P0nk
671313ab57
Encapsulate hwid validation
2021-06-29 08:29:29 +02:00
P0nk
50e2b909f1
Use Instant instead of long for time measurement
2021-06-28 12:29:19 +02:00
P0nk
5bc2f47883
Move session init management to new class
2021-06-28 12:00:09 +02:00
P0nk
69a4dd8c6d
Factor out duplicated code that adds remote host to pool
2021-06-28 11:02:06 +02:00
P0nk
b35c4d3de8
Handle hwid assocation expiry in dedicated class
2021-06-28 10:37:06 +02:00
P0nk
2c18f7a4a8
Move the remaining session database logic
2021-06-27 21:35:43 +02:00
P0nk
8041ccd6bd
Move some session database logic to dedicated class
...
I need to clean up this class before attempting
to migrate away from IoSession for session handling.
2021-06-27 09:44:55 +02:00
P0nk
b19f65f7ee
Encapsulate ip address logic in new class
2021-06-26 23:40:59 +02:00
P0nk
f6aca2018e
Packet sending during Netty migration
2021-06-25 14:43:05 +02:00
P0nk
80cacd609a
Disconnect client if idle
...
Thanks SharpAceX for Guida,
which I used as a reference.
2021-06-24 22:09:21 +02:00
P0nk
5651bee2b5
Move client transition state and hostAddress to fields
2021-06-23 19:03:54 +02:00
P0nk
9638d5c417
Initial Netty implementation for networking
...
Split into 1 LoginServer and 1 ChannelServer per channel.
There is still a lot of cleanup and refactoring to be done.
Currently, the reliance on IoSession holding client state
is the most pressing issue to be addressed.
2021-06-23 18:20:08 +02:00
P0nk
0fa6ad0e24
Refactor PacketProcessor, split into more methods
2021-06-23 16:09:43 +02:00
P0nk
5431150362
Set up packet codec and channel initialization
2021-06-22 20:32:51 +02:00
P0nk
171215e653
Clean up old In/OutPacket
2021-06-22 17:15:19 +02:00
P0nk
442684d852
Merge branch 'master' into netty
...
# Conflicts:
# pom.xml
2021-06-21 22:15:00 +02:00
P0nk
72ff8d563b
Refactor packet string charset
2021-06-21 22:03:20 +02:00
P0nk
4fd64884f2
Simplify getBytes and add tests for it
2021-06-21 21:45:06 +02:00
P0nk
aaf4b558f3
Finish InPacket & OutPacket implementations
2021-06-20 21:27:50 +02:00
P0nk
f3faee2e16
Add OutPacket interface and ByteBuf implementation
...
Replacement for LittleEndianWriter, GenericLittleEndianWriter,
and MaplePacketLittleEndianWriter.
2021-06-20 21:20:39 +02:00
P0nk
00abbb4acd
Add InPacket interface and ByteBuf implementation
...
Replacement for LittleEndianAccessor, SeekableLittleEndianAccessor,
GenericLittleEndianAccessor, and GenericSeekableLittleEndianAccessor.
2021-06-20 21:20:38 +02:00
P0nk
23bad12f8c
Netty WIP
...
Implementing ByteBuf backed In/OutPacket first in a separate branch
2021-06-15 22:12:40 +02:00
P0nk
4dc0935391
Reformat MapleClient
...
Now uses 4 space indentation
2021-06-08 19:32:06 +02:00
James McDowell
ae744aa870
Merge remote-tracking branch 'upstream/master' into Custom-rebirth-npc
2021-05-26 19:44:58 +10:00
James McDowell
e967294eb9
Add back in NPC conversation names
...
The names of the npc conversations were useful for context. Added them back in.
2021-05-26 19:41:27 +10:00
Ponk
0b17725e8e
Merge pull request #35 from ronancpl7/fix-change-maps-disorder
...
Fix mob status crash & dmg from map hazard
2021-05-23 07:44:17 +02:00
Ronan Lana
3d5db5d79c
fix: incurred ambiguity import
2021-05-22 14:48:44 -03:00
Ronan Lana
d330376706
fix: missed stream import
2021-05-22 11:56:37 -03:00
P0nk
d9d63a1b44
Refactor event max lobbies - is no longer a range
...
It's no longer a range because it:
1. Makes no sense for it to be a range
2. Makes for simpler scripts since returning a JS array is a hassle with Graal
2021-05-21 20:54:51 +02:00
P0nk
095008a20f
Fix event scripts' getEligibleParty
...
Cannot return a JavaScript array straight up
(otherwise you'll get a PolyglotMap):
it has to be converted first from inside the script.
2021-05-21 19:09:40 +02:00
P0nk
bcefd42093
Handle reactor scheduling outside of script
...
No longer need to make all invocations synchronized
2021-05-21 08:15:01 +02:00
P0nk
f9aec05779
Update GraalVM to latest version (21.1.0)
2021-05-20 22:22:26 +02:00
P0nk
406c43b0ec
Make all event script invocations thread safe
...
Simple solution for avoiding concurrent access
of the same evaluated script, but I would be surprised
if performance is not affected for the worse.
The same Invocable is used for all instances of an event,
so more active instances means higher contention of the single Invocable.
Hopefully the number of instances required for it to be noticeably slow
is high enough that this is not an issue.
2021-05-20 22:03:11 +02:00
P0nk
cdfb7074ec
Make all reactor script invocations thread safe
...
Might be a bit overkill to force synchronization
for every single method invocation when the only
scheduling done in reactor scripts are:
- 5511000 (summon Targa)
- 5511001 (summon Scarlion)
2021-05-20 21:30:46 +02:00
P0nk
2ce6041ef8
Add thread safe wrapper for Invocable
2021-05-20 21:00:48 +02:00
Ronan Lana
2aa09f89db
fix: Minor code typo
2021-05-20 13:01:42 -03:00
James McDowell
9128329d37
Swapped from list to set to prevent duplicates
...
Use a set instead, clone instead of adding directly to the list.
2021-05-20 19:16:22 +10:00
Ronan Lana
f4a4acf742
Encode status patch
...
Filter out some status crashing players.
2021-05-18 20:21:38 -03:00
Ronan Lana
458de52dbc
Broadcast damage from map hazard
...
Fix taking damage from map hazard not showing to other players.
2021-05-18 18:16:46 -03:00
James McDowell
0345ce844e
Removed unnecessary import
2021-05-16 14:51:54 +10:00
James McDowell
cff3d3df56
Added the ability to specify a custom rebirth npc id, which is automatically added to the list of scriptable npcs for overriding. Changed scriptable npcs to use config instead of a constants file, so that users can easily modify them without digging into the code and requiring a rebuild.
2021-05-16 14:46:38 +10:00
James McDowell
45ca7009c8
Updated to allow a generic rebirth npc id to be passed through and used for rebirthing if it's enabled.
2021-05-16 10:32:51 +10:00
RubenD96
ed8e6775df
WhisperHandler reformatting the case of target == null
2021-04-23 15:11:53 +02:00
RubenD96
ade50bad5e
Chase functionality (/c name) to warp to the exact location of the target
2021-04-22 22:03:59 +02:00
RubenD96
f6452b2320
Reformat ChangeMapHandler before editing
2021-04-22 21:55:49 +02:00
RubenD96
215abb3198
Small bugfix for WhisperHandler after testing
2021-04-22 21:55:32 +02:00
RubenD96
24cfbcce40
Untested rework of WhisperHandler
2021-04-20 17:25:52 +02:00
P0nk
cd6415b061
Enforce implementation of PortalScript
2021-04-18 12:31:01 +02:00
P0nk
46c2d92082
refactor: use Invocable instead of ScriptEngine in script managers
...
- Make fields final
- Inject event script variable earlier
- Remove redundant fields
2021-04-18 11:26:05 +02:00
P0nk
58e69654a2
Let scripts access Java classes
...
Fix script attempting to schedule with non-long (double) time value
2021-04-17 22:26:18 +02:00