Fixed Roaring Tiger messenger effect sticking on the client after the end on the animation. Fixed an issue with party EXP handing to low-level players leech EXP. Fixed party EXP system giving players way too much EXP in some cases. Added Owl item search ranking feature, items most searched can be displayed by the Owl instead of the hard-coded counterpart.
Rebalanced the way equipment exp is gained (about 100~200 same-level
range mobs to pass equip level 1 to 2). Fixed reactors dropping quest
items to player if they don't have the quest started. Fixed broken
Temple of Time quests.
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
Fixed an issue that would let a player to delay or anticipate the next
map hpDec proc in certain conditions. Implemented mechanic that enables
the DB save of expiration times for quests that needs this.
As reported by J0k3r613, patched guild system not recognizing properly
the guild leader just after creation. Patched many more issues related
to guilds and alliances.
Implemented Guild PQ. Fixed a problem introduced earlier where negative
EXP would be deemed as "integer overflow", provoking many game breaking
issues as result.
Added a queue system for waiting guilds outside the GPQ area. Changed
the way players are transported through maps on non-portal passing
cases: if not defined, a spawn point is chosen randomly for each player.
Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched
issues regarding "no apparent party leader" after party leader
disconnects and reconnects.
Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.