Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory.
Steal now uses the effective chance it is supposed to use.
Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items.
Reworked friendly mob drops to act on the same way common mobs drops items.
Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts.
Improved quality of the strings used on the Expedition scripts.
New command: reach. Warps the caller to the area where the targeted player is.
Refactored many calls for TimerManager's schedules throughout the source.
Switched all tables using MyISAM to InnoDB: on a multi-threaded environment such as this, table-locking is an instant no-no, and other gains MyISAM would have over InnoDB are minimal.
Altered getConnection() to properly throw an exception (good practice!) in case of no available connection instead of a mere null.
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve
concorrent access to DB. Added door portals on Kerning Square. Fixed
equipments getting stat overflow when upgrading stats. Fixed expiring
pets crashing the client in some cases.
Abdula is now the Skillbook announcer NPC. Fixed some inconguencies with
the isInJobTree function, now properly returning if a skill id does make
presence on a player's current job path or not.