Commit Graph

52 Commits

Author SHA1 Message Date
ronancpl
6d57eb1033 After-quest messages & MCPQ patch + Scroll Generator
Fixed an issue within Restore Lost Item functionality.
New custom NPC: scroll generator. Trades a scroll for bundles of common miscellaneous items.
Revised several lock-acquiring flow scenarios.
Fixed pet autopot taking out "negative" amounts from inventory.
Added zombify and confuse diseases dispellable by all-cure potions.
Patched after-quest messages sometimes allowing player movement, that shouldn't be available until the message box is closed.
Reviewed multiclient component, now also evaluating passed HWID alongside remote IP.
Fixed missing info about questlines on skillbook announcer NPC after recent updates.
Fixed some Aran skills not applying MP consume properly.
Cleared a few issues within MCPQ collectable solo/party items and skills.
Improved response time on scroll generator by adding a cache for scroll requirements.
2019-11-14 00:49:15 -03:00
ronancpl
7d8d4691da Services unrestrained to channels + Event scripts placeholder
Fixed an inconsistent scenario where player data would remain in world player storage even though they were no longer online.
Implemented missing functionality for "Safety Charm" which allows 30% MaxHP/MP heal on return.
Improved services facility, no longer tightly related to channels.
Implemented a world service for "save players" (services acts as a monitor).
Reviewed the event script initialization approach. Players no longer are retained from logging in on a channel whilst the events don't finish loadup.
Fixed certain quest items not showing up, which would happen due to them not being quest requisites.
Fixed NPC Pi crashing players when trying to craft arrows.
Fixed pet re-evolution quest not working on Robos.
Fixed boss HPBar not disappearing in certain situations.
Revised gathered mob info on linked mobs, no longer marshaling stats.
Fixed two possible deadlock scenarios within the cancel effect method.
Added lock auditing support for read-write locks.
Implemented code support for Cygnus intro clip.
Reviewed updateBuffEffect, now properly checking for pirate buffs in order to send the expected packet.
Reviewed unnecessary load of field objects, which would be doing so just for fetching the predicted map names.
Fixed mob buff tooltips not showing on "fake" mobs in the event of them turning into "real".
Reviewed usage of "unique" constraint on petid within the inventoryitems table.
Fixed portal in Ariant unexpectedly leading players who completed the "secret passageway" of Sleepywood into it.
Fixed a loop case in quest scripts from Magatia's broker having ore request.
2019-10-29 01:48:58 -03:00
ronancpl
7ee947b404 Quest progress overview + Raise UI scripting + Shelved events loadout
Performed a syllabus over quest progress tracking. Quests that were supposed to show up as startable/completable upon achieved progress should be able to do so. Reviewed progress tracking on scripts to adequate to this scenario.
Fixed some scenarios on where quest dialog popups would appear when updating a quest progress.
Fixed some scripts not using updated package addresses after the recent package refactor.
Reviewed Raise UI, no longer rendering players unable to access CS/MTS in certain scenarios.
Fixed a check of available space in inventory, when trying to obtain items from quests, not informing the player it happened due to a one-of-a-kind item already present.
Fixed quest dialog (feature present in many quests) not showing to players when completing it.
Fixed several issues with the Cygnus 1st job advancement quests.
Added scripting within Raise UI open action. Mimiana egg uses this to keep track of player's EXP progress.
Fixed pets not getting despawned as expiration takes place.
Fixed hidden players being able to control mobs when either entering map or hidden state.
Fixed estimated HP/MP alert not taking bonuses (such as from buffs or equipments) into account.
Fixed Energy Charge refreshing buff time upon touching mobs, skewing the  uptime of the skill's stat buffs.
Switched SnakeYaml for YamlBeans, which makes up for a single JAR artifact.
Refactored a channel's event scripts loadout, now taking place after the server bootup phase.
2019-10-03 20:01:09 -03:00
ronancpl
eae6dccbc0 Broad packages refactor
Added macro update when using SP reset.
Refactored several packages containing general classes.
Fixed "worker" nomenclature in class methods misleadingly denoting "task".
2019-09-20 22:41:19 -03:00
Adam James-Liebau Johnson
181573dc74 Riizade/config file (#520)
* added POJO + yaml file

* made config members public

* switched to yaml

* modified files to use YamlConfig over ServerConstants

* removed constants from ServerConstants

* removed unused imports

* removed unused import

* removed world ini

* removed now unused .ini files

* fixed docker-launch.sh

* added jackson dependency JARs

* fixed errors

* removed unused server config values, added world defaults

* don't use env variables for docker

* fixed package imports/specifiers for js files
2019-09-20 20:49:24 -03:00
ronancpl
e169971384 Knights' Seal & I. MaxHP + Adherent mob status + Script point-warps
Fixed Seal skill not working for Blaze Wizard.
Added a check against Seal skill on bosses.
Reviewed improper usage of "random spawn point arrival" at several warps on scripts.
Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC.
Added door objects as a visible map object for the player server-side view component.
Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status.
Fixed scenario where a player wouldn't receive disease informations from other players after changing maps.
Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob.
Added check for whether a given quest is scripted before trying to find the script.
Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc).
Fixed "Improved MaxHP" skill gains not working for Thunderbreakers.
Refactored pet autopot to also apply on HP/MP consumption by items/skills.
Added portal sound effect on Mystic Doors.
2019-09-13 03:04:44 -03:00
ronancpl
efbce82a8b Pooled Io Write + EXP loss & Detached morph patch + Storages in World
Fixed autocommit getting called early/unavailable in a few catch blocks, when trying to save player.
Fixed the missing variable declaration in several quest scripts that were recently formatted.
Reworked the EXP loss formula applied at a knock-out. The new formula follows past discussions in several MS forums.
Fixed a deadlock issue related with party HP and party doors management.
Refactored management of packets sent to client through an IoSession. New system no longer makes use of a synchronized statement when calling announce(packet), rather makes use of dedicated threads to send queued packets for the respective players.
Fixed SP reset allowing increase of unexpected skills.
Refactored storages, no longer instantiated as coupled with the character, rather instantiated in a map within the world object, with accountid as key.
Reviewed usage of character objects of offline party members, that weren't being properly checked.
Fixed some unexpected cases with buffs and morphs (within the enhanced buff system) making the latter show up as another morph figure.
Added a "priority buff" perspective within the enhanced buff system, to let such priority items/skills take awareness over other buffs. (This would be vital for some quests, as the one reported in #514 )
Fixed EXP gains in certain scenarios showing up with less amount than the expected (due to float point operations).
Fixed a critical bug that have emerged in a recent mount-skill update, issue happened due to an improper object initialization.
Fixed mount information packet not being relayed to the player at world login time, rendering some quests not startable until the mob levels up.
2019-08-28 03:49:05 -03:00
ronancpl
f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00
kolakcc
2295317a84 Script engine refactor preparation (#492)
* Fix Invocable casting, remove useless script engine cache

* Remove useless script retry

* Remove null reference in EventManager
2019-08-14 20:47:00 -03:00
ronancpl
85812ba489 Heal & Summons atk limit + Skills on change job + Java8 scripting fix
Adjusted reactor drops, now performing spray-like for any reactor.
Revised usage of synchronized statements in several methods in the source.
Fixed a quest from the Aran questline using "password" system unpredictedly.
Fixed column name in table "reports".
Fixed commands "startquest" and "completequest" not using the quest's NPC in the talk window.
Fixed HP regen bonuses such as sauna robes and from Endure skill, when applied in maps with improved regen, leading to false-positives (with the heal on the player).
Fixed a recent typo on a property from HenesysPQ.
Fixed "Combat Step" effect showing twice for other players.
Fixed type-cast issues within some script-hubbing methods in some Java classes.
Reactivated an unused flag that ignores level difference when applying EXP gains to party players.
Fixed Gaviota not disappearing after attack, as defined in the description of the skill.
Fixed CPQ1 field 3 & 4 not allowing players to use summons/protectors.
Fixed exped leaders still receiving exped creation packets even though it was dismissed due to failure on starting (daily entry limit, other fail cases).
Fixed a locking issue that would show up due to a infinite loop case within the procedure that makes disappear items immediately if there were already many items on map.
Fixed several summon skills not using buff icons.
Fixed max damage calculation for summons getting extremely low values when either a player doesn't equip a weapon or attack value is too low.
Fixed explosive loots not taking effect at all, although loot drop-types were already implemented.
Fixed NPE cases when trying to update position of summons/dragons server-side.
Reviewed reactor reset of reactors that disappears for a while. They are now supposed to return immediately once issued a reset.
2019-07-28 17:34:52 -03:00
kolakcc
68fae41251 Fix Java 8 support (#489) 2019-07-16 20:25:18 -03:00
ronancpl
ab5cec7f33 Quest Item Restore + Packets w/ Timezone + Item/Exp-dec Field Limits
Fixed leaders being able to create expeditions even though the already passed the day limit.
Fixed overflow case in calculated max value of skills.
Implemented item expiration from DB after the due date.
Refactored item flags using byte-length instead of short.
Added FieldLimit checks for disappearing item drops and no EXP deduction in limited areas.
Added "Quest Item Restore" functionality.
Implemented item flag auto-instantiation when generating items.
Added gate state update in Papulatus lobby area.
Fixed a recent issue regarding bounding box calculation of AoE player skills.
Implemented minidungeon close, to occur as soon as the party leader leaves the area.
Refactored HenesysPQ attributed out of the MapleMap object, now they should be available from the respective event script.
Fixed friendly mobs not dropping item periodically, a recent issue after tweaking the loot system.
Fixed Papulatus expedition closing after the exped leader leaves or a minimum of player required to start is no longer there.
Fixed several expeditions closing after performing party operations, such as "change party leader".
Reviewed expected max damage calculation for summons, which would not work properly in several occasions.
Normalized timezone from packets sent to client, now using the same timezone defined from the server flags.
Fixed certain scenarios in CPQ that would happen within the stage between the "challenge accepted" and ingress in the battlefield.
Revised credits script.
Added GM checks in the autoban method.
2019-07-15 20:22:39 -03:00
ronancpl
a39a210c1f Conditional Buffs & M. Magnet & Loot Patch + Exp Split + Duey Rework
Fixed Monster Magnet skill when used on bosses disconnecting the caster.
Improved conditional buff system, no longer updating buffs that are not supposed to toggle.
Added party hunting in the conditional buffs system.
Refactored usage of DB by Duey. Registered Duey items now make use of the same table as the other inventory items.
Fixed non-encapsulated unlocking in reactor class.
Fixed stylish NPCs disconnecting players when trying to display empty styles list.
Fixed a deadlock case within recently implemented update buff effects (conditional buffs mechanic).
Fixed AOE mobskills not behaving well for fixed mobs (those shouldn't take into account attribute "facingLeft").
Fixed non-flipping mobs having attribute "facingLeft" updated according to controller position.
Revised aggro system no longer having bosses expire player chase.
Fixed chalkboard being depleted upon use.
Refactored MapleMapFactory, looking for normalization of the Factory design pattern the class was intended to make use at its conception.
Added MP replenishing system for mobs, gains based on its level.
Fixed indisponibility of one-of-a-kind loots due to the killer's team already having one sample each.
Reworked the EXP split system within the source. New behavior is expected to be GMS-like.
Adjusted interaction within the NPC Nein Spirit's Baby Dragon area. Only players who interacts with quests within can access the area now. One player at a time, with a timeout timer.
Fixed check of level requisites for expeditions.
2019-06-15 15:10:56 -03:00
ronancpl
edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00
ronancpl
c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00
ronancpl
7d0575aee4 Maplers' Well-known Battlegrounds
Fulfilled merge of Drago's AriantPQ PR #438 into the source!
Adjusted MCPQ map limits predicted within battlefield's map info node.
Added max number-of-players option when creating a AriantPQ lobby.
Added party creation check when trying to create one inside the AriantPQ rooms.
Adjusted several AriantPQ mechanics, in order to either improve the existent features or make those that was still unavailable work seamlessly (score update, ariant batlle points).
2019-04-19 21:20:46 -03:00
ronancpl
83266508af CPQ tidyup patch + Guild Creation matcher + Solution to Login Accid=0
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
2019-03-26 16:28:41 -03:00
ronancpl
3bdf8cb2be The great MCPQ Merge offensive
Fulfilled the lovely pull request #427 from @dragoso, which added in backing code content to HeavenMS.
Implemented structural changes for the Marriage wishlist, in order to receive, maintain and distribute gifts to spouses.
Added untradeable check on wishlist gift handler.
Adjusted CPQ drops to actually load from DB rathe than hard-coded.
Fixed CPQ "random disease to player/party" functionality not applying properly.
Adjusted how CPQ maps are generated. It directly loads a new area from WZ (this process should at least removes the player's spawned mobs) rather than reset the cache at every MCPQ creation.
2019-03-15 12:08:21 -03:00
ronancpl
1383efd6c3 Merge branch 'pr/427' 2019-03-12 21:20:40 -03:00
ronancpl
9538c415e1 Trade results + Map-Ownership & Fishing + P. EXP distribution rework
Fixed an issue where players could lose priority over recently dropped items after switching maps.
Adjusted EXP bonus buffs to also cover party bonus gains.
Fixed items taken back from merchants not properly checking for stacking opportunities in player inventory.
Fixed some merchant references in visitors' player object not being properly cleared when owner closes shop.
Adjusted merchants to automatically close as soon as the merchant owner finishes maintenance process with it having no items in store.
Added trade result opcodes. Trade results now should work almost as intended originally.
Implemented server-side check for portal distance when deploying player shops and merchants.
Implemented server-side check for whether local or remote IP is being used when logging in a local/remote server (this should mitigate a few of the issues people may find when trying to log in game world).
Implemented commands designed for management of opened IO sessions.
Fixed chalkboard not showing up for owner player when changing maps.
Added "time left" functionality for merchant owners managing the opened store.
Fixed skillbooks not showing properly for other players in the map.
Fixed commands using lowercased-version of content inputted by player.
Implemented the Fredrick expected fee on using the Store Bank service.
Implemented "exclusive invitation management" in the system. Inviters are notified the invited players are already managing an invite, should it be visually "in-progress" for that one.
Implemented "map ownership". Non-map owners are unable to farm in an area if they are not party members with the owner or until the ownership rescinds.
Adjusted inventory sort feature, now sorting projectile items in such a fashion that commonly stronger versions comes before the basic ones.
Added a visual effect that shows up when obtaining Aran skills.
Revised party EXP gain system. Party bonuses now accounts a fraction of the accumulated EXP gained by members when defeating a mob, and raw EXP gained by a player is kept the same regardless of him/her being in a party or not (thus a bonus being REALLY a bonus).
Implemented a custom fishing system in the source, on which during "seasonal" times (that gets arbitrarily defined by both day-of-year and time-of-day) fishes are more likely to be hooked. Such likelihood also improved depending on the amount of mesos spent as lure.
2019-03-10 01:30:22 -03:00
Diego Armando de Freitas Matos
90ad58f17f CPQ 1 CPQ 2 CASAMENTO 2019-03-06 21:55:47 -03:00
ronancpl
46fec675f1 Added Puppets on Aggro + Guild/Alliance packet info patch + Pet flags
Added pet flags recognition, such as the "pet speed same as owner" mechanic.
Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones.
Refactored character object's check slots method, now using the same algorithm from the API class.
Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety.
Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements.
Improved dialog of NPCs for "permission to attempt Zakum expeds".
Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally.
Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob.
Revised IoSession closing mechanics in several login classes.
Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login.
Improved the server-side check for teleport rocks.
Fixed removeAfter from mobs being procced after they were disposed.
Reviewed EIM start references on several scripts, minding the latest EIM setup implementations.
Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants.
Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place.
Padronized a few skillbook names.
Reviewed player puppets not gaining priority properly on the recent aggro system.
Improved "item sold" message of merchants, now displaying also quantity left of an item on store.
Fixed a bug with itemid limits of weapons on server.
2019-02-17 16:08:53 -03:00
ronancpl
efc8884e19 Mob aggro overhaul + STR-DEX autoassign patch + Guild & Pl. Store fix
Reviewed Monster Magnet skill effect on mobs, now properly showing up to other players.
Reworked concurrency protection on login handler, now properly synchronizing requests for the same accountId.
Reviewed an expedition issue with attempting to send packets on loggedoff players. Expeditions no longer holds a character object list of its own, rather finding players through their id on the world storage.
Added stat requirement definition as first message on 1st job NPCs.
Fixed an issue with area triggered NPC conversations not getting properly disposed.
Reviewed "launch.bat", internally referencing Java7 engine. Assuming it has been installed in the default directory on the system, it's no longer necessary to set precedence on PATH for it.
Fixed need for "reapproval from the 3rd job instructors" to attempt Zakum once more.
Reviewed goto command. Non-GM's no longer has access to area maps, only towns.
Implemented a new server flag for enforcing base rates (server rate: 1x) on players level 10 or lower.
Fixed player guild tooltips not being properly marshalled to others on the map, at the event of several guild actions.
Reviewed event system allowing creation of same-name events, potentially leading to null EIM problems.
Refactored some locks on MapleCharacter, potentially solving a deadlock case within expiring/forfeiting quest methods.
Implemented a major overhaul on mob aggro system, now updating player aggro in real-time based on their latest DPS. Properly refactored and encapsulated aggro mechanics.
Fixed NPE on disposing events with alive mobs.
Added server-side birthday check handling when opening player shops or merchants having cash items in store.
Fixed player shop tooltip not finishing properly when shop owner closes store with visitors still in there.
Fixed forceChangeMap method not warping players to the designated event map (rather sending them to the starting event map).
Reviewed "summon" command, now using forceChangeMap, also changing channels if needed.
Reworked HeavenMS autoassigner: STR-based classes now ups a bit more DEX than before, since its a vital attribute for accuracy on their actions.
Added meso ceil check on player transactions. Trades now gets suspended if the max amount is reached.
Implemented server-side item limit check on player shops and merchants.
Fixed an exploit with merchants, on where players would be able to save the selling item on DB before taking from inventory.
2019-01-31 00:49:15 -02:00
ronancpl
dc73cb00de Mob banish on touch + GMS-like cosmetics + Clear missing names
Fixed erroneous clean slate scroll block on equipments having certain properties.
Implemented a log for bought cash items from Cash Shop.
Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest).
Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents.
Thoroughly revised String.wz names having missing item content throughout the WZ files.
Revised missing name info for several faces throughout the WZ files.
Solved a possible deadlock case related with a player vision's spawn object method.
Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs.

Happy Holidays and Great New Year everyone!!!
2018-12-22 00:12:13 -02:00
ronancpl
8f8cd815aa PlayerNPC patch + Wedding ring effects + Bypassable PIN/PIC + SP cap
Fixed an issue with delayed item pickups.
Fixed ClearSlot command not removing rechargeables from inventory.
Fixed Resurrection and Hyper Body animation effect not working for other players.
Implemented bypassable PIN/PIC, applied on accounts after a successful authentication, remaining active while activity is detected for that account.
Fixed anti-multiclient system not properly registering players logged in via all-chars-view.
Fixed cases where players still could gain EXP from much higher-leveled mobs if they were on an event instance.
Optimized scroll result method performance.
Added a server flag for SP cap limit on the player's current job (missing amount are reobtained after changing jobs).
PlayerNPCs now have overridable scripts.
Fixed some mapobject issues with PlayerNPCs, potencially leading to disappearing from maps in certain circumstances.
Fixed SpawnAllPnpcs command not properly spawning all PlayersNPCs.
Added extra info on Abdula, now stating whether a book can be obtained from questline or not.
Fixed marriage ring effects.
Fixed some cases where marriage rings were being able to be sent out from the character owner.
Fixed Duey allowing send untradeable items.
New tool: MapleWorldmapChecker. It reads Map.wz XMLs, fetching mapids not properly referenced on the worldmap nodes.
2018-10-25 07:09:35 -03:00
ronancpl
c3e3c6dfbb Event Recall + Cash Shop bestsellers + MapleSessionCoordinator rework
Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin.
Implemented a player-activity backed best-sellers system for the Cash Shop.
Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item.
Implemented a server flag for everlasting buffs.
Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players.
Fixed change job not properly showing effects for other players.
Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action.
Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP.

Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
2018-09-07 14:55:29 -03:00
ronancpl
132f286391 Commands overhaul + Selective loot + Antimulticlient Coordinator
Completely overhauled commands layout, each command splitted in Java classes.
Optimized "ranks" command, no more calling the DB to get ranking info.
Implemented a mechanic where mobs only spawns loots that are visible/collectable by the player's party.
Implemented a server flag which sets whether explorers, cygnus and legends are allowed to share the cash shop inventory or not.
Implemented support for dynamic server rates at bootup. Rates can now be assigned at the configuration.ini file.
Devised the anti-multiclient login coordinator feature. Besides multiclient attempts by the same machine, it also prevents unauthorized login attempts into an account.
Fixed PQ instances being forcefully closed even when party leader reassignment upon logout is available.
Fixed mob statis not concurrently protected.
2018-08-28 14:12:00 -03:00
ronancpl
0d47edf1a7 Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
2018-08-18 11:38:55 -03:00
ronancpl
ad812de001 Improved login phase + C. scheduler & EXP share & MoveLifeHandler fix
Refactored login system, caching account data, merging some queries and using way less DB queries on login.
Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries.
Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls.
Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map.
Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore.
Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map.
Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation).
Fixed a critical deadlock issue on the new channel scheduler system.
Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update.
Improved slightly skill/movement synergy on the MoveLifeHandler responses.
GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level.
Fixed monsterValue script method being triggered multiple times for party members.
Fixed pinkbean not dropping items inside expedition.
Moved "recharge" command from Donator to JrGM.
2018-07-14 13:10:40 -03:00
ronancpl
6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00
ronancpl
fca7b2adaa Implemented Kites, PlayerNPCs and C. Shop Surprise & Tweaked login
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
2018-05-19 14:28:06 -03:00
ronancpl
a1fcf21ac9 Experimental AutoJCE & Reactor's incorrect parameter
[EXPERIMENTAL] Added the AutoJCE feature to the server source. This is expected to solve the encryption size issue without resorting to overwrite the JCE files on the system.
LMPQ now sends players to random starting rooms, GMS-like.
Added a server flag for the free market item sold announcement.
Tweaked the reactor-hitting system, expecting to solve the incorrect parameter issue on the "multiple players hitting" scenario.
2018-04-19 22:03:12 -03:00
ronancpl
1190513d0c Improved item & drop-point checking + Dojo fixes + Duey revamp
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
2018-01-03 18:45:56 -02:00
ronancpl
c1126213cc Server broadcastMessage to worlds & MapleQuestItemFetcher update
Fixed a bug with the map drop mechanics sometimes permitting over the max drop count in certain circumstances.
Fixed server broadcastMessage always broadcasting packets at world 0, even if the caller is from another world id.
Improved the MapleQuestItemFetcher, now displaying expired quests alongside the reported info.
2017-12-14 11:08:55 -02:00
ronancpl
1fead59c57 Slot Max & Wind Walk fix + reviewed scripted portals
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
2017-11-03 17:06:48 -02:00
ronancpl
6e1442af30 Minor tweak on Exp system + Diet's Cygnus quest line
Changed minimum level required to gain EXP of mob from -5 to -20 the mob level (players below that level sees a red-colored font when displaying higher-leveled mob HPbar). Thanks to DietStory dev team, fixed some quests for KoC.
2017-10-05 17:14:05 -03:00
ronancpl
e064d5cbfa Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
2017-09-08 14:36:58 -03:00
ronancpl
e0a27e00ab MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
2017-08-11 12:41:35 -03:00
ronancpl
0a2e382c3b Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
2017-08-04 00:04:46 -03:00
ronancpl
57125a70ce Masteria NPCs & Quests
Added more NPCs for the Phantom Woods and Crimsonwood areas. Enabled
more quests on that area.
2017-07-10 23:42:24 -03:00
ronancpl
6b2b3616d6 Guild & Alliances Patches
As reported by J0k3r613, patched guild system not recognizing properly
the guild leader just after creation. Patched many more issues related
to guilds and alliances.
2017-06-21 01:17:25 -03:00
ronancpl
42fe74955d Guild PQ + fixed negative EXP error
Implemented Guild PQ. Fixed a problem introduced earlier where negative
EXP would be deemed as "integer overflow", provoking many game breaking
issues as result.
2017-06-18 03:19:53 -03:00
ronancpl
83d20e3c8b Skillbook announcer + isInJobTree fix
Abdula is now the Skillbook announcer NPC. Fixed some inconguencies with
the isInJobTree function, now properly returning if a skill id does make
presence on a player's current job path or not.
2017-06-05 21:08:35 -03:00
ronancpl
7f178a3d80 Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
2017-05-28 22:11:39 -03:00
ronancpl
702c69897b Fixed Guild Alliances + minor Guild rework
All Guild Alliances system is now functional. Tweaked guilds in order to
sync MapleGuildCharacter objects that were supposed to be the same when
being accessed from both MapleGuild and MapleCharacter classes.
2017-05-26 01:21:54 -03:00
ronancpl
a636f63114 Partial solution on Guild Alliances
Revamped DB tables and enabled some functionalities on Guild Alliances,
such as create one, expel/quit one and rank players.
2017-05-24 19:52:00 -03:00
ronancpl
da00345aec KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when
clearing a stage, for instance). Reimplemented KerningPQ.
2017-05-05 00:55:36 -03:00
ronancpl
03ab8be97d Cash Pet Food issue + BRPQ minor patch
As issued by vcoc, some pet items not working properly has been patches.
New BRPQ reward announcer NPC. More minor patches.
2017-05-01 13:46:48 -03:00
ronancpl
939b214fb5 New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes
Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in
PiratePQ and EllinPQ and implemented a standardized way to script PQs.
2017-04-25 11:55:44 -03:00
ronancpl
5f01d3b7fd Heartstopper Commit
Enabled every catch block in the project to log parsed exceptions.
2017-04-02 21:38:07 -03:00