P0nk
a0215cd3f4
Move MapleMapFieldLimitChecker to main module
2021-07-10 23:42:25 +02:00
P0nk
26e98d012f
Move MapleEventMethodFiller to main module
2021-07-10 23:35:43 +02:00
P0nk
1f94a3b545
Move MapleQuestlineFetcher to main module
2021-07-10 23:26:05 +02:00
P0nk
fc7e97a355
Move MapleQuestItemCountFetcher to main module
2021-07-10 23:18:20 +02:00
P0nk
fdef9e37bb
Move MapleNoItemNameFetcher to main module
2021-07-10 23:10:22 +02:00
P0nk
a088fd29b7
Move MapleNoItemIdFetcher to main module
2021-07-10 22:57:38 +02:00
P0nk
b5ff5f19fc
Move MapleMesoFetcher to main module
2021-07-10 22:51:57 +02:00
P0nk
7af3d6924e
Move MapleReactorDropFetcher to main module
2021-07-10 22:43:05 +02:00
P0nk
e6fef246cb
Move MapleEmptyItemWzChecker to main module
2021-07-10 22:10:21 +02:00
P0nk
08d2b40cc4
Move MapleCouponInstaller to main module, use wz files directly
2021-07-10 20:34:00 +02:00
P0nk
45f3cfdfa6
Move MapleCodeCouponGenerator to main module
2021-07-10 20:17:47 +02:00
P0nk
e93db8b48f
Move MapleCashVegaChecker to main module
2021-07-10 20:02:26 +02:00
P0nk
5b4815f173
Move MapleCashDropFetcher to main module
2021-07-10 19:56:17 +02:00
P0nk
0af167d174
Move MapleCashCosmeticsFetcher to main module
2021-07-10 19:38:00 +02:00
P0nk
da66e7614d
Move MapleCashCosmeticsChecker to main module
2021-07-10 19:20:25 +02:00
P0nk
fdd2ef7b3a
Move MapleBossHpBarFetcher to main module
2021-07-10 18:28:09 +02:00
P0nk
bc6593fd81
Move MapleArrowFetcher to the main module
2021-07-10 18:12:36 +02:00
P0nk
14a405adb2
Consistent handling of wz files and their paths
2021-07-10 17:49:04 +02:00
Ponk
0b17725e8e
Merge pull request #35 from ronancpl7/fix-change-maps-disorder
...
Fix mob status crash & dmg from map hazard
2021-05-23 07:44:17 +02:00
Ronan Lana
3d5db5d79c
fix: incurred ambiguity import
2021-05-22 14:48:44 -03:00
Ronan Lana
d330376706
fix: missed stream import
2021-05-22 11:56:37 -03:00
P0nk
d9d63a1b44
Refactor event max lobbies - is no longer a range
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It's no longer a range because it:
1. Makes no sense for it to be a range
2. Makes for simpler scripts since returning a JS array is a hassle with Graal
2021-05-21 20:54:51 +02:00
P0nk
095008a20f
Fix event scripts' getEligibleParty
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Cannot return a JavaScript array straight up
(otherwise you'll get a PolyglotMap):
it has to be converted first from inside the script.
2021-05-21 19:09:40 +02:00
P0nk
bcefd42093
Handle reactor scheduling outside of script
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No longer need to make all invocations synchronized
2021-05-21 08:15:01 +02:00
P0nk
f9aec05779
Update GraalVM to latest version (21.1.0)
2021-05-20 22:22:26 +02:00
P0nk
406c43b0ec
Make all event script invocations thread safe
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Simple solution for avoiding concurrent access
of the same evaluated script, but I would be surprised
if performance is not affected for the worse.
The same Invocable is used for all instances of an event,
so more active instances means higher contention of the single Invocable.
Hopefully the number of instances required for it to be noticeably slow
is high enough that this is not an issue.
2021-05-20 22:03:11 +02:00
P0nk
cdfb7074ec
Make all reactor script invocations thread safe
...
Might be a bit overkill to force synchronization
for every single method invocation when the only
scheduling done in reactor scripts are:
- 5511000 (summon Targa)
- 5511001 (summon Scarlion)
2021-05-20 21:30:46 +02:00
P0nk
2ce6041ef8
Add thread safe wrapper for Invocable
2021-05-20 21:00:48 +02:00
Ronan Lana
2aa09f89db
fix: Minor code typo
2021-05-20 13:01:42 -03:00
Ronan Lana
f4a4acf742
Encode status patch
...
Filter out some status crashing players.
2021-05-18 20:21:38 -03:00
Ronan Lana
458de52dbc
Broadcast damage from map hazard
...
Fix taking damage from map hazard not showing to other players.
2021-05-18 18:16:46 -03:00
P0nk
cd6415b061
Enforce implementation of PortalScript
2021-04-18 12:31:01 +02:00
P0nk
46c2d92082
refactor: use Invocable instead of ScriptEngine in script managers
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- Make fields final
- Inject event script variable earlier
- Remove redundant fields
2021-04-18 11:26:05 +02:00
P0nk
58e69654a2
Let scripts access Java classes
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Fix script attempting to schedule with non-long (double) time value
2021-04-17 22:26:18 +02:00
P0nk
a18a1cb8ce
Replace NashornScriptEngine with implicit GraalJSScriptEngine
...
GraalJSScriptEngine implements Invocable, which is why casting to it works.
However, this is just a quick and ugly fix to make it compile.
A better solution would be to cast it once, immediately after `eval`,
and from then on only handle it as Invocable.
Scripts still need to be fixed. They are still using Rhino and Nashorn-specific
ways of importing packages.
Usages of "importPackage" and "Packages" need to be replaced with
the Graal specific "Java.type".
2021-04-17 15:12:19 +02:00
P0nk
5a5110d905
Use existing connection for loading new year + family
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Move async tasks earlier for lower chance of having to wait
2021-04-16 20:41:17 +02:00
P0nk
8335e77f2e
Load developer room async on startup
2021-04-13 22:44:20 +02:00
P0nk
dd7c2a697a
Load skillbook source information async on startup
2021-04-13 08:14:11 +02:00
P0nk
055ee01ae9
Load quests async on startup
2021-04-12 22:05:57 +02:00
P0nk
a59b55db57
Load cash items async on startup
2021-04-12 21:44:47 +02:00
P0nk
415376ce08
Load skills async on startup
2021-04-12 21:06:05 +02:00
P0nk
ab56d18bd3
Log startup time
2021-04-11 14:02:25 +02:00
P0nk
68239bc0b5
Make database operations during startup consistent
...
Use the same Connection. and log things in a similar fashion
2021-04-11 13:52:35 +02:00
P0nk
858fcd2a3a
Actually perform name changes & world transfers on startup
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No changes were being committed
2021-04-11 13:05:12 +02:00
ronancpl
d4e4150a6e
cleanup: adjust syntax
2021-04-10 09:43:05 -03:00
ronancpl
7a3d5d2b94
Allow local/LAN/WAN login-phase connections
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Allow clients connecting from different IP domains (local/LAN/WAN) to get past login phase and clean unnecessary local server check.
2021-04-09 20:54:53 -03:00
P0nk
a5b42b8a43
cleanup: use primitive type instead of wrapper type
2021-04-08 17:49:22 +02:00
P0nk
202f2d8bc5
cleanup: use bulk operation instead of iteration
2021-04-08 17:49:21 +02:00
P0nk
3434c7334b
cleanup: remove redundant cast
2021-04-08 17:39:55 +02:00
P0nk
ebb3aa7ba3
cleanup: prefer List#sort over Collections#sort
2021-04-08 07:44:02 +02:00