where negative
EXP would be deemed as "integer overflow", provoking many game breaking
issues as result.
Added a queue system for waiting guilds outside the GPQ area. Changed
the way players are transported through maps on non-portal passing
cases: if not defined, a spawn point is chosen randomly for each player.
Fixed a bug on guild creation process where the leadership would not be
assigned instantly to the guild leader (would need to change channels or
reconnect to take effect).
Fixed performance drop on the server when trying to level up equipments
which has high stats points. Added a flag enabling massive damages with
Three Snails skill.
Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched
issues regarding "no apparent party leader" after party leader
disconnects and reconnects.
Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.