Commit Graph

17 Commits

Author SHA1 Message Date
P0nk
63a2aeee10 Rename and clean up MaplePartyCharacter 2021-09-09 21:45:27 +02:00
P0nk
714df342d9 Rename and clean up MapleParty 2021-09-09 21:44:09 +02:00
P0nk
559d3a42b3 Rename and clean up MapleGuild 2021-09-09 21:34:29 +02:00
P0nk
aea3a7921d Rename and clean up MapleEventRecallCoordinator 2021-09-09 21:31:22 +02:00
P0nk
7dc3a2159a Rename and clean up MapleCharacter 2021-09-09 21:09:45 +02:00
P0nk
8f6860d7d7 All packet creating methods now create Packet instead of byte[]
This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
2021-08-21 01:36:51 +02:00
P0nk
e184f25184 Remove "Maple" prefix from MaplePacketCreator name 2021-08-19 21:31:57 +02:00
P0nk
d9d63a1b44 Refactor event max lobbies - is no longer a range
It's no longer a range because it:
1. Makes no sense for it to be a range
2. Makes for simpler scripts since returning a JS array is a hassle with Graal
2021-05-21 20:54:51 +02:00
P0nk
095008a20f Fix event scripts' getEligibleParty
Cannot return a JavaScript array straight up
(otherwise you'll get a PolyglotMap):
it has to be converted first from inside the script.
2021-05-21 19:09:40 +02:00
P0nk
406c43b0ec Make all event script invocations thread safe
Simple solution for avoiding concurrent access
of the same evaluated script, but I would be surprised
if performance is not affected for the worse.
The same Invocable is used for all instances of an event,
so more active instances means higher contention of the single Invocable.
Hopefully the number of instances required for it to be noticeably slow
is high enough that this is not an issue.
2021-05-20 22:03:11 +02:00
P0nk
46c2d92082 refactor: use Invocable instead of ScriptEngine in script managers
- Make fields final
- Inject event script variable earlier
- Remove redundant fields
2021-04-18 11:26:05 +02:00
P0nk
a18a1cb8ce Replace NashornScriptEngine with implicit GraalJSScriptEngine
GraalJSScriptEngine implements Invocable, which is why casting to it works.
However, this is just a quick and ugly fix to make it compile.
A better solution would be to cast it once, immediately after `eval`,
and from then on only handle it as Invocable.

Scripts still need to be fixed. They are still using Rhino and Nashorn-specific
ways of importing packages.
Usages of "importPackage" and "Packages" need to be replaced with
the Graal specific "Java.type".
2021-04-17 15:12:19 +02:00
P0nk
202f2d8bc5 cleanup: use bulk operation instead of iteration 2021-04-08 17:49:21 +02:00
P0nk
5730b3b42d cleanup: use implicit generic type with diamond operator 2021-04-08 07:42:10 +02:00
P0nk
ed5a444753 cleanup: remove unnecessary unboxing 2021-04-07 23:52:58 +02:00
P0nk
6253169e35 cleanup: replace anonymous inner class with lambda 2021-04-07 23:45:28 +02:00
P0nk
813643036b Switch to Maven file structure 2021-03-30 21:56:34 +02:00